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they probably stopped doing that, because they couldn’t add new ‘features’ in codexes in order to make things extra complicated …
Like they’ve done with that insane ‘crossfire’ strategem/rule/thingy they’ve done for the Genestealer Cults in their 9th edition codex.
I really want to know what kind of drugs they’re using when creating things like that … the inane complexity just boggles the mind. Especially when concepts like ‘pinning’ and the advantages one might gain have been more elegantly covered by competing rule sets.
My working theory is that they do this so they can ensure the faction is more powerful and thus sells more of them at release (at the very least you want the codex as even their previews only tell half the story … ). I honestly don’t believe they do any kind of balancing (except perhaps making sure no balance exists … ).
It really makes me sad that a setting with as much potential as 40k (and AoS) gets crippled by a system and other gamer-hostile features that only exist to sell more product instead of improving the system and hobby as a whole.