Home › Forums › News, Rumours & General Discussion › [unofficial weekender] No comment › Reply To: [unofficial weekender] No comment
Sure … but as you said : the information is tricky to find at best and even then it may not be the entire truth.
And I don’t want to abandon what little hobby I do have just because a company wasn’t completely honest and ethical somewhere in the production of it’s product.
The one thing I can do is to wait for price to match what I want to spend, which means no pre-orders or day 1 purchases.
I used to dislike Steam, because it still is DRM and does not allow for off-line play by default (and I do not expect Valve to release a no-DRM patch ever despite what the fanboys like to claim Valve would do if they ever go broke).
That resistance has gone, because it has become the only realistic platform to buy pc games. I do avoid any games that attempt to add another layer of DRM on top of that.
GoG.com always looked like a good alternative, because they do DRM-free games … except with the shenanigans that happened behind the scenes at the production of Cyberpunk 2077 they aren’t the ‘clean’ option they should have been.
Net result was that I didn’t buy CP2077 until a few days ago when it was at 50% discount and the latest patch (v1.5) became available.
As for the pirate route … that is just too much trouble for too little gain and I’d still be supporting a morally and ethically corrupt team. The best I can do is avoid games from the morally bankrupt publishers like EA, WarnerBrothers, Ubisoft and Activision/Blizzard by default, but even I can’t deny that there are still a few occassional gems I really like. However I’m glad that there are soo many games I can afford to pick & choose.
Tabletop hobby is similar. I just cannot stop buying from GW because of what they are, because what they produce does have some nice stuff. I’m not going to scream ‘GW is evil’, because that is stupid.
I’d rather focus on what good bits they do produce (their plastic kits are newbie friendly compared to 99% that’s out there) and then find a way to use that in games are better from a game mechanical point of view.