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The new edition is still the same core as 1st ed. Tidy up, tweaks and FAQs blended in so anything that is currently out there is fully compatible with it still.
Frostgrave and Ghost both share the same rules so crossover games are possible, Frostgrave works on a mage and apprentice with a crew to fetch carry and fight. GA are superhero like descendants like demi gods, raiding the islands, they can have mages in their crews.
You may find some combinations from one book may run roughshod over some from the other. The only way to discover what works for your group is to get stuck in.
Thaw is a great campaign to grab some new npcs for fighting and new soldiers to recruit as well. I’ve not looked at GA enough to be able to help on that one though.
Grab the core rules at least and get stuck in, you can really go nuts with your crews and source minis from wherever you like to get some great stuff on the tabletop.