Wolfs Wabble of Wowdy Webels
The Dark Side Rising...
NUMBER 3
The Separatists already have many of the planets in the Outer Rim on their side as the Republic fights for support inside and out. Many of the planets in the Outer Rim are just to far to get too as the Separatists hold most of the Hyper space lanes. The Separatists drum up support for the Coalition by attacking those planets which still hold out support for the Republic system.
The Trade Federation attacks Kamino to put an end to any reinforcements that may come to help the Jedi.
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Da Da Da Dar, DAR,
Da Da Da Dar, Dar
Da Da Da, Dar.
The 1st Battle of Kamino.
Held by the Republic forces, home of the Clones. The Trade Federation forces swat away the patrolling ships and sends down their assault force to the planets stilt cities. To take hold or To destroy the cloning baths. But the Clones having outposts on near planets know the droids are coming.
1st Action Hold the Line.
The Clones know that if the Droids get inside, then their life, their brother, this place will fall. So all for one and one for all.
Calling out “No Retreat and No Surrender”.
Forces.
Jedi, Two, x 4 man Phase 1 Clone Trooper units plus reinforcements.
OBI-WAN KENOBI with (Jedi Mind Trick, Force Guidance, Commanding Presence, Tenacity).
2 unit of Phase 1 Clone Troopers with Targeting Scopes and Impact Grenades.
V’s
A Droid Commander is one unit of the B1 Battle Droids, Two, x 6 droid, B1 Battle Droid Units. One Droidekas Unit, plus reinforcements.
2 units of B1 Battle Droids with HQ Uplink. (one unit as The Command Unit).
1 unit of Droidekas with HQ Uplink.
Terrain and Objectives
The Landing Zone is fought on a 2’x2′ open area apart from three sets of 2 barricades placed along the Clones deployment zone (placed at least range one apart from each other) Barricades are clast as Hard Cover.
Two Objectives, 1 placed in the Center point of each sides base edge.
Your reinforcements will arrive from these objective points, once a unit has been destroyed replace it with another Trooper Unit.
Time…
Battle on the Landing Zone Lasts 6 turn.
- To capture and destroy enemy objective, must be in base contact for one full turn without moving.
- If your own objective is taken out, no more reinforcements can you have.
At the end of the 6th turn count up how many units you have destroyed.
If the Clones win the Droids are thrown back and must give up the attack.
If the Droids win then move on to 2nd Action.
2nd Action. Hold the Gates.
The Droids are more powerful then you know, But let them come and find out how Clones fight to the end, quick barricades placed they dig in.
Calling out “No Retreat and No Surrender”.
Forces.
Jedi, Two, x 5 man Phase 1 Clone Trooper units, BRAC Speeder and Sidecar plus reinforcements.
OBI-WAN KENOBI with (Jedi Mind Trick, Force Guidance, Commanding Presence, Tenacity).
1 unit of Phase 1 Clone Troopers plus a DC-15 Phase 1 Trooper all with Targeting Scopes and Impact Grenades.
1 unit of Phase 1 Clone Troopers plus a Z-6 Phase 1 Trooper, all with Targeting Scopes and Impact Grenades.
1 BARC speeder with sidecar using BARC RPS-6 Gunner, with Targeting Scopes.
V’s
Commander, two x 7 B1 Battle Droid units and one unit of 2 Droidekas. Plus you can add one unit for every point you’ve gained during Actions 1 and 2.
General Grievous using Aggressive Tactics, Strict Orders, Hunter and a DT-57 Annihilator.
2 units of B1 Battle Droids plus a E-5C B1 Trooper, with HQ Uplink.
1 unit of Droidekas with HQ Uplink.
Terrain and Objectives
This Zone is fought on a 2’x2′ open area apart from four sets of 2 barricades placed along Clones deployment zone (at the range one, apart from each other) Barricades are clast as Hard Cover.
The main blast doors into the Clone complex are just behind, or can be placed leaving a range two sized opening For the Blast Doors.
Two Objectives, 1 placed in the Center point of each forces base edge.
Your reinforcements will arrive from these objective points once a unit has been destroyed replace it with another Trooper Unit. But numbers are low only use as many reinforcements as you gained points last Action.
Time..
Battle of the Gates lasts 6 turns.
- To capture and destroy enemy objective, must be in base contact for one full turn without moving.
- If your own objective is taken out, no more reinforcements can you have.
At the end of the 6th turn count up how many units you have destroyed.
If the Clones win the Droids are thrown back, and must game the Landing Zone again.
If the Droids win then move on to 3rd Action.
3rd Action; “No Retreat and No Surrender”.
Clones last stand now there inside and already destroying the complex.
Forces.
Jedi, Two, x 6 man Phase 1 Clone Trooper units plus reinforcements.
OBI-WAN KENOBI with (Jedi Mind Trick, Force Guidance, Commanding Presence, Tenacity).
1 unit of Phase 1 Clone Troopers plus a DC-15 Phase 1 Trooper, and an extra Phase 1 Clone Trooper, all with Targeting Scopes and Impact Grenades.
1 unit of Phase 1 Clone Troopers plus a Z-6 Phase 1 Trooper, and a extra Phase 1 Clone Trooper, all with Targeting Scopes and Impact Grenades.
1 BARC speeder with sidecar using BARC RPS-6 Gunner, with Targeting Scopes.
V’s
(General Grievous) and Two, x 8 droid B1 Battle Droid Units. One Droidekas Unit, plus his reinforcements, you can add one unit for every point you’ve gained during Actions 1 and 2.
General Grievous using Aggressive Tactics, Strict Orders, Hunter and a DT-57 Annihilator.
2 units of B1 Battle Droids plus a E-5C B1 Trooper, and a extra B1 Battle Droid with HQ Uplink.
1 unit of Droidekas with HQ Uplink.
Terrain and Objectives
This Zone is fought on a 2’x3′ open area with four sets of 2 barricades, two sets placed 1 either side at Range one up from Clone Base edge and the second two placed either side at Range Two up from the Clones base edge. These Barricades are clast as Hard Cover.
Only one more sets of blast doors into the Main Clone Complex are just behind and can be placed leaving a range two sized opening For the Blast Doors.
Two Objectives, 1 placed in the Center point of each forces base edge.
Your reinforcements will arrive from these objective points once a unit has been destroyed replace it with another Trooper Unit. But numbers are low only use as many reinforcements as you gained points from the, Action 2.
Time.
Battle lasts 6 turns.
- To capture and destroy enemy objective, must be in base contact for one full turn without moving.
- If your own objective is taken out, no more reinforcements can you have.
At the end of the 6th turn count up how many units you have destroyed.
If the Clones win the Droids are thrown back, to the First Gate Zone again.
If the droid win, you win the 1st Battle of Kamino, if you loose You Will Return With Better Forces.
So ends the first Battle of Kamino, go on to the next battle, or not as the case maybe.
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