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Reply To: Interesting News From Monolith

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#1446071

limburger
21704xp
Cult of Games Member

@slayerofworlds marketing materials tend to use ‘shocking’ a lot … so I kind of ignore it.
As was mentioned in this thread the idea is not exactly ‘new’.

The only ‘new’ thing is that they’re bringing it down to the consumer level in the boardgame market, because (IMHO) this is how companies manage to support a large catalog of games with minimal effort. It is a very standard idea in software development as well …

@onlyonepinman I’d argue that (good) game mechanics support a theme in such a way that it really adds to the experience. I considered Ravenloft to be a good idea that never quite worked (for me) due to the way D&D is designed.

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