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Playing With Myself: A 40K Solo Play and Solo Learn Experience

Playing With Myself: A 40K Solo Play and Solo Learn Experience

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Post First Battle Thoughts and Questions

Tutoring 3
Skill 1
Idea 3
9 Comments

I made a few mistakes early on by looking at the wrong stat sheets.  I need to make it more obvious what one I’m looking at.  Perhaps add a pic of the unit somewhere?  Gluing them to card might also be nice.  I also often forgot to take the The Horror psychic ability in to account when the Grey Hunters were attacking.  The big mistake I made which I didn’t realise until 2 days later was that I completely forgot to even look at the Warlord Traits, or the Hive Fleet adaptation.  That might have changed things.

I plan on playing a game or two more at this points level to help get everything straight in my head and running smoother.  I need to either keep the Termagants back this time or swap them out for Hormagaunts, assuming they are better in melee.  Once i’m a little more comfortable I can build some 1000 point lists.

Thoughts at this time

  • Tactical Marines are powerful (Or Termagants are poop?).  They have high defences and good attack.  Rolling 5+ 3 times in a row to hurt them doesn’t let much get through at all.  The Nids need something to deal with that
  • The Rhino appears more useless than I thought when not acting as a transport
  • I can’t roll over a 6 on Psychic tests
  • Volume of attacks is a thing.  Heavy hitters that only roll 1 dice might be shiny and expensive, but then they live or die on the mercy of 1 dice
  • When I rolled the scenario and 3 objectives vanished I was convinced the Tyranids had a huge unbalanced advantage.  I was sure the scenario was inherently unbalanced.  The competative player in me hated it.  How can the game be competative when it just hands a victory to one player before the game even begins?  But then I stepped back and thought about it from the viewpoint of this game not being competative and decided that it created an interesting setup and a fun challenge, so long as neither players “fun” mattered on trying to win.  This game could be enjoyed by looking for ways tocrack the tyranid nut, rather than looking for a fair shot at winning.
  • Once the sides clashed and everyone was involved in melee the game really seemed to bog down.  There were no choices left to be made.  The game essentuially played itself without me and I could have been replaced with a very small shell script.  This doesn’t make for a fun experience.  Perhaps with more models on the table more options will become available, or fights will end sooner, or the melee guys will just act as a screen for my guns behind them?
  • more to come perhaps?

 

Questions:

  • How big should an objective be? Google-Fu suggests 30-40mm but no hard and fast rules.  Apparently Chapter Approved says 25mm is fine, but opinion is 40mm is best
  • Can models see through and pass through an objective, or does it count as a model or terrain? – I’ve seen reference to people stood on top of objectives?  Unless I see or hear otherwise I think I’m going to play objectives as just a point in space without mass or volume for now.
  • How was my terrain setup?  About right, or any comments or suggestions for more balanced and interesting games?
  • If multiple models charge the same target in the same round can the target shoot the second charger, or just the first? – From Google-fu charges happen one at a time so once engaged you cannot overwatch a second charging unit
  • How many ranged weapons can be used at once?  I know it says all of them, but does that include all the grenade options too?  If Bob is carrying a sniper rifle, a bolt pistol, a bolt gun, a melta bomb, a krak grenade, a frag grenade and a nuke can he really fire them all in one round? – From Google-Fu These rules are clarified elsewhere in the book.  Its All Pistols or all guns, but not both.  Once per turn one model per unit can forfeit its shoot to throw a grenade.
  • The opposite appears to be true for melee.  If I am conjoined twin octopi with 16 limbs and a different blade or club in each and a bite attack, but an attack stat of 2 I can still only make 2 melee attacks and I’ll probably use the same (best) weapon twice to do so and ignore the rest.  Is this correct?
  • Can any pistol also be used in melee, or just the ones that mention it on the stat profiles? – Pistols can be fired during the shoot phase by models whose units are with 1″ of enemy models.  They must be fired at the nearest enemy unit.  Nearest to itself or its unit?
  • Are tanks as manoeuvrable as people, or did I miss the rules covering how much they can turn?  I assume they don’t have arcs of fire given the side guns on the predator fire together meaning they can both hit a target to its right even though the left turret would have to shoot through the body to do so
  • Smite: is the D3 damage to a single model only or can it be spread over a unit? – From core rules Mortal Wounds always carry over to a new model
  • Are there limits on who can control an objective? – It appears anyone can score, but different scenarios have different rules, but its usually down to model count within 3″ so lots of grunts can be good
  • Is there any way to leave melee combat and still have an action, even if you take damage to do so?
  • How about for tanks?  It makes no sense that a mouse could engage a Land Raider in melee and the land Raider can’t move until after its killed the mouse.  It should be able to ignore it and keep going, and just casually crush it beneath its tracks. – From google-fu, Seems tanks are trapped in melee and need infantry screens to stop this happening
  • If I have a unit of 40 Termagants spread out and Captain Bob moves up and gets 4 of them in his melee range can the Termagants 5-10″ away in that unit use their guns while their mates are engaged?  I’m assuming not, but it makes sense that they could.
  • Can you shoot a model in melee? – No, unless you use a pistol and are part of the unit engaged in melee with it
  • And maybe more as I think of them?

Advice, comments and constructive criticism gratefully accepted with respect to any aspect of this project, my writing, or the games played within it.  I’ve never written a battle report before and I don’t usually read them either so I’ve no idea if this reads well, or makes sense to others.  The lighting is not the best in my games room.  It is fine to play by but I know it doesn’t lend itself well to great photography with my phone.

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limburger
Cult of Games Member
14119xp

8th edition has scenarios for ‘narrative’ and ‘matched play’.
I think the latter are supposed to be a bit more ‘balanced’.

Objectives : given that GW has a box of ‘Imperial objectives’ I think the answer is that these things are supposed to be treated as models when testing for visibility/cover. As an objective they are simply dots on the map that you need to be within 3″ of (don’t forget vertical!).

This may be useful :
https://www.warhammer-community.com/faqs/

evilstu
Cult of Games Member
13070xp

@lawnor a great read so far!

I still personally can’t get my head around 40k so can’t offer any direct advice, but I do watch a lot of battle reports for various gaming systems on Youtube, and can attest to the fact that the internet is swimming in 8th ed 40k BatReps. Maybe once you have a couple more trial games under your belt you could check out a few of them and see what other people do with regard to terrain, objectives or any of the potential rules issues you have noted? Best of luck!

amachan
Cult of Games Member
17092xp

How big should an objective be?
Doesn’t actually matter, you’re supposed to measure from the centre of the marker.

Can models see through and pass through an objective, or does it count as a model or terrain?
Treat the model as a normal piece of terrain, like a barricade or something. If you can’t see through from the eye level of the mini, then neither can the mini. Infantry can pass through most pieces of terrain unless declared as unpassable at the start.

How was my terrain setup? About right, or any comments or suggestions for more balanced and interesting games?
It’s enough, more could be nice, but don’t overcrowd it.

If multiple models charge the same target in the same round can the target shoot the second charger, or just the first?
You can shoot the first, if the charge is a success and the shooting unit is locked in combat it cannot shoot at the second. If the charge failed and thus the shooting unit is not locked into combat, it can shoot overwatch again.

How many ranged weapons can be used at once? I know it says all of them, but does that include all the grenade options too? If Bob is carrying a sniper rifle, a bolt pistol, a bolt gun, a melta bomb, a krak grenade, a frag grenade and a nuke can he really fire them all in one round?
Bob can shoot his sniper rifle and boltgun or his pistol or throw one of his grenades. Melta bomb is a grenade. So basically you can shoot all your guns except for your pistols, shoot your pistols or throw a grenade. Only one grenade can be thrown per unit, but the other models in the unit can shoot their other weapons since the weapons choice counts per model.

The opposite appears to be true for melee. If I am conjoined twin octopi with 16 limbs and a different blade or club in each and a bite attack, but an attack stat of 2 I can still only make 2 melee attacks and I’ll probably use the same (best) weapon twice to do so and ignore the rest. Is this correct?
Yes, you can only attack the amount of times dictated by your attack stat. You can choose with which weapon to make these attacks, being it either the same or different ones. Some weapons might only limit you to 1 attack with it or give you additional attacks with that weapon if it’s used.

Can any pistol also be used in melee, or just the ones that mention it on the stat profiles?
If a unit is locked in combat they can shoot their pistols at the closest enemy unit in the shooting phase. Any weapon with the pistol keyword can be used in this manner.

Are tanks as manoeuvrable as people, or did I miss the rules covering how much they can turn? I assume they don’t have arcs of fire given the side guns on the predator fire together meaning they can both hit a target to its right even though the left turret would have to shoot through the body to do so
Not entirely. Infantry can pass through most terrain while vehicles can’t. Otherwise they are just as manoeuvrable as infantry apart from the bigger size. The model or the base has to fit through the gap it’s trying to go through. Firing is done measured from either the hull if no base is present or otherwise the base. So yes a gun can shoot through it’s own hull. The vehicle rules have been simplified a lot in this latest edition of 40k.

Smite: is the D3 damage to a single model only or can it be spread over a unit?
Mortal wounds always spread to the next model, normal wounds don’t.

Are there limits on who can control an objective?
Yes, flyers can’t as by the latest chapter approved, but otherwise anyone can depending on the mission.

Is there any way to leave melee combat and still have an action, even if you take damage to do so?
Yes and no. You can in the movement phase fall back, this means you cannot shoot or charge for the rest of the turn. Units that have the fly keyword can still shoot when falling back. Otherwise, there are abilities certain units or chapters/legions like the Ultramarines may have or strategems that may allow you to do so.

How about for tanks? It makes no sense that a mouse could engage a Land Raider in melee and the land Raider can’t move until after its killed the mouse. It should be able to ignore it and keep going, and just casually crush it beneath its tracks
Unfortunately the same counts for tanks. They can fall back and then shoot and move and stuff again the next turn. However some units like titans have special rules that will allow them to do so.

If I have a unit of 40 Termagants spread out and Captain Bob moves up and gets 4 of them in his melee range can the Termagants 5-10″ away in that unit use their guns while their mates are engaged? I’m assuming not, but it makes sense that they could.
If the unit is engaged, even if Captain Bob can only reach 4, the unit is engaged, no matter the size or the distance some models have from the engagement.

Can you shoot a model in melee?
Not in the fight phase, but you can shoot pistols in the shooting phase if you are locked into combat, but only at the closest enemy unit. And you cannot shoot with a unit in a unit that is locked into combat, what if you were to hit your allies?

And you’re supposed to roll 2D6 for psychic tests.

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