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I always forget about “competitive play”. Simply because I don’t get it.
Fully agree with you, but to be the ultimate wargame it would have to cater for people who dont like to play like i do (for fun, narrative driven, uncompetativly, if you cant abide by R.I.O.T [relax its only toysoldiers] dont play with me)
Cheating at a game where you’re pushing little plastic men around – one step away from going “pew pew” like a six-year-old – is that really a thing?!
unfortunately yes, think there is a subredit dedicated to it, but would go hand in glove with the mindset of minmaxers, rules lawyers and people who will use any loophole for advantage, so it has to be robust to attack while still being fun, so unless you can codify tactical suicide to ensure fun gives you a competative advantage without being open to abuse i think its a tricky one to square the circle with.