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Reply To: New Pit Fighter game

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blinky465
17028xp
Cult of Games Member

I must admit, I was drawn to Pit Fighter by the neat little fighting arenas. It made each battle look like a miniature diorama in its own right (I’ve got a bit of a “thing” for dioramas since pretty well ignoring them until April this year).

I actually quite like the rules too – a bit of bluff/counter-bluff; a bit of “if I were in their position, what would I do?” in order to choose which attack/counter you should play yourself. It *is* only a simple game. But I’m also a fan of simple. I don’t see restrictive rules as stifling creativity, as some do (in fact, for me, restrictive forces you to be creative – I like programming microchips and find it more “creative” than programming for super-computers, for example.) Who still doesn’t smile when they win a round of rock-paper-scissors?

About the only thing I’m not sure about is that it looks like what it is – a collection of miniatures created by a collection of creators; personally I think this is where the cohesion falls down a little bit. For me, some of the minis are a bit, stylistically, at odds with others. But that doesn’t stop it looking like a fun little game. And having a large range of characters to choose from will keep the replayability factor up for a while.

(and – of course – my own version is going to be stuffed full of lights and rotating blades and stabby pikes….)

More than anything, I like the idea that you could go to your local gaming club with your favourite champion, single miniature, fully painted and ready for battle, and play them in a quick game inbetween some tabletop action.

Or at least… you used to be able to 😉

 

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