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Another thing I’d like to see more of …
Hidden information. This is hard to achieve without an umpire, but can be fun and help make a realistic fog of war. You can use blind tokens and decoy tokens to deceive your enemy. I guess most games don’t include this because not many people want to spend a lot of the game moving tokens around instead of their lovely miniatures. True enough, but the odd sprinkling of blind tokens for units behind hills etc could be nice I think. You could also have a system to keep true unit strengths secret until the unit is engaged (bit like Stratego). This may work best for historical periods where troops may look similar at a distance, but have varied strength. So you can see that infantry is advancing through woods towards you on your left, but you don’t know exactly how much of a threat they are until you scout them out or get stuck in.
Some games do include these things I realise, but it’d be nice to see new innovations in the area.