Skip to toolbar

Reply To: Beasts of War – OnTableTop – Phase III: Time for speculations and conspiracies

Home Forums News, Rumours & General Discussion Beasts of War – OnTableTop – Phase III: Time for speculations and conspiracies Reply To: Beasts of War – OnTableTop – Phase III: Time for speculations and conspiracies

#1903680

limburger
21856xp
Cult of Games Member

I’d be surprised if some of this stuff isn’t on their backlog already.

I’m not sure if the ‘on line’ bit is accurate as I think there’s an option to be ‘invisible’ (not 100% sure though).

The challenge is to convert those lurkers into active community members.
Part of the problem is that not everyone is as open to things outside of their comfort zone or they don’t have a wide array of interests so the things they like get not enough screen time for them to want to engage with the rest of the community.

A faster project system / forum would help, but it’s not going to convince folk to share their creations on-line.
That’s a hurdle that not everyone is comfortable with, especially given how hostile/toxic a lot of the on-line communities can be.

(Yes … OTT isn’t hostile, but it still is intimidating to post stuff and open yourself up for critique.)

As fun as the UHH is … the feedback you get from projects shown there can be a bit harsh as well.
I know that’s not the purpose of the channel, but if you’re new to the hobby it may be another thing that could scare folk.

It’s something every community has to deal with so it’s neither new nor unique.

The various contests have this effect as well. Seeing all the top tier projects does make one feel inadequate when trying to decide whether or not a project is worth entering. I’d like to think that the entry level rewards are one of the things that can help mitigate this. Scale model contests have separate brackets for the ‘professional’ and ‘beginner’ for this very reason.

Supported by (Turn Off)