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I’ve been away. Now I’m back.
Well, actually, I’ve been back a while – and I didn’t really go *that far* after all; but I’ve been busy working on side-projects that have seriously curtailed my hobby time, but I hope to free up more of it in coming weeks.
In answer to the questions, here we go…..
Blood Bowl 3rd edition was quite a departure from the original “roll, add modifiers, look up result” mechanic that worked quite well early on. Then it got bogged down with all the additional rules for skills for different characters and character types. I haven’t yet played it, but seeing the run through for Blitz Bowl, it looks like the fast-paced, sports-like rumble that Blood Bowl should have been – will be interesting to see if that keeps the new slimmed down games mechanics, or whether that too will get bogged down with modifiers and additional rules.
Super Cluedo Challenge really shook things up with their “lift a flap to reveal a corner” change of rules; but it fundamentally broke the game for me, rather than improve it, so maybe we leave that one alone.
It may be slightly contentious, or maybe even taking the question in the wrong direction…. but Citadel Contrast with their “one thick coat” has pretty well smashed apart the established painting ruleset of the last 25 years!
The Game of Life pandered very much to a wholesome-living US audience in the 50s and 60s, to reflect living the American Dream. The original was a very different game indeed! https://www.vox.com/2015/1/28/7924487/game-of-life-history
Tastefully done, weathering can take a nicely painted mini to the next level. I’ve never quite had the confidence to do it – because, when done in a haphazard kind of way, it can also ruin a mini. While I’m no expert painter, I’ll often get a nice clean mini to a point I’m happy with; I haven’t the confidence to risk ruining it with weathering myself!