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Dunno about the rest of you, but I’ve always thought that roleplaying games were about *roleplaying* not *roll-playing*.
I don’t think RPG’s can “learn” anything from wargaming, unless a wargaming session tells a *story* that affects the character’s lives. I’ve seen rulesets that allow you to play your RPG character in an army battle. You’d think that some guy wielding a sword and cutting down orcs should be in an army, but, nope, there he goes down into a dungeon again.
But something I’ve noticed about RPG’ers is that they want adventure, not tactics. With D&D 4e, I had a paladin cut down by goblins and wolves because he didn’t know what flanking was. Pretty reasonable in hindsight, since his degree was probably more IT-related than anything else.