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non historicals tend to have it easy. Once you pickt the setting/theme everything else is pretty much done for you.
40k ? at a strategic/operational level ? nope … well there are a few computer games, but they don’t have that same attention to detail that the equivalent historicals appear to have.
No need to worry about scale (one size fits all/none) or strategic level.
With historicals you get every scale and operational/strategic variant per battle …
That makes doing ‘research’ a tad difficult and overwhelming especially if you aren’t a ‘rivet counter’ to begin with.
Who cares what exact units were fighting at Son during Market garden ?
I know there were American infantry, British tanks and Germans somewhere … but do I have to know their names and place of birth just to run a skirmish ?
And after that I need to pick a system that best represents the tactical situation and other things.
That is … I first need to find the and then decide between 1 giant and a dozen of garage industry style booklets which one is ‘the best’.
It may be interesting to the more dedicated historians out there, but to people who just want to play with toy soldiers in a game that sort of looks like the actual thing that is far too much detail to worry about.
I think that in essence is where the actual ‘problem’ with historicals is.
Too much choice and not enough guidance for those new to the hobby.
(/me runs … )