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I love pretty much everything I’ve seen about this game.
And not just taking a card-based mechanic and saying “well, it’s better than dice because it has memory” (which is basically my main point for pushing cards over dice) but the amount of thought and consideration – and card-game playing experience – in here is incredible.
Those of us of a certain age well remember, as kids, playing “pontoon” (21-or-bust) with elderly relatives during a Sunday afternoon visit with “the family”. What a lovely mechanic for “pushing-your-luck”. Who hasn’t had their pocket-money eaked out of them by an uncle or a grandfather, teaching you to pay better attention to probability during a game of 3-card-brag (Texas Hold’em Poker wasn’t such a big thing in the 80s). Just me? I doubt it.
These throwbacks to popular card games, mixed in with the nostalgia-fest of Star Wars, really resonated with me.
And then, just when I thought it was all about making card games into tabletop games, you hit us with the whole resource management thing too. Card games, strategy, resource management AND miniatures? I reckon if I’d have put a list of my favourite things into AI and asked it to come up with a set of game rules, it would look very much like this one! (except maybe your final saving throw would be to play a Peter-Green-style blues lick on guitar, in a random key – AI doesn’t always get it just right).
I’ve been writing a few game apps in recent months and am always looking for game rules that could be used in a digital settings. But this is one game that’s absolutely analogue. There’s nothing here that introducing anything else would improve upon. It’s a card-based tabletop game, and your focus is on playing cards and pushing miniatures around.
I’m so excited about this game. I really, really hope to see it come to something….