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Well the weekend mini bootcamp went well, numbers were down the original plan of 3 games running with two mechs aside went to on big mech 2 players and 4 mechs a side.
The practice game the couple of weeks before meant that didnt much need of checking of rules, events in game did mean that we had to check odd bits on criticals etc as we had things happen that had almost never happened in the past.
Although players of the game may not have spotted much in the change in the rules, for us who hadn’t played much since the days of Fasa, we began to notice a few subtle changes, ( and a few thing we may have got wrong in the past)
Partial cover has changed but we knew about that one
Physicals base to hit is based on piloting skill (think we just got this wrong), but kicks are on -2, somthing we dont remember.
The heat scale on mechs seems to have got longer.
A lot of new clarification of rules on physical for different levers have appeared.
Shall we say the -2 on kicks does speed things up as player way more likely to try it than was the case before, due to the risk of falling if you fail.
For anyone starting or returning to the game , a great resource is Mech Factory and app avail in google store (also a website , https://battletech.rpg.hu/mechfactory_frame.ph) it has an amazing data base with all the mechs variants , vehicles , histrory and breakdown of mech components like weaponry etc.
There is an editor for designing or changing mech designs , a beta version for vehicles , and a print option when finised.
There is so much on it that not explored it all yet.