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For me I know when a model is done. Once I’ve got it to the standard I’m aiming for I’m able to step back and say, “yeah, that’s done now”
thats not to say there isn’t room for improvement, just that I know that if I keep going with something I’ll get sick of looking at it and won’t want to “finish” it. You could get lost in getting the perfect blend of a cloak or the perfect gleam on a gem, at some point you just have to say – yep, good enough.
I’ve actually become less perfectionist over the years, it used to be a case that I’d spend hours doing super detailing on every model, now I just don’t have the time, so I would never get anything done if I put that sort of time into every model. Interestingly (to me at least) I’ve only once ever decided that I was finished a model and later gone back to improve a paint job and that was my UCM army for Dropzone Commander because it was originally fully blue, but I added a command unit which I added a couple of orange panels to and it really popped, so I went back and updated the rest of the army to match the new scheme.
I think it’s important not to get too bogged down with a project, you can spend forever niggling away at a detail, but cost-benefit that time investment and you’ll probably decide what you have done is good enough. You have to decide what you’ll be satisfied with, which isn’t always super easy…
i feel like I’ve rambled on a bit here…