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One can always prime outside.
I don’t mind new keywords in Star Wars Legion – I’ve just finished designing a new, very iconic sib-faction for Star Wars Legion and for that immersed myself very deep into the nitty gritty of the granular design spaces of that game, and I have come to love what keywords can bring to the game if utilized correctly. The most important question for me became this: Is a new keyword – so by extension a new mechanic – really neccessary, or can the same be achieved with an existing keyword or a combination of existing keywords. And then, IF a new keyword is neccessary, to keep it as simple as possible.
To be honest, most keywords are pretty simple, and to play a good game, it suffices for each player to know their armies keywords and how they work, and being able to precisely explain how they work to their opponent should the need arise.
Some examples for new keywords from the new subfaction I designed – sometimes with interactions between them and/or existing ones – which were required to accurately represent new units and the ideas behind them in the game. Some of the units took a week or more to get right and as simple as possible at the same time:
And here are three examples of new units and upgrades which could be achieved with the existing keywords: