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Reply To: Can RPGs learn from Wargaming?

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#1615954

ninjilly
Participant
11673xp

Whilst I think the ideas in this thread are great, reading it all I could think was, 4 out of the six people in my regular group wouldn’t give a monkey’s about this. That includes two others who are into wargaming. Honestly the issue remains the same as the eternal battle between rules heavy and rules light systems – unless you have a group that wants it, it’s a waste of effort. To use the “world’s most popular role playing game” or whatever their tag line is these days as an example. The vast majority of 5e players will not play 3.5 and vice-versa. Our group have played together for over a decade but there are players who played 3.5/Pathfinder who no longer want something that complicated. Between working for home, homeschooling, looking after elderly parents and all the real world obligations, they enjoy turning up for a few precious hours on a Thursday and telling great stories together. So the rest of us play 5e.

in that case the abstraction of things are harder to hit with higher ac or cover rules is enough for satisfaction. There have been changes to the ways hits work in Pathfinder 2 and several members of our group were put off because it was “less fun to roll dice”.

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