This topic contains 13 replies, has 9 voices, and was last updated by nogbadthebad 1 month ago.
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Home › Forums › Fantasy Tabletop Game Discussions › Searching for a 15mm/10mm ruleset
This topic contains 13 replies, has 9 voices, and was last updated by nogbadthebad 1 month ago.
I want to get the new Orc Horde from Wargames Atlantic’s Classic Fantasy Battles, but while going through my sprue pile of shame, I found that I had some of the Warlord Games Epic sprues, specifically the Pike and Shotte Covenanter’s infantry sprue and the cavarly sprue, and also the Punic Wars Carthaginian sprue (the one with the Numidian(?) skirmishers and cavarly), and I got to wondering if there’s any game system that lets me do things like playing pike and shot formations versus an orc horde, or a more straight up fight between Roman Empire and their adversaries vs orcs.
It’s one of those things that’s not left my head and I don’t know what to search for.
Kings of War. The one change you have to make is instead of figures count bases. It’s how my friends and I play. A troop is normally 5 soldiers. We treat one base as a troop. 10 soldiers are a regiment. We call 2 bases a regiment etc. Works well. There is also a Kings of War Historical book that is compatible with fantasy so you can do all of the scenarios you’ve mentioned.
Midgard
The rules allow you to add traits to units so you can tailor each unit to a racial type, it works for historical, mythical/heroic and fantasy.
@smithsco the extra addition of determining how to do unit size (one base = one troop, two bases = regiment) is definitely a helpful thing to add. Thank you very much for that.
You might want to check this adaption of Sludge using a mix of the Epic Ranges which is in the project log.
Didn’t seem able to copy the URL but a quick search for sludge in projects will bring it up:
Feeling a nudge towards Sludge
@admiralandy (love the icon btw), and looking at the project (since doing a Google Search brought it up quickly), it does seem to have an idea more for what I’m leaning towards and something that can be tailored a bit.
I’d say Kings/Midgard/Fantastic Battles, any of those three work beautifully. Kings is the most rigid where you would have to map units to specific profiles. Midgard is more loosey goosey in using traits to define different races, but with focus on heroes doing deeds you’ll get a different feel for the game. Fantastic Battles is the biggest tool-box for building units from the ground up so there’s a ton of granularity in it, it also has the greatest command-and-control out of the three options.
@avernos looking at the Fantastic Battles previews I can find, that one might be the winner for my idea.
Mudguard!
Maybe Mass battle brutality? I’ve not explored it fully but the fluff implies its designed to all all things to mix together
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