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Flames Of War 4th Edition Boot Camp: Day Two

Catching Up With Mike & Igor + Key Tips For FoW Beginners!

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Catching Up With Mike & Igor + Key Tips For FoW Beginners!

67 Comments

We stop in for a chat with Mike & Igor, who have been helping people out at the Boot Camp across the weekend, and find out how their own games have been going for the campaign AND what would be their two tips for beginners who are just getting into the game.

Do you have any top tips that you like to give to those getting into FoW?

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mo3355
Member
34xp

Looks like they are having a great time as well

troybuckle
Member
7xp

Great advice, i allays suggest people get into games on unit at a time.

eddie117
Member
35xp

Do the grant turrets not come off to show they are destroyet?

eddie117
Member
35xp

Destroyed*

eddie117
Member
35xp

I like those new dice I’ll be sure to pick some of them up

dimdim
Member
3xp

War of maneuver is literally what the desert campaign was about. That and digging in lol.

glitchingout
Member
31xp

Stick to small games to start, and work your way higher. Start about half way to what you want to eventually get to, and play at least a couple games at that level before slowly adding point to your games.

sabre1183
Member
0xp

Totally agree…start small and get comfortable with the basic mechanics and then add more units and special rules in small bites!

dorthonion
Member
1529xp

The battlefields look quite chaotic – that is typical of some of the actual engagements, especially where Nature poked her nose in and threw the odd sandstorm at everyone just to liven matters up.

cbrenner
Member
1049xp

Start slow and learn in depth. Always makes me enjoy the game more.

neaceul
Member
1xp

Start with tanks and learn the game that way. I found that has worked very well when teaching the game.

caledor2
Member
3288xp

Great tips.

gensen
Member
0xp

Looks like you have fun. I see the British have won the first day. Come on you Germans

panzertanker64
Member
582xp

Nice tips guys.

thehumungus
Member
1143xp

Two are always better than one!

tibour
Member
772xp

I started small once upon time. Now I need a truck to move my minis 🙂 Seriously great advice!

sonbae
Member
21xp

Love the advice & pointers

jademamba
Member
0xp

Are there any full games in the backstage area?

skillamac
Member
92xp

Not of v4 yet..

bluetalon1974
Member
4xp

Great info

eddie117
Member
35xp

i like the new destroyed markers they look good

kr4ig
Member
4xp

Thanks for the tips.

wireme61
Member
7xp

Tips are great to have, seems like we could se a few German victories

skillamac
Member
92xp

First pick an army you want to play for whatever reason, eg do you like the big cats, or faster tanks, infantry with support etc.

Then build up the core units for that list and start playing games, learn what your core units can and can’t do and then start to expand.. Eg if your looking at a tank company maybe add some scouts and infantry to hold the ground. If it’s am infantry company look to adding some more mobile elements and getting your anti tank assets.

The most important thing as always is to have fun.

As a side not in v3 battlefront produced some wonderful aces campaigns which are free to download currently off of battlefront website. I should think that you could translate them to v4 fairly well and they are basically themed escalating campaigns starting at 500pts upto a 1000pts (v3 points system).. A great beginning campaign for a group to get stuck into

skillamac
Member
92xp

*as a side note…

petdrb
Member
491xp

I have not played anything hitorical. Can someone give me a diet overview of Bolt Action vs FOW. I know they are dureffernt scake which favors larger engagements for FOW. aside from this is there a different emphasis?

jamesevans140
Member
1877xp

@petdrb the quickest way to divide the difference between Bolt Action and FoW is scale of the battles you play with them. Bolt Action feels more like an action movie in that you are interested in the single shot from a soldier and the results from which could win you the game. The tactics you will be using are called minor tactics as your force (army) will be based on its a reinforced platoon around 25 to 40 soldiers each mounted on individual bases. If you play 40K the rules well feel familiar as they are based on 40K third edition rules with much of the rule set still part of the current 40K rule set. The scale of the soldiers are in the familiar 28mm scale similar to 40K. FoW is a bit higher up looking at unit tactics. Here you are using a reinforced company up to 4 platoons plus support that can be based around a tank or infantry company. Here we are looking at the actions and results of a team of 4 to 5 men mounted on a common base or a single vehicle or tank. These models are in the 15mm scale making them roughly half the size of 28mm scale models. The bonus is the battlefield has about 4 times the area to fight on so you get to fight a much larger battle.
This makes Bolt Action and FoW completely different products and for that reason many people play both. Bolt Action is better suited for small raids or looking at a small patch of the battle where FoW it better for looking at a larger patch of the battlefield. Both offer completely didn’t but enjoyable challenges.

lawnor
Member
10137xp

Start with tanks. Add more tanks. Add even more tanks. TAAAANKS!!!

warwolf
Member
108xp

This is where a good lgs comes in. For me I had the owner running games for newbs like myself and it took the pressure off from having to know everything and made for some fun games.

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