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Role: Player Female Elf Cleric and for now I also control a Female Tiefling as the player left the group
Playing Since: Playing RPGs since sometime in the early 90’s, possibly 1992 but can’t remember exactly. Played all D&D versions from Ad&D 2nd Edition onwards.
Location: Manchester, UK
Campaigns: For 5E – Forgotten Realms. I’m not going attempt to list everything I have played since 1992.
Playtime: Current Campaign has been going a couple of years now but with some breaks. Originally started with 3.5 (because 4E sucked balls) and have recently moved to 5.
Number of Players: Four (formerly Five)
Last D&D Product Bought: Probably something for 3.5. I don’t personally own any 5E products. I did buy a miniature from the Waterdeep Heist range, does that count?
Next to Buy: Nothing, I play 5E because that’s what thee GM wants ru but honestly I’m not massively impressed with it. More likely to focus on extras for Conan RPG
Other: I have mixed views on the game. Mechanically it’s easy and I quite like that. The advantage/disadvantage system is pretty cool and personally I prefer it to the flat +2 bonus/penalty system of old. The action rolls are almost unchanged since 3E, only the means of calculating the target number has changed – but it ain’t broke so why fix it?
On the other hand I hate character creation and development. It’s so strongly definited and offers very little choice to the player. It’s OK for beginners but after 27 years of gaming I need more than it offers.
I hate the action structure of Move/action/Bonus action. It’s definitely inferior to 3.5 and is probably one of the most confusing aspects of combat with all the caveats of what can and cannot be performed depending on what you have and have not already done.
It also still feels a bit Boardgamey with wording like “an opponent’s reverse edge”.
Add to that there’s a few things that I think are intrinsic to D&D that have been there forever that I don’t think are going away and so I can’t level those criticisms at 5E but they include the scaling between levels (Hit POINTS, Damage Output, money) and the alignmen system.