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@torros @avernos thanks guys. But like I said in the post Black Powder is not a favourite of mine for some of the reasons you mention, but for this size of game it was the right choice and I could now see why the Perry’s and co play it .
The basic amendments were using the Glory Hallelujah supplement, but the most interesting were the use of dice from the bag like bolt action for each brigade. This meant it really did put an ebb and flow mixed in with the command rolls to the turn. This is something I’ve been looking at trying myself before.
The other addition was every time a unit receives 2 unsaved hits from a single shooting action then you had to roll on a bad things happen table like sharp practice. These events varied from the unit or brigade commander getting killed, your unit decides to move back to the nearest building searching for whiskey to your powder is damp from crossing the river.