Stargrave: Hope Eternal Expansion Coming This September
June 14, 2022 by brennon
Osprey Games has now posted up the date that folks can get their hands on the new Hope Eternal expansion for the 28mm Sci-Fi skirmish game, Stargrave.
Hope Eternal // Stargrave
Here is some of the background on this new supplement for Stargrave...
"Since the end of the Last War, the great pirate fleets have roamed the ruins of the galaxy, pillaging, extorting, and enslaving. No one has had the power to stand against them, and the desperate few who have tried, have been quickly and brutally crushed. However, when the independent crews are hired for a simple hostage rescue, it leads to a dangerous opportunity to strike a blow against tyranny. Two of the largest and most vicious pirate fleets are meeting for a parlay near the ruins of an ancient research station... one that once experimented with ‘supernova-level events'. If the crews can locate the station, slip past the pirates, and infiltrate the facility, it might be possible to release such an event just as the fleets have gathered…"
This new book offers up more solo and cooperative options for Stargrave. The full rules are included for playing Stargrave in this new style plus you will also find a full campaign with loads of connected scenarios. If you're interested in learning more about the game, we talked with Joe about it during the latest Stargrave Week...
Stargrave: The Last Prospector; What's In The New Expansion + What's Next?!
As the name might suggest, Hope Eternal is there to try and offer up some hope for the galaxy that has been ravaged by war for so long. Well, introducing some more fun cooperative options for play certainly starts that journey.
Hope Eternal is going to be available to dive into from 29th September 2022 so watch this space!
"This new book offers up more solo and cooperative options for Stargrave..."
Solo Stargrave, I have hopes for this.
Yes yes I’ll be getting this. The most extravagant preorder bundle no doubt.
I’ll be getting this too!
It’s been really great watching McCullough’s approach to campaign design develop across Frost/Stargrave and Rangers of Shadow Deep. A non-linear and reputation-based campaign is a really interesting idea, and really shakes up the rather static way most campaigns are designed. Looking forward to trying it!
I’ve not picked up any of the expansion books yet, so could anyone answer if they’ve made any changes regarding melee since the initial release? Melee options seem a bit limited in the base game and it feels pretty weird to apply a -1 modifier to a model with a chainsword in the same way you would for a pocket knife. I’ve been house-ruling it to forget the modifier but it’d be nice to have some official weapon types
-1 mod is for knives or unarmed, you don’t take the -1 mod for actual melee weapons. Since then they’ve added 2 handed weapons with a damage bonus and melee fighters with the ability to ignore 2 points of armour with their attacks
Must have misread it, but that’s just the sort of thing I wanted to hear – thanks for that , 🙂 !