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Reply To: Just sniffin' glue! (UJWC)

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#1423774

oriskany
60771xp
Cult of Games Member

Well, the Americans turn up late to every war, you know how it is.

Questions:

1: Tell me 2-3 things that were important to you when you were young.  Actually, my mom did something similar about six months ago.  She was moving house and was “giving away” a bunch of stuff she’d been holding onto since f*** knows when.  An old book about dinosaurs I literally learned to read on.  One of my kid brothers scribbled crayon all over it later after our family broke up.  That’s another ass-whippin’ I owe him.  Don’t cry, bitch!  You’ve had this comin’ to ya since 1977!

Other things, some plush toys I had as a kid I still have.  They still sit on the shelf and a quick glance makes me smile now and then.

Green plastic army men.  Mom and Dad got me the Guns of Navarone playset when I was a kid.  Epic, if not terribly historically accurate.  😀

 

2. Everyone likes a bargain. What have your best ones been?  – Panzer Leader, many of the counters still in the punch cards, at Historicon for @20.00.  Sent to @damon for all the Panzer Leader games he’s been playing with me on the web @brucelea already has a set).  I will spread the evil wherever I can!  Bwahahaha!

3. What is your approach to “the rules” check a few things:

a) TURN SEQUENCE.  You can tell if a game is shit right there.  Red flags:  Games that let a unit move and fire in the same phase / activation – now this isn’t a 100% rule, but that’s usually a very worrisome sign that game has a light emphasis on real world tactics.  Now move and ASSAULT is another story …

b)  SCALE: Now this isn’t just ground scale, or scale of the miniatures.  But definitive scale of HOW MANY MEN the miniature represents.  This is why I steer clear of a lot of skirmish and especially warband games, they leave this open to interpretation to appeal to more people.

Well, not for me.  I want definitive conversion measurements.  How else can I translate historical engagements into your game system?

And as far as appealing to the most people, well … again, no thanks.  When you’re doing the opposite of most people, that’s usually a good sign that you’re on to something.

Nietzsche

c) Finally, read the rule book fast and dirty, then PLAY!  Play! Play play!  You can red a rule book three times and still not  have a clue.  Play a game three times and you’re ready to kick ass on 90% of your opponents.

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