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Okay, I’ve met up with @dignity and @avernos and gotten to the hotel at Historicon, so now I can give a better answer.
@piers – I would be interested in base numbers of AFVs killed by Tigers in “Normamdy.” 😀 I would imagine the number would be actually quite small, given naval gunfire, air superiority, and small numbers of Tigers deployed and available.
Okay, let’s talk about the guns. Most Panzer Leader players are happy to “trust” the game.
Other madmen want to deconstruct the math and see how the game really ticks.
“Base” Shermans:
A US Sherman platoon has an AF of 11, range 8. This is five Shermans. A UK Sherman troop gets a 9. Some people point out that the game is “biased” for the Americans, until they’re reminded that the UK troop has only four tanks (each Sherman is worth 2.2, x4 = 8.8, round to 9).
Of course UK troops tended to have a Firefly. 17-pounders get a 16 in a 5-gun battery (figure 3.2 per Firefly). So three Shermans = (2.2 x 3) + (1 x 3.2) = 9.8, round to 10. This explains the 10-A-8 values for “traditional historical” UK tank troops.
Again, we broke these squadrons into three all-base Sherman troops and one all-Firefly troop.
One may note that the 17-pounder AT TOWED guns have a 14 even though there are 5 guns in a battery, while the 5-vehicle batteries of M-10 Achilles with the same 17 pounder gets a 16.
So the same gun gets basically three different values? (4 guns = 14, 5 guns = 14, 5 guns = 16???)
Yes. Towed guns or fixed guns (assault guns, fixed-mount tank destroyers, etc) get a -1 or -2 for their lack of traversing turret. They engage targets a little more slowly as the whole vehicle has to swing to the next target.
Meanwhile the 17-pounder in the M-10 Achilles gets the full 16 because it is in a traversing turret and the game unit represents 5 vehicles (5 x 3.2 = 16).
Meanwhile, “Base” Shermans get the “A*” weapons class … so they don’t have to divide against soft targets the way “A” class does (like the 17 pounder). This represents dual class nature of the base 75mm, including HE-FRAG and WP ammo.
Speaking of ammo, this is the reason they give the Easy Eight’s gun a slightly lower “A” class AF than the Firefly’s 17 pounder, although both guns were ROUGHLY similar from what I read … ) a relative lack of the very best ammunition for the 76.2mm M1A1 (?) gun somewhat degraded its real-life battlefield performance.
Hence weapons like the American Easy Eight get the 14 AF, but that’s only because of a four-tank platoon.
I noticed Battlegroup also gives the American 76.2 and even 90mm very bad AP scores. One of the very few, and very small things I don’t really like about the game. I acknowledge they should be lower than the 17 pounder because of the aforementioned ammunition manufacturing and supply problems, but I feel they overdid it a smidge.
But hey, any game system that gives the Panther a better tank-killing number than a Tiger I has passed the Oriskany test.
Posts might be scarce over the next few days …