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I think the difference is: even though there are bigger stories in the novels the fun and laughter they bring is what remains in memory. It’s comic relief of the highest degree. Thinking about “Rising steam” and “Monstrous Regiments”. Those stories when stripped of the laughter are dark as flock. But people remember the fun they had while reading. I guess that’s what made Terry such a writing genius. And repacking that as a game is the difficult part (I think) when you are not keeping to established characters. Maybe it just needs someone of the writing genius level that Terry had to make it work.
I really try to imagine a game of sorts for the Discworld but I fail in every attempt. But then again I know I’m a terrible writer. I might have a great idea but I lack the talent to weave a tale from one spark.