Skip to toolbar
Warhammer 40k Guard Armoured Regiment

Warhammer 40k Guard Armoured Regiment

Supported by (Turn Off)

A Knight To Remember

Tutoring 2
Skill 6
Idea 3
1 Comment
The Blue CornerThe Blue Corner
The Green CornerThe Green Corner

Armoured Clash

Knowing that the Knight codex was just around the corner I decided to give my Knight army one last hurrah under the older rules. What better to fight them but my Cadian armoured regiment. I invited a good friend of mine to take control of the tanks and I took the Knights. From the offset I knew this was going to be an uphill struggle.

Overview 

The game finished in three turns with little interest in the objectives. The knights advanced but could not close the gap quick enough before the might of the imperial guns crippled each Knight one after the other. Highlights included the demolition vehicles causing carnage, the lancer missing with all its attacks twice and of course the volcano cannon one shorting the lancer. Overall a fun if not brutal show of strength from the guard, but I am looking forward to beefing up the knights with reinforcements.

1
Leave a Reply

1 Comment threads
0 Thread replies
1 Followers
 
Most reacted comment
Hottest comment thread
1 Comment authors
sundancer Recent comment authors
newest oldest most voted
sundancer
Cult of Games Member
42985xp

2023-10-31 Your page has been visited by the unofficial Hobby Hangout. Huzza!

Supported by (Turn Off)