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FoW with Bolt Action random activations?

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This topic contains 7 replies, has 5 voices, and was last updated by  avernos 1 year, 7 months ago.

Viewing 8 posts - 1 through 8 (of 8 total)
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  • #1770217

    wesadie1969
    2724xp
    Cult of Games Member

    Has anyone tried FoW with the random activations of Bolt Action?

    Did it work ok, did anything need tweaking?

     

    #1770251

    avernos
    Keymaster
    33464xp

    I’ve not but the only thing that may cause an issue are the assaults and supporting units. Since you have to declare who is involved in that at the start of an assault it may just be a case of drawing dice from a bag like a “snap to”… otherwise you can’t have combined assaults

    It’s certainly an interesting idea and bound to be worth a try. I’ll let it mull in my head maybe I’ll try it out

    #1770280

    silverfox8
    3936xp
    Cult of Games Member

    Id be curious if this works too.  Let me bounce it off a buddy of mine and get his thoughts.  He is really good at these types of questions.

    #1770281

    wesadie1969
    2724xp
    Cult of Games Member

    Definitely interested to see what you guys come up with. My one stumbling block with FoW has been its you go I go mechanics.

    #1770282

    torros
    23802xp
    Cult of Games Member

    Have inserted an opportunity fire phase into it at all?

    #1770295

    silverfox8
    3936xp
    Cult of Games Member

    My buddy said he thinks it would be a very good idea.
    His specific comment was that it would help with Armor lists that are quite capable of alpha strikes so breaking up the I go you go is good.

    #1770788

    andre77
    13013xp
    Cult of Games Member

    Works quite fine. But we didn’t used coloured dice, but gaming cards.

    We used this in 4 gamers battle royal. Every gamer got cards up to the number of units.

    #1770808

    avernos
    Keymaster
    33464xp

    how did you account for multi unit assaults in your game?

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