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Reply To: Hobby Weekender 14/09/18 – … but sometimes it is a little early!

Home Forums Painting in Tabletop Gaming Hobby Weekender 14/09/18 – … but sometimes it is a little early! Reply To: Hobby Weekender 14/09/18 – … but sometimes it is a little early!

#1270815

@mage

Minds Eye Theater is the LARP of White Wolf’s World of Darkness. Not my cup of tea outside of the VtM sessions I used to run in long ago. Honestly it gets too complicated to try and run different systems simultaneous. A werewolf says “I’m going to rip you in half” and makes his move to do so … Marauder mage tilts their head and says “Oh look, a walking fur rug. You really should be on the floor where rugs belong”… werewolf ends up lying on the floor flat angry but a little confused due to reality warping around them in the mages presence before mage admires the pelt in passing (a successful contest check for the mage).  It only gets worse if you try and throw Changeling into the mix. Mage just has the spirit of human disbelief affect spells (if the effects are possible the spells go off) for Changelings the entirety of human banality is a literal destructive force.

Rel to the Alone in the Dark film… we do not speak of the Uwe “Toilet” Boll work. It was a piss poor recap of a crap remake game.

7th Sea is an alternate exploration age Europe setting with plenty of buckle swashing and magic elements. The mechanics draw from an 80s game Crimson Cutlass in the use of a tarot deck. 7S used the tarot for character creation while CC used it instead of a dice mechanic. It can be definitely narrative heavy if you want but does allow for action and dice rolling (the book is set up like an old Errol Flynn film if you look through it). It got rebooted into Wizards of the Coast rebranding of D&D 3.0 ‘s d20 series with Swashbuckling Adventures and then was reborn with a Kickstarter to be its own game again. The NOM element was the writers at AEG and a small group of GMs working in concert to create events in the world story.

Legend of the 5 Rings was also from Alderac Entertainment Group in the long long ago. It was a general Asian theme game that felt mostly based on medieval Japan with elements of China/Korea/Mongolia in it. It worked its general stories from the results of the CCG tournaments of L5R. The writers would put out supplements and say “due to such and such event this happened in the world” within certain expectations of card sets being put out as general narratives. Imagine if Magic the Gathering the RPG setting being put out now had future modules influenced by tournament play right now and various storylines were being written off of the finals.

Overall both were very fun games I’d say. I’m glad for the reboots for both and I look forward to the Minicrate deliveries for L5R like I get for Privateer Press games. I really regret tossing the Heros of the Dragon box set now that I see the first model is Togashi Yokuni. He was a huge chunk of metal in the original sculpt.

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