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Ive always just wished D&D would just change the wording of few things to help better understand what the mechanics are actually doing.
The biggest problem has always been the “To Hit” roll. “To Hit” implies striking the target, which is entirely not what you are doing at all. Which leads straight into the players referring to attack rolls as “hits” or “misses”. Which again does not have any bearing on what just happened in the game.
You are rolling to bypass ALL defenses the target has, whether you actually strike/hit or not doesnt have a bearing on the roll you just made.
When I explain it to new players I call it a “To Damage” roll (or sometimes I call a “To Wound” roll). You are rolling to see if you “damaged” your target. If you succeed you have damaged the target and can now roll that damage and see how badly the target is “damaged”.
The Attack roll truly is a “To Damage” roll. If D&D just called it that in the first place, you would get alot less problems.
The other is of course AC. Just get rid of AC all together and call it “Defenses”.