Skip to toolbar
Deadzone/Firefight Slow Grow

Deadzone/Firefight Slow Grow

Supported by (Turn Off)

So what have I gotten myself into now...

Tutoring 6
Skill 4
Idea 8
2 Comments

So, new year and a new campaign was planned at my local club, this time for Mantic’s Sci fi offerings.

Its Starts in Feb with Deadzone at 100 pts, rising to 150 for two months and then 200 for the final month.

Then in June we switch to Firefight, starting with 750, then 1000, 1250 and finally 1500.

So what faction to pick?

I picked up the Firefight box set last year as well as the Deadzone 3.0 rules.

I had the 2.0 box set – the enforcers were built and hadn’t survived the time or a house move, the pathfinders are largely still on the sprue and hopefully the DOG drone is repairable.

I also have 2 striders – although I picked one up a while ago its still untouched so could be drafted into whatever i want it to be.

Finally I have box of Enforcers command.

For the Marauders in addition to the forces in the box set i have several GW Orc minis that could be subbed in including a nicely painted dreadnaught I picked up from Ebay.

Finally I have some Dino minis from the Raygun raptor range that could be subbed into a GPSC force – after all the corporations combine various alien races so why not Dinos. I have no range appropriate vehicles though, so either they have to use std human striders and Jackals down the line.

SO I have options, but looking at trying to actually have a painted force to play with for once I think it needs to be the enforcers. I have some of these lads already built so i can move closer to applying some paint but we’ll see how that goes!

 

 

 

 

 

2
Leave a Reply

1 Comment threads
1 Thread replies
1 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
nogbadthebadsundancer Recent comment authors
newest oldest most voted
sundancer
Cult of Games Member
42976xp

Love the project picture!

Supported by (Turn Off)