Home › Forums › Fantasy Tabletop Game Discussions › D&D help wanted: Milestones variant and how much should I tell the players? › Reply To: D&D help wanted: Milestones variant and how much should I tell the players?
Perhaps it is worth taking to your players in vague terms? I spoke to my players at the start of the current campaign and explained they would probably blast through the first bunch of levels A) because things are just like that when you start out and B) things start getting interesting at lvl 3 for most classes so I just set the expectation that they would go by quickly to get to the good stuff but things wouldn’t always progress at that rate once we got under way.
And they were fine with this. Experience tells me if you tell your players you are trying a thing even if you keep the details to yourself they will be accepting if you need to tweak things?
The other question is do they need to know everything? An element of mystery can be an element of the story itself. My players miss details all the time but because I know all the details things can progress as they should and they often have moments of “Ooh, that’s what was going on!” when the consequences are fulfilled. I think this will depend on the types of players you have more than anything else.