Home › Forums › Painting in Tabletop Gaming › Just sniffin' glue! (UJWC) › Reply To: Just sniffin' glue! (UJWC)
Well, the Americans turn up late to every war, you know how it is.
Questions:
1: Tell me 2-3 things that were important to you when you were young. Actually, my mom did something similar about six months ago. She was moving house and was “giving away” a bunch of stuff she’d been holding onto since f*** knows when. An old book about dinosaurs I literally learned to read on. One of my kid brothers scribbled crayon all over it later after our family broke up. That’s another ass-whippin’ I owe him. Don’t cry, bitch! You’ve had this comin’ to ya since 1977!
Other things, some plush toys I had as a kid I still have. They still sit on the shelf and a quick glance makes me smile now and then.
Green plastic army men. Mom and Dad got me the Guns of Navarone playset when I was a kid. Epic, if not terribly historically accurate. 😀
2. Everyone likes a bargain. What have your best ones been? – Panzer Leader, many of the counters still in the punch cards, at Historicon for @20.00. Sent to @damon for all the Panzer Leader games he’s been playing with me on the web @brucelea already has a set). I will spread the evil wherever I can! Bwahahaha!
3. What is your approach to “the rules” check a few things:
a) TURN SEQUENCE. You can tell if a game is shit right there. Red flags: Games that let a unit move and fire in the same phase / activation – now this isn’t a 100% rule, but that’s usually a very worrisome sign that game has a light emphasis on real world tactics. Now move and ASSAULT is another story …
b) SCALE: Now this isn’t just ground scale, or scale of the miniatures. But definitive scale of HOW MANY MEN the miniature represents. This is why I steer clear of a lot of skirmish and especially warband games, they leave this open to interpretation to appeal to more people.
Well, not for me. I want definitive conversion measurements. How else can I translate historical engagements into your game system?
And as far as appealing to the most people, well … again, no thanks. When you’re doing the opposite of most people, that’s usually a good sign that you’re on to something.
c) Finally, read the rule book fast and dirty, then PLAY! Play! Play play! You can red a rule book three times and still not have a clue. Play a game three times and you’re ready to kick ass on 90% of your opponents.