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Reply To: Is it time for some more critical analysis of rule sets

Home Forums News, Rumours & General Discussion Is it time for some more critical analysis of rule sets Reply To: Is it time for some more critical analysis of rule sets

#1421730

chaingun
Participant
1939xp

Mmm!!! food for thought here. ?

I completely agree that genuine reviews are very hard to find, but then again it will be. Let’s face it I could review something and slate it and you could review the same thing and think it’s the best thing since sliced bread.

I completely agree that again errors in the rules and lack of proof reading let alone play testing seems to be very common with most companies these days and GW are also masters at this as well as Warlord Games.

I do think though BoW / OTT could do more in there review, likewise the so called independent magazines and don’t get me started on YouTubers. I find YouTube channels to be the worse as they quite often get given a product to review and 99% of them blow smoke up the companies backside and never give a poor or honest review.

The hobby at the moment is saturated with so many products being released and not giving the consumer a chance to breath, let alone enjoy the products they’ve recently bought.

As for a historical channel like BoW / OTT, I think as like @piers @oriskany @torros and myself are long in the tooth wargamers who are dinosaurs and we find the modern approach to game designs to be strange. But, Rapid Fire & Battlegroup might not be everyone’s cup of tea or In the Grand Manner Napoleonic rules also may not appeal to the newer gamer, but I enjoy playing these as well as Flames of War, Sharps Practice, Pickets Charge and many many others.

Most historical games designed today are done with a Hollywood approach, they give a small flavour but lack depth as this does not suits the time frames that most games are set to be played in. Like I said you couldn’t play a grand manner Napoleonic game in an hour and half, you’d be doing good if you finished it a day let alone 2 days. So @oriskany is right that it’s a sliding scale for game design. But after all said and done a glossy full colour book will sell more than an A5 black and white pamphlet. ??

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