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Reply To: Continued Explorations of Normandy Wargaming

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#1409959

oriskany
60771xp
Cult of Games Member

Awesome, @piers !  Thanks.  I have put the “nebelwerfers” (an overgeneralized term, I realize) back into the game.

Thanks for helping me make my game just a little more accurate.  They took their retroactive fire phase from Turn 2, and have just taken their attack on Turn 4.  Nebelwerfers and other rocket-based systems was only fire every other turn in Panzer Leader, if I remember correctly Battlegroup has a similar rule (at least i t did for Katyushas in BG: Kursk)?

NW 84

Very interesting notes on Combat Stress and how it was handled, or not handled, in the Wehrmacht.  This is probably a more serious conversation than would “fit” in a wargame, but as we showed with @brucelea and @damon at the Gold Beach game, we had the Ost Battalion 441 with almost all “security platoons” and a morale “D”.  This gives them a lower combat attack, lower defense (unit cohesion and discipline), and poorer chance to rally once dispersed or pinned.  It’s a platoon-based game so “damaging” an infantry unit is much more about the average psychological impact on 35-50 men than hitting an individual target and penetrating armor.  So lower defensive factors and lower morale ratings are a “detached” abstract way of representing these probability curves in a wargame system (based on health, training, motivation, espirit de corps, psychological state, i.e., are you hitting a unit that has already been dispersed or pinned, etc).

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