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Where to get cyberpunk .stl characters?

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This topic contains 2 replies, has 2 voices, and was last updated by  blinky465 4 years, 7 months ago.

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  • #1518135

    blinky465
    17028xp
    Cult of Games Member

    Wow, I just love having access to resin printing. The other day, I started making a cyberpunk game. I thought it’d be fun to do some virtual kitbashing using files mostly found on Thingiverse (although some I collated from various Patreon creators I’ve supported over the last few months).

    cyberpunk

    It’s amazing to think that in a day I’ve printed some sci-fi doors and greebles (and made a mould for even faster resin casting of them) designed and made some mdf terrain and printed over a dozen miniatures. Stuff happens quickly when you have a 3d printer!

    Anyway, I’ve hit a brick wall. Almost all of the cyberpunk characters I found and printed are super-ripped; shirt-open, muscles bulging, super-human physique….. and five weeks of “lockdown” and twenty years of working from home tells me that most people in the cyber future – plugged into the matrix and working exclusively with technology – are more likely to resemble my own middle-aged “relaxed” physique, if the story is based on anything anywhere near true life.

    So I’d like some chunky characters. I’d like some cyberpunk dudes with big bellies and badly fitting clothes. Is there anywhere I can get these? Like “Big Bertha” in the photo (but male)?? I’d like some female characters that aren’t over-sexualised, dressed only in a metal bikini.

    I’d even buy manufactured minis, but obviously my preference is for .stl files.

    Anyone any ideas?

    #1518146

    avernos
    Keymaster
    33947xp
    #1518268

    blinky465
    17028xp
    Cult of Games Member

    Thanks for the links. I think I’ve cracked it; today I learned how to head-swap using MeshMixer.

    I’d only ever done basic “plane cuts” (and using Blender I create cubes to mask areas off to separate them). MeshMixer has a really cool “cut-and-fill-and-inflate” option (so if you cut a hand off, for example, it cauterises the wound, creating a fully complete mesh, but then instead of leaving a nasty flat area, pads it out to a nice, round ball-joint).

    With a few stabs of a mouse button with various sculpting tools, I managed to hide most of the damage I made chopping meshes up. Suddenly the catalogue of .stl files I’ve accumulated over the last few months are looking like a library of parts I can cut-and-paste, to make my own characters.

    Mesh Mixer is flipping awesome!

     

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