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@limburger : I guess I can see your opinion about “amateur” art in games, but I can’t see how it would reflect badly on a rule set. In the case of SoBaH it is a one man operation in which the author is also the illustrator, and while the art work is not up to the standards of a GW or other larger companies with bigger budgets, it does reflect the artwork of the “old school” games it has taken inspiration from. There was a long discussion here on the site about why rules cost so much, and whether we need colorful glossy paged rule books with stunning artwork to be satisfied, and I believe most who responded said that the rules were what was important. I would argue that while I too appreciate a beautiful hardcover rulebook, there is no relation between that and the quality of the rules. In the case of looking for rules to play with an already established world like AoS (which does have stunning artwork and an established background) this should matter even less I would think, as you are just looking for a vehicle to play with models and story from another game that has rules you don’t like.
This is not meant to be an argument for SoBaH but to point out that maybe you should be looking for something where the rules come first and flashy design and art come 2nd,3rd or 12th