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#1445154

limburger
21708xp
Cult of Games Member

Isn’t that what most companies do in the background anyway ?

They take their core rules, slap on a new theme and presto : new game.

It’s kind of what Wizards/TSR used to do during AD&D 2nd edition : sell the core rules + campaign packs
GURPS was built on this idea.

And I’m pretty sure plenty of hex&counter wargames rely on similar constructs.

It is cool to see a boardgame company try and do this though.

However there’s always the problem of trying to fit everything into the same hammer&nail paradigm (*)

 

(*) when you’ve got is a hammmer all your problems start to look like nails …

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