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@royalpain621 changing scale just to be unique is bad design.
I’d recommend focussing on the mechanics and style of game you want and worry about how it looks afterwards.
Do you want it to be WYSIWYG (what you see is what you get) or are you willing to make it more abstract ?
The former looks cool, but the latter is easier (less minis to develop) when you get to the prototype stage.
There is something to be said for keeping things a bit more abstract.
oh … and you’re in the ‘game developers’ section of this forum, so I think this is the place to discuss this sort of thing.
Alternatively you can start a project on this site and use that to manage your thoughts and react to comments.
You can set the project to ‘private’ or ‘friends only’ until you’re ready to share with a wider audience.
Any help this community can give will depend on how much you can share with us.
There are no stupid questions.