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@timchubb it is frustrating because games in general and society teach us that we need to ‘win’ at everything.
I’d be tempted to argue that everyone needs to go through a literal no-win scenario to learn exactly what that feels like.
However … the question remains : how do you present it to a (new) player without making them feel that it is pointless to even consider playing.
It is kind of related to “how to make (assymetric) scenarios fun”, because those too tend to have (what feels like) a pre-determined winner so it can feel like it is silly to play.
So … plenty room for discussion 😉
And that’s what we want for Cult Radio topics right ?