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Fwee Dorfs - KOW

Fwee Dorfs - KOW

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Will this update?

Tutoring 6
Skill 6
Idea 6
1 Comment

So having spent too long in the original update before the system crashed I am going to summarise….
So for the doubles 1000pt game I took along:
1 unit of Shieldbeakers (with throwing dogs)
2 troops of rangers
1 horde of Earth Elementals
2 reg of Dogs (with throwing dogs)
Packmaster (with munchberries)
Standard Bearer
The acolyte (campaign “free” model)
SO how did it go?
I lost – bad. Tabled in fact apart from 1 reg of dogs, my acolyte and I think the standardbearer…
There were moments of brightness however – My scouting shieldbreakers wiped a unit of archers on the first turn before they got a shot off. My doggos and packmaster managed to take down a unit of firechickens with throwinging dogs and a charge of the remaining dog reg.
So what are my takeaways…
Watch Flanks, watch flanks, watch flanks
Hit things until they are dead – I allowed myself to get distracted and decided to shoot at my opponent’s acolyte rather than the nearly dead unit of swords that might have removed them.
If your opponent questions your actions think about why – the chap commanding the army in point 2 gave me a chance to think again before I rolled, he is a good guy and a far better Know player than me, but I got target lock…
Think about what to do if I win a melee – whilst in an exposed position following wiping the archers I left me shieldbreakers flank exposed to a charge from a horde of fire elementals which they did not survive. Whilst they were threatened by two units if I had pivoted or pulled back a bit then I might have survived a turn longer or pulled other units away from the main fight. Instead I left them picking flowers from amongst the dead and they got what they had coming
Roll better!!

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sundancer
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2022-10-18 Your project has been visited by the unofficial Hobby Hangout. Huzza!

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