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Flames Of War D-Day Boot Camp: Saturday

Flames Of War D-Day Boot Camp: Saturday

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Chris Explains How To Introduce Your Friends To Flames Of War

48 Comments

John asks Chris a few questions about how he introduces people to Flames of War.

So you’ve got your new starter bundle. A Hit the Beach box set for you and a friend. You’ve read the rules and built both forces. But how do you go about taking your friends through their first game? Luckily Chris is on hand to showcase years of convention experience to get mucked in with your forces and start blowing things up on the table.

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Joshua Nichols
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304xp
Joshua Nichols

The best demos I go through focus on getting you to roll five asap and killing a few things!

lawnor
Member
8545xp

Simple enough. How about a segment for getting in toWWII hostoricals but coming from existing competative games that don’t have different time periods with different tech levels. Getting used to not pulling out the model with the best stats, and coming to terms with everything not being balanced against everything.

Avernos
Member
13142xp

interesting idea, with @lloyd @dignity @warzan all kicking off with armies I wonder if we could work out something.

lawnor
Member
8545xp

Cool. Ignoring time, money, and opponents, this is my biggest hurdle in to WWII. I have the El Alamein set and I was looking at this Hit The Beach set thinking if I got it I could add it to my army, but then I hear its late war and my stuff might be mid and I don’t have any clue if they would be on the real battlefield together, or could be on the table together, or if they can, if they would be effective. I’ve no idea if FoW or Bolt Action adjusts points costs based on which period you are playin in ot if these games require an out-of-the-rules social contract that both players build lists from the same point in time that won’t skew against someone, wether intentionally or not. I don’t even knoe if you’re suposed to build lists based on a terrain type. I’m assuming some vehicles were designed for deserts and would never appear in, say, jungles.
I probably overthink a lot of this stuff though.

Avernos
Member
13142xp

not over thinking it at all. No one made desert specific tanks, although some were modified, but most of the British armour was replaced by the time of Normandy. The German 88s are fine as is, but the Pz III and IV, while still being used, were up gunned and in some cases up armoured. FoW is split into periods, the early, mid and late war don’t adjust points as equipment was redundant and retired or changed into other functions. French tanks having anti tank guns replacing their turrets or using inferior turrets and guns in fortifications instead of on top of a tank, being two examples.
An early war army would be practically incapable of taking on the late war tanks, while late war would find it almost impossible to not destroy most early war AFVs. So you’re wise to ask the question.
For FoW the best way to start is to pick a period and theatre that appeals to you and your group, and then go from there. My go to is western front late war and north africa for mid war and eastern front for early. But then it has been said I over extend like the wehrmacht in 41. I’ll put my head together with Warren and see what’s already planned as this may be something that is on the list already and if not I’ll see what can be done.

lawnor
Member
8545xp

As a non-historical gamer it would never occur to me to think of such things. These are extra hurdles to getting in to historicals, and hitting these without knowing I had to plan for them would be quite offputting. Especially if my friend and I had paid for, built and painted our armies only to find out that even with matched points one of us cannot lose to the other.
I haven’t read the FoW rules yet so I do not know how apparent they make this. I do not recall seeing anything too obvious when I last read Bolt Action. Mind you, it would be easy for me to dismiss something like that as meant just for the historical purists, rather than a game balance consideration.

Avernos
Member
13142xp

for flames of war it’s not in the rules because they don’t change, instead it’s with the books they’re all dated for specific times.
it’s like getting into any game you need to know what it is before you start splashing the cash.

lawnor
Member
8545xp

Thats very true, but all the games I’ve played so far haven’t had models that get “outdated”. Everything is always somewhat valid, no matter what my opponent brings. Not entirely true, I know, but this seems more pronounced with historicals. But perhaps thats just my limited view from the outside? Tell you what, make sure I win one of the “On The Beach” sets and i’ll play that, my El Alamein stuff, and then merge the two for one battle and see how I feel and get back to you.

Matt Cappelli
Member
462xp
Matt Cappelli

I’ve always had a passion for historicals, especially WWII. The thoughts of all those brave men doing what they did is absolutely fascinating to me. This is a game I’d absolutely love to get into

Robert
Member
8986xp

Just have to make friends now 🙂

Avernos
Member
13142xp

come visit us, @lordsanes has even said he may come down on occasion from Belfast for games of KoW and other things

torros
Member
11695xp

One day I’ll make it

Paul McKenna
Member
1091xp
Paul McKenna

I approve this message

torros
Member
11695xp

You should join the FB groups I mentioned Robert

Glenn Matthews
Member
362xp
Glenn Matthews

I agree. Being new at this myself it’s fun to just put the pieces on the table and seeing what I can do with them.

korvydae
Member
305xp

Just get stuff on the table and have fun and learn the rules as you go has always been my mantra.

olliep
Member
4062xp

Ah yes how to corrupt, I mean “introduce” your friends…

ghent99
Member
2840xp

I thought you were to alpha strike during the demo.

lblunchboxlb
Member
1199xp

I found people also need to be interested in the time period to consider joining in. It’s tough getting die hard fans of one game/system to try something else.

astralwraith
Member
933xp

it’s always great to have your first game (or games) with someone who really knows the rules, I’ve found too much stopping & starting (especially when having to look through the rulebooks) can put people off playing

Chris Jensen
Member
724xp
Chris Jensen

For some people it can seem a bit overwhelming starting a new game but these starter kits make it a bit less intimidating.

paulvr
Member
738xp

that’s some nice advice, you just need to be able to implement it 😉

zorg
Member
9375xp

Rules what rules?

wargamer-painter Phil
Member
1953xp

thats alpha strike justin (allegedly) out of the intros then

shoop77
Member
1881xp

A lot of action really helps getting people into games, that’s true. But as far as I can tell from my own experience (dragging a friend of mine into Bolt Action) try to make the table / terrain you play the first game on as appealing as possible. This helps in turning the game into an immersive experience…don’t just use grey plastic and books and such but instead have painted up models, mdf buildings for instance and some of the other jazz that makes a great (war)gaming experience….and for sure you’ll end up with a new gamin’ buddy.

krowek
Member
369xp

I must start play game, looks cool.

khy0te
Member
895xp

Keeping things interesting and moving, got it!

lorddraconum
Member
469xp

Great info on how to get people excited about a game

msenli
Member
362xp

Love these video’s, now I only need friends to play with 😉

coachjose59
Member
1425xp

If your minis look good ( no grey plastic) it will go a long way, some terrain doesn’t hurt. The boards are have the battle really:

Dan (@DarkDanegan)
Member
4695xp

It’s looking good on the table!

andre77
Member
4556xp

Yeah killing some stuff fast helps. So going with tanks at first is a good idea. Not so like infantry dug in and getting them off a target.

dane001
Member
2514xp

Great little piece of advice there. Its always quite difficult to get someone into a new game especially when it can be quite slow paced.

Darren Bird
Member
1952xp

Good advice.

jemmy
Member
2034xp

Tempo, excitement and manageable, i. e. followable chunks of rule sections. Less is more at the beginning.

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