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Reply To: Lore vs. Game

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#1720097

limburger
21708xp
Cult of Games Member

I’d blame it on the simple fact that GW uses a standard D6 across the board for everything.
That does force you to invent a ton of ‘special skills’ and exceptions in order to make them different, because it would be too easy to make one faction effectively immortal gods while the other would be too squishy and incapable of being a threat.

Add to that a company that wants to sell models … and you get into a situation where the latest release gets to have ‘more power’ so they can tempt people into buying them. Followed by a set of tweaks/fixes to bring them down so the new batch of models can be sold …

(cynical ? yep … but it does explain the release/patch cycle for 40k/AoS  …)

As such I’d argue that the only games that can represent both elite level and crap troops are ones that use different dice types (D4 / D6 / D8 / D10 / D12 / D20) or something like a D10 or D20. This goes doubly so for games that have multiple races (= humans and non-humans/aliens).

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