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IMO, More than a rules system, I’m gonna recommend you look at the “Yes, and…” is an improv technique. While it requires quick thinking on the GM’s part, “Yes, and…” can enrich a game more than a GM saying, “No, you can’t do that” (happens often with pre-written adventures, which tend to have only one solution). Non-gamers can be easily be overwhelmed with rules mechanics (not a good first impression with an RPG), and players, in general, want to be able to do things and follow-through with their own solutions, rather than find a solution a pre-written adventure or you think is the right one. So find a RPG system with easy rules for the players, though this does not mean it will be easy for the DM (ie. you). :O (The easiest RPG on a new player would have no dice, but makes skill checks more of a responsibility on the DM.)
EDIT: I’ve been meaning to write a rules-light system that allows “Yes, and…” and here it is. (: