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Magic and Tech: Initial Development

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This topic contains 22 replies, has 4 voices, and was last updated by  royalpain621 5 days, 12 hours ago.

Viewing 8 posts - 16 through 23 (of 23 total)
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  • #1529513

    royalpain621
    Participant
    620xp

    @davehawes
    Life has gotten in the way so little progress made except for the timeline which was rather more fun to write up that that long lecture. I will add in a short thing about what the game is about though it be nowhere as epic as say Warhammer for example. I have also written down a rough version of a table of contents but I stated I won’t upload til I get movement done but that maybe longer than 2 weeks.
    As I also mentioned previously that be me doing this, it motivates me to get the rules done; even if it means pieces at a time and the critiquing helps improve what I already have and what I will be working on next.
    I also know they say not to let people design the game for you but I love this feedback that I am getting. So, until next time chaps.

    #1529615

    limburger
    13779xp
    Cult of Games Member

    @royalpain621 there’s a huge difference between using critique to guide your design and blindly applying critique because someone told you to change stuff.

    There is a niche and an audience for every game out there.
    So as long as you don’t expect to be the next “40k/AoS killer” all should be good.

    #1530737

    royalpain621
    Participant
    620xp

    I am a realist and am not expecting to get anywhere close to those numbers.
    I am however hoping that it will be my debut as a novelist though as my own rules will be used to help write the skirmishes and battles that my stories will have. I hope.
    But this weeks update will be delayed. We have been having a bout of bad luck with a litter of kittens and half had died this week as my energy has been focused on the surviving kittens and caring for their mother. But it is being worked on still.

    #1534696

    royalpain621
    Participant
    620xp

    This weeks update will be delayed again til Sunday but I am happy to say the surviving 3 kittens are doing quite well.

    #1535154

    royalpain621
    Participant
    620xp

    Well, I found time and managed to; as far as I am certain of, finished writing the rules section related to movement as well as made some minor changes to the other sections so please let me know if you find something wrong, have a question about something or stuff like that.

    https://drive.google.com/file/d/1TBSjgcNBCCyVvCYlZxEd5rAkeazJwWzy/view?usp=sharing

    #1537718

    royalpain621
    Participant
    620xp

    Rules for weapons arc and facings have been written and next is spotting rules. When I am done with rules for shooting, I will upload them when they are done. In the meantime, version 0.03 is also available via dropbox.

    https://www.dropbox.com/s/n1yv841b0x4rfe2/Magic%20and%20Tech%20rules%200.03.pdf?dl=0

    #1543192

    davehawes
    5535xp
    Cult of Games Member

    Sorry to hear you’ve been having a rough time of it! Glad you’ve been able to get some more work done on the project.

    #1545632

    royalpain621
    Participant
    620xp

    V0.05 will be uploaded to the dedicated project page titled Magic and Tech: Development. https://www.beastsofwar.com/project/1538563/ The new upload should be this Friday with rules covering everything dedicated towards infantry combat. Combat Witches rules will require more thought and should be done (maybe) by V0.06.

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