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It’s not just Boardgames that suffer from the “serviceable set of rules to push the sale of minis” problem, it’s also with the Miniature Wargames itself (although these are mainly “skirmish level” wargames).
I think its to do with the drive to get something that’s new or shiney out every year or so, but the rules of late have been a bit simplistic. All too often the focus is on the minis, stretch goals of “free” minis that you can’t even use legally in the game (such as two sculpts of big Nazi Mecha Zombie robots, when the game only uses one). It’s all about the stretch goals, hype, AND finally abandonment (because the next KS is coming).
So I’ve been a little more careful in buying KS games of late, I look for evidence of a good rule system is up BEFORE the KS is launched (usually the ones that are in “Alpha” during the KS translates as “serviceable and forgettable). So I’ve gone for the KS from Battle Systems (Core Space) and 4Ground (Fabled Realms).
It’s funny how we think of Boardgames with minis as a new thing. If you think about it BattleTech and all the later FASA games were a Boardgame with minis (although the board was a hex paper map rather than cardboard), so it’s not a new invention 🙂