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IHMN2 – Contents Ppage 1
The next thing we shall reveal about the new book are its four contents pages.
As we done in all Ministry books we do not have an index. Instead we have a highly detailed set of contents pages and hundreds of numbered cross-references in the text.
To make finding things easier we not only have clear page numbers at the bottom of each page, but a section heading at the top on the outer edge. This allows you to quickly flick through pages to find the page you need.
In the digital version all the cross-references are hyperlinks making it even easier to navigate through the book.
So, onto the first contents page, covering sections 1.0 to 3.7. If you have read our recent books – Blood Eagle and Thud & Blunder – then much of this is very familiar. However IHMN players may notice a few extra or different items.
Cast you eyes down to 3.2 The Movement Phase, and you shall see that there is more detail here including extensive rules for flying, climbing, crossing gaps (perfect for those rooftop chases) and getting on or off mounts and vehicles. This last pone is important because we have a larger section of lad, sea and air vehicles in the Armoury (5.4).
In 3.3 The Shooting Phase we have added clearer rules for grenades, shells and bombs as well has how to deal with structures, vehicles and mechanised walkers. We repeat this in 3.4 The Fighting Phase for attacking vehicles and mechanised walkers.
3.6 is a completely new rule – Heroics. We found in both Blood Eagle and Thud & Blunder that players liked their heroes and leaders to have hero points, which can be spent to give the option of die rerolls.
3.7 Aftermath has been alsoy extended to cover animals, exotic creatures, automata, vehicles and mechanised walkers.
Well, there we are the first page done. Watch this space for more on the other three contents pages.
As always you can fire questions at us on our Facebook page, the Lead Adventure forum, and other fora which we regularly appear on (OnTableTop and The Wargames Website, to name but two).