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Changing scale makes sense in many games. Especially when it comes to weapon ranges. For example, if a sniper has a range of 36inches, in 28mm that’s only about 70yards. Not very good, but in a good position on a 6x4foot table, then they can fire at the whole battlefield. In 15mm scale, nothing changes ruleswise but they are now shooting 140yards(ish). Sounds a bit more realistic for someone classed as a sniper.
You also have to factor in time. In some games a turn might be a few seconds, in others a few minutes. If a model can get across the board and only gets shot at once or twice. In 28mm this might seem reasonable if they’re only sprinting 100yards. In 6mm that’s a third of a mile. Multiple models on a base could fix this, you might have only taken fire once but 24 guys(or however many are on 1 base) are gone.
So, anyway, changing scale shouldn’t matter, you’ll still be playing the same game and everything will work out the way its meant to. But be careful not to go so far that the game feels unrealistic. Some games are designed to work for a certain scale/model count, while some can be expanded (or shrunk?) as much as you want.
PS: My maths might be completely wrong:)
PPS: I’ve painted several 6mm War of Spanish Succession armies as commissions. They are sooo boring to paint. Personally i prefer bigger scales.