Home › Forums › Game Developers Discussions › Magic and Tech: Initial Development
Tagged: rules discussion, WIP
- This topic has 53 replies, 6 voices, and was last updated 11 months, 1 week ago by
royalpain621.
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June 6, 2020 at 12:28 am #1535154
Well, I found time and managed to; as far as I am certain of, finished writing the rules section related to movement as well as made some minor changes to the other sections so please let me know if you find something wrong, have a question about something or stuff like that.
https://drive.google.com/file/d/1TBSjgcNBCCyVvCYlZxEd5rAkeazJwWzy/view?usp=sharing
June 11, 2020 at 10:47 am #1537718Rules for weapons arc and facings have been written and next is spotting rules. When I am done with rules for shooting, I will upload them when they are done. In the meantime, version 0.03 is also available via dropbox.
https://www.dropbox.com/s/n1yv841b0x4rfe2/Magic%20and%20Tech%20rules%200.03.pdf?dl=0
June 24, 2020 at 7:46 pm #1543192Sorry to hear you’ve been having a rough time of it! Glad you’ve been able to get some more work done on the project.
July 2, 2020 at 12:33 am #1545632V0.05 will be uploaded to the dedicated project page titled Magic and Tech: Development. https://www.beastsofwar.com/project/1538563/ The new upload should be this Friday with rules covering everything dedicated towards infantry combat. Combat Witches rules will require more thought and should be done (maybe) by V0.06.
July 17, 2020 at 2:37 am #1550940Aaagh. Life has gotten in the way and after pounding my head trying to figure out some issues I am having with the rules, only to find I made some serious errors in 0.05, 0.06 has been delayed a week. I am also hoping that I will have a quick reference sheet done by then, ironed out anti-armor rules, figure out how to incorporate non-humans in a squad and how should magic be used in a game like this? I am also gonna be making a second unit card with magic created rock/ dirt beings that are, in a short story I wrote, quite hard to bring down.
I also updated my project blog on here so, here ya go with the link to that. https://www.beastsofwar.com/project-entry/1550926/
So see ya all next week.
August 4, 2020 at 10:51 pm #1555823V0.07 will be in about a months time as I expand the mission creation rules, add in the vehicle;e morale chart, run some rough playtests on a small scale and begin to put together the TO&E chart. This last bit will take perhaps the longest to do as this will cover so many branches of service and so many other choices. In the mean time, please tell me if any of my links have been working and what you like, don’t like about the ruleset so far?
Here is the project post related to V0.06. https://www.beastsofwar.com/project-entry/1554633/
September 4, 2020 at 12:52 am #1564203Two weeks ago, my dad had passed away and the future for this project now looks bleak. I will do what I can but more of my time is being spent trying to pick up where my left off and I have had little time in touching this project. My own play tests are now on hold indefinitely until things stabilize and I am able to spend more time tackling this project.
That is all I have to say for now.
September 13, 2020 at 7:27 am #1566252Well, it is not the update I hoped for but it is still a significant update with rules clarified and new ones added. V0.08 will have rules for mecha and the optional rules would be expanded.
Also added will be two unit cards. A war dog team and a war golem controller. I will try to have this ready for next month. See you then.https://www.dropbox.com/s/s416z3ng01lq8ip/Magic%20and%20Tech%20Packet.zip?dl=0
https://drive.google.com/file/d/1VzPXDxXdgmo7Pw_l_0KzOaBhSdLJbeo1/view?usp=sharing
September 13, 2020 at 10:40 pm #1566460@royalpain621 Sorry to hear about your loss, my condolences. Glad to see you are working on the project again and look forward to seeing the updates.
November 13, 2020 at 8:25 am #1581584This is it! Magic and Tech V0.08 is now up! Not only does it have mecha rules but also air support rules and refined shooting rules.
https://drive.google.com/file/d/1A1ljLuwfF9BBUEisLcmwb72Mv3no1kdd/view?usp=sharinghttps://www.dropbox.com/s/nuqh66zy6qr8q59/Magic%20and%20Tech%20Packet%20V0.08.zip?dl=0
December 4, 2020 at 8:07 am #1587721This is it people! The largest one yet! Magic and Tech V0.09 is now up! https://www.dropbox.com/s/z8bcqe454wt23x7/Magic%20and%20Tech%20Packet%20V0.09.zip?dl=0 https://drive.google.com/file/d/1RkPJ9S_95xQhPvD8kx_NO9EVMFOFX5T_/view?usp=sharing
V0.10 won’t be til maybe January or February now that I think of it so, until then, merry Christmas and a happy new year.
January 6, 2021 at 9:57 am #1594786Whew. What a month. Did some editing and expanded the rules some and even getting some proxies near completion. You can see the pic of them one run the project page. In the meantime, links to the packet.
https://drive.google.com/file/d/1EBFxBf-qIRsYVthgyB5BAkLSrzsc5Kb7/view?usp=sharing
https://www.dropbox.com/s/15p3stcksxuo4cg/Magic%20and%20Tech%20V0.10%20Packet.zip?dl=0
March 22, 2021 at 5:10 am #1625255Well, it’s time again. V0.11 for Magic and Tech has been uploaded. I will eventually begin play testing as well as maybe post videos of gameplay when the time comes.
https://drive.google.com/file/d/1DrfQ1ChfGIGlWi8BQUu6q01wQpGZ6ARY/view?usp=sharing
https://drive.google.com/file/d/1DrfQ1ChfGIGlWi8BQUu6q01wQpGZ6ARY/view?usp=sharing
November 22, 2022 at 6:12 am #1790084If I may update this admins; I have neglected it for too long but I’ve been updating my project page about this project.
I am currently on beta V0.16 but that is still in editing. This version is so large with all of the unit cards. I have opted to essentially copy and paste existing real world TO&E’s and with some tweaked them some. I came to this conclusion after months of bashing my head against a wall; trying to figure out just how am I gonna do this?
This also means that with some tweaking back the other way, it can be a modern conflict mass battle game! So see you all in a months time.November 28, 2022 at 7:26 am #1790943Here is the updates lists of units that are in the first two main factions. I am done all of the Naratian units with maybe 1 final check over and I am a bit over half-way done the Penar lists. Next are the Irregulars/ Militants and then the neutrals/ demon cards. I am looking at another two weeks of work before V0.16 is released.
January 24, 2023 at 7:22 pm #1798684I honestly can’t tell fi you’re being sarcastic or complementing me but no thank you. Tried my hand at it; hate it.
In a general note, V0.17 is getting a going through where damage and damage tables are being redone.January 25, 2023 at 6:12 am #1798729I’m pretty sure sandflycurator will leave some comments and then add weird links in them later.
In other words: It’s a spam-bot.
January 25, 2023 at 4:17 pm #1798862March 22, 2023 at 9:38 pm #1808557It’s up! It’s live! Magic & Tech V0.17 is now live!
https://www.dropbox.com/s/6168jb7q3oscf7v/Magic%20and%20Tech%20V0.17%20Packet.zip?dl=0
https://drive.google.com/file/d/1xbteN2xKfAgTyqshK9Jq6sYkOWB7PCdt/view?usp=share_link
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