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Warhammer Fantasy Revisited

Warhammer Fantasy Revisited

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Project Blog by evilstu

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About the Project

Using old miniatures from storage to recreate some classic and alternate themed armies for Warhammer Fantasy.

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A couple of games and state of play as at mid-May

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Managed to get in a couple of games of 9th edition WHFB at 500 points. Really good fun. Unfortunately with the more expensive point per model armies it’s difficult to field lists at such a low point count that aren’t particularly unbalanced, so have started looking at low point cost minis again. With the end result being that I broke out, assembled and primed all those Skaven I’ve had kicking around from the 8th ed box set. With those minis plus some accumulated second hand extras think I should be able to field something at least fun, even if not competitive.

So current armies I’m tinkering with:

  • Empire Middenheim – Pretty much complete, I’d like to add a BSB and a Wizard (if I can ever get my hands on one of those Frostgrave wizards kit…)
  • Cult of Ulric – 40% done. Have the  Knights of the White Wolf and characters done, warhounds should arrive next week from Warlord and then just need to sort some more Teutogen Guard (these will be proxies form Norba minis). Not really a priority as I’ll just be running these guys in tandem with the Middenheim army and swapping in units if needed if not running them as a pure force. So pretty much starting and stopping as I get the bits I need to progress.
  • High Elf Sea Patrol – 20% done. Army is assembled and primed, first pass done on the flesh base coats and some work on the dragon. Also need to do rigging and sails for the cutters I’m doing for this force and then organise some appropriate bolt throwers.
  • Norse – 10% done. have about 500 points assembled and primed. Going to be using a mix of Fireforge Scandinavians, Shieldwolf Shield Maidens, Frostgrave barbarians and reaper bones frost giants, and possibly bones yhetees as trolls, not sure yet. Will slow-grow this as the mood takes me.
  • Albion – 5% done. This one has had a couple of rule updates in the last 2 weeks so will need to revisit. The new take on the rules seems sensible. I’m breaking this project down into 2 components – all the Core units seem to be ably represented by a combination of Warlord or Wargames Foundry Celts. So no problems there, have a bunch of old second hand miis fit for purpose. My main concern is that all the special and rare units seem to strongly correlate with Rackhams Kelts from the Confrontation game, so I may need to actually start painting some of the shiny minis I have been hoarding in an elder great dragon-esque manner…
  • Dogs of War – 20% done. Core force is assembled and primed, flesh tones on. Will add in some heavy foot knights that are too out of scale to use directly with the Bretonnian force to give these guys some more punch. And may as well add some hundred years war historical archers to boot. should be a quick turnaround on this force though given the paint scheme I’m planning on using.
  • Undaed – 1% – Haven’t even started to look at how a KoW army would translate to 9th ed WHFB…
  • Skaven 5% – A bunch of minis from the Mordheim and 8th ed starter box set assembled and primed. A bunch more Ebay 2nd hand casualties very much in need of repair and/or stripping.
  • Chaos mortal – 80% done. Working on some Nurgle infantry, Tzeentch characters and then need to seriously revisit my Slaanesh force and modernise it a little (presently badly painted 6th ed models).
  • Night Goblins – 60% done. Units are pretty much all at tabletop, just need to add in characters and fanatics.

On a positive note with all the assembly and prepping the pile of shame has taken a severe battering of late 🙂

Also will own up that I’m thinking of doing Pirates of Sartosa – because pirates. Also because of the Frostgrave Ghost Archipelago crew box set. If this fits to scale with Warlord Pike & Shotte plastics then it could be a cheap way to put together a 500 point, or even 1000 point army. And I know I have a lot of pirate minis lying around to add in for characters etc as swashbuckling adventurer types make the coolest D&D characters…

Further Intermittent Progress...

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Have been busy with work but have made minor headway on a few bits and pieces over the last few weeks. Firstly, knights of the White Wolf done to tabletop standard. Just need to add a paper banner for the main standard bearer and can call them ready to play. I know it just wouldn’t be cricket to field them as such in game, but fielding them as a single block of 30 does look sort of cool…

Further Intermittent Progress...
Further Intermittent Progress...

Additionally  I have assembled a whole bunch of hundred years war Perry minis and some Freforge cavalry into what I’ll probably roll out as a Dogs of War force. Or possibly Estallia…

Further Intermittent Progress...

Have also been revisiting a half-started Kings of War undead army which was done as single based minis so that I can repurpose. Project stalled because I thought it would be a good idea to practice painting blacks and whites and learn NMM’s on a horde army. Pro tip – don’t do this…

 

Further Intermittent Progress...

And finally some work on a couple of Tzeentch characters which I had parked rather than roll up as part of my earlier Chaos project. has been fun to spend a bit more time on a couple of character minis. Still plenty more to do on them though.

Further Intermittent Progress...

Playtesting Siege Rules

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Appendix 4 of the 6th ed WHFB Main rulebook covered rules on fighting a siege. There were further developed in the excellent General’s Compendium for the same edition. I’ve never actually played a siege game and was curious about the way the rules would interact with the 9th edition core rules so decided to run a test game. OK, I’ll be honest – this is all with a view to perhaps one day playing out a large scale version of the siege of Middenheim, but we won’t go admitting to that one quite yet 😉

Defenders view of deploymentDefenders view of deployment
Attackers view of deploymentAttackers view of deployment

I used the basic siege rules for 6th ed without any of the additional content form the General’s Compendium. My main observations follow:

  • Having the siege towers move at the base movement value of the unit pushing them (so 4 inches per turn) meant that they fell to shooting before they could get near the wall. The defending cannon in the top of the fortified manor in the centre of the board behind the wall may have been overkill (although mounting cannons in the defensive walls of a city does not appear unreasonable to me). May need to up the defensive stats of the siege towers, increase their movement (an upgrade so they can be hauled more rapidly by a monstrous beast perhaps?) or just add more siege towers to split fire?
  • Battering rams had a similar issue with regard to movement. Attackers were languishing under concentrated fire trying to bring the rams forward, which is realistic I suppose. Perhaps need to add mantles or a cover save for troops pushing the ram due to the protection of the ram?
  • Having missile units deploying behind infantry units armed with siege weapons meant that it was several rounds before they could get into range with their opposite numbers. These should have been deployed ahead (along with infantry units with ladders and grappling hooks) to engage/annoy defenders and prevent fire being concentrated on the siege towers.
  • Using two artillery dice for  the scatter effect of indirect mortars seemed to work OK – next time think I will swap out one of the scatter die for a standard d6 for indirect fire, meaning even a direct hit will scatter somewhat (more realistic). ie, indirect fire mortars roll a scatter, artillery and a standard d6 to determine where the shot lands. on a ‘hit’ it just scatters the value of the d6, on a scatter result add the d6 and result on the artillery die.
  • Walls can disappear with one lucky hit form a stone thrower or swing from a giant’s club. Might need to revisit the rules to reduce the chance of  a breach happening on one lucky set of rolls.
  • Large monsters will apparently make great living siege weapons.
  • If/when attempting the Middenheim siege game will probably need to look at having two sets of walls (ie outer wall and inner wall, or even a fortified keep within that) to maintain the siege element for more than a few turns.
  • If attempting the above will also need a bigger tabletop. This game was on an 8×4 and was really compressed (attacking units were blocking one another). If doing the game properly would need to be on an 8×8 or possibly an 8×12 table…
  • Having troops sally out to meet the opposing force worked a lot better than anticipated.
  • Magic was interesting. Not a game changer but certainly helped to thin out the battlements.
  • No use of flyers in this one (Empire had one captain on a Pegasus prepared to counterattack when units made it through the breaches but I stopped before hitting that point). Unsure how dedicated squads of flyers hunting down warmachines would have impacted the game (ie not sure if they would have been successful or outright shot to ribbons).

So interesting to work through a siege scenario. Of course if doing the Middenheim siege then there would be Skaven arriving from under the city at inopportune moments, cultists starting riots near the main gate etc so plenty of other elements to keep things interesting…

Situation after 4 game turns - multiple wall breaches and fleeing defenders despie the rams and towers not making contact with the walls.Situation after 4 game turns - multiple wall breaches and fleeing defenders despie the rams and towers not making contact with the walls.

OK I May Possibly be Putting Off Painting Cavalry...

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No further advanced on the Knights of the White Wolf (so many horses…) but I have made some progress on the Norse.

OK I May Possibly be Putting Off Painting Cavalry...

…And I may have accidentally started an Albion themed army too using Warlord Celts. If anybody is thinking of holding an intervention at this stage, I’ll understand…

OK I May Possibly be Putting Off Painting Cavalry...

Start of the Norse Project

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Spent today sidetracked from the Knights of the White Wolf I was supposed to be working on and ended up getting some assembly done for the Norse project instead. As mentioned, going for small manageable chunks this time around. Have been a little bit spoilt of late by almost single piece Perry and warlord historicals or picking up Ebay second hands so haven’t done any multipose assembly in a while. had forgotten how long it takes. Gave up on parts cleanup beyond a token effort somewhere after losing my third desprued shield-arm to the great dark void under the hobby bench. Anyhow, I did get a block of 10 Shieldmaidens assembled, and a block of 10 warriors that I will use as Reavers. Also remembered I had a standard bearer from Shield Wolf minis so dug her out of storage too.

 

A unit of 10 Shield Maidens from Shiledwolf MiniaturesA unit of 10 Shield Maidens from Shiledwolf Miniatures
The Shieldmaidens, characters and a unit of 10 Reavers made up of Fireforge Scandinavians with  command components reused from the Shield Wolf shieldmaiden sprue.The Shieldmaidens, characters and a unit of 10 Reavers made up of Fireforge Scandinavians with command components reused from the Shield Wolf shieldmaiden sprue.

While tinkering away I did notice some similarities between the sculpts of the Shield Wolf heads and the GW plastic Slaanesh Daemonettes. So I got curious and did a bit of kitbashing. Seemed to work OK so when I get to my Daemons in earnest (probably shortly…) I think I will convert a few to make the units look like they are shifting between a human and daemonic form.

Converted Daemonette on the right.Converted Daemonette on the right.

...From The Land of the Ice and Snow...

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Having just completed a large infantry based army the only logical thing to do is to immediately commence work on another large infantry based army. Inspired by the excellent army book by Mathias Eliasson I’m going to give a Norse army a go. A bit of a rummage through my pile of shame yielded the below options, all of which I think I can sneak in scale-wise (The bases on the shieldmaidens are lower so they hide the heroic scale of the mins…).

 

Left to Right: Reaper Bones x2, Bombshell Minis Geirahod, Fireforge Scandinavian Infantry, NorthStar/Frostgrave Barbarian, Shield Wolf Shieldmaiden, a Wargames Factory Saxon maybe?, Zealot Miniatures barbarianLeft to Right: Reaper Bones x2, Bombshell Minis Geirahod, Fireforge Scandinavian Infantry, NorthStar/Frostgrave Barbarian, Shield Wolf Shieldmaiden, a Wargames Factory Saxon maybe?, Zealot Miniatures barbarian

Rather than batch painting a couple of hundred minis at a go I might just rotate through a few small projects a couple of units at a time and have a go at ‘slow growing’ some forces. Will see if that approach has a different feel to the larger volume batch painting I’ve been doing of late.

Men of Middenheim Complete

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I have been tinkering away when the opportunity arose over the last couple of weeks making incremental progress on the men of Middenheim. Nothing that was individually a major progression point so didn’t want to update the project until they were tabletop ready. Which is where, for my purposes, they are presently residing. Plenty more I could do to them to bring them up another level, and have actually been struggling not to start, but they pass the three colour rule and the three foot test so will park them at this point.

 

Men of Middenheim Complete

The above gives me a Warrior Priest to accompany each of the infantry hand to hand units, plus a spare to add to the Teutogen Guard when I get them sorted. Markus Wulfhart will accompany the archers and the Captain will just hang about wherever he is needed.

Next step will be 3 blocks of 10 White Wolf cavalry, each consisting of 6 standard knights, and a command group of three. Each unit will have one character accompanying, either the Grandmaster of the White Wolf or one of two mounted Priests of Ulric.

From here, I’ll look to add a couple of packs of warhounds (Need to do an order to Warlord…), the aforementioned Teutogen Guard (Need to do an order to Norba) add a wizard (couldn’t find one that looked rustic enough so waiting on the Frostgrave Wizards kit to be available locally…) and a battle standard bearer (recent test games have impressed upon me how important these actually are in game – have a spare Greatsword standard bearer so that may end up doing the trick). So everything else is pretty much paused until I have sufficient need to place an order to the relevant companies…

Had originally thought it would be fun to convert up a unit of mercenary ogres to accompany the army but then I remembered I already had an army of converted to fit with the Empire force of ogres in blue and white livery so will maybe seek to upgrade their paint job instead of reinventing the wheel…

...And then suddenly the dam burst...

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Had one of those nice occurrences on the weekend where everything just lined up and hobbying just fell into place without any roadblocks. Moved my half dozen character models to one side and focused on the (152) standard infantry models. Managed to get necessary base colours down on all models and have just finished applying varnish to the second batch (I did 2/3 yesterday and the last 50 this evening).

The recipe so far (mainly so I have a record for later so please do bear with me…):

  • Primed in AP Matt White;
  • Vallejo Model Colour Prussian Blue added to various uniform sections depending on the troop type;
  • Vallejo Model Colour Basic Skin Tone on all flesh areas;
  • Vallejo Game Colour Desert Yellow on the weapon hafts for spears and halberds;
  • Vallejo Model Colour Natural Steel on all armour, belt buckles barrels and spiky bits;
  • Vallejo Model Colour German camo Black Brown on the rifle and crossbow stocks;
  • Vallejo Model Colour orange brown for belts, armour straps and assorted leather areas;
  • Vallejo Model Colour black for shoes, boots and caps;
  • AP Skeleton Bone for some of the leather and cloth armour where metal armour was not worn just to differentiate things a little and break up the white;
  • Vallejo Model Colour Japanese Uniform WW2 for the blonde hair (I usually use Desert Yellow but needed something slightly different as I had used the Desert Yellow on the weapon hafts previously…);
  • Vallejo Model Colour Panzer Series Flat Earth for the brown hair;
  • All brushed down with AP Strong Tone varnish tinned with a little mineral Turpentine, with a good amount then brushed off the models to prevent too much pooling.

And that’s where we are. Once the varnish settles I will retouch the white on the shield details and rims, and anywhere that there is excessive pooling. Based on the results from a quick look at yesterday’s minis there shouldn’t be too much left to do other than base and matt varnish to get them ready for tabletop.

Then it’s characters and standards and we’re good to go 🙂

Just under 1,000 points of Empire infantry.Just under 1,000 points of Empire infantry.
Close-up of the infantry with the varnish having had time to cure. Close-up of the infantry with the varnish having had time to cure.

Pushing on with Middenheim

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Still making progress on the Middenheim force. Just blocking colours at this stage in advance of a planned AP dark tone varnish, and i’m guessing, a subsequent rehighlighting of the white areas.

Pushing on with Middenheim

And while it’s not quite a pink tank, I did throw some colours on a few Night Goblins form the 7th ed starter set…

Glitterbrite Gitz...Glitterbrite Gitz...

Paintathon Update - Day 8; Saturday

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And calling the paintathon done here 🙂

Today I checked that the varnish had settled, spent a few hours doing a quick base finish on all the minis and hit them with a matt varnish spray. Gallery of the units finished as part of this project follows:

And fitting the new reinforcement units in with the existing forces:

Chaos Mortal Khorne ForceChaos Mortal Khorne Force
Chaos Mortal Tzeentch ForceChaos Mortal Tzeentch Force
Chaos Mortal Nurgle ForceChaos Mortal Nurgle Force

Not sure that these have all been put together in the most ‘optimal’ way – I’ve pretty much been picking up discount 2nd hand minis on Ebay, stripping and repairing and trying to arrange into what appear to be sensible complete units rather than proceeding with any set goals, so my list composition may be rubbish. I don’t really mind 🙂

Tzeentch looks undercooked here but I have 2 more casters and a chariot to repaint and add to the force. Additionally I have a starter force from Wargods of Aegyptus that I picked up 15 years ago and have been meaning to use as  a unit of Tzeentch chosen, so they’ll get added in too.

Still have beastmen to add, plus daemons. And if anybody is wondering why Slaanesh didn’t get any love in this project, it’s because I already have a large Slaanesh army, which at some point I am going to revisit and try and bring back up to a better standard. So no need to add more to it.

All in all, pretty pleased with the results as a month ago these guys were a mess of smashed and broken minis and spares, and a week and a half ago were only primed. Am now at least happy to field on the tabletop.

From here I’ll switch back to the Middenheim force (would be good to at least get the 150 infantry knocked over in the next month or two) and get stuck in to the High elf Sea Patrol. Figured I’d start by painting up the 2 units of Shadow Warriors and let that inform the painting approach for the remainder of the army.

Thanks for following along 🙂

Paintathon Update - Day 7; Friday

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Watching varnish dry...Watching varnish dry...

Brushed on some AP Strong Tone varnish, thinned a little with mineral turpentine, this morning. Varnish has now settled and I will give it until tomorrow morning to properly cure. Slight pooling at the bottom of some shields (which I can live with as I want these guys to look like they have been on campaign) and some tide marks on one of the banners that will need to be touched up, beyond that not much rehighlighting outside weapon blades required from what I could see on my first brief inspection.

So have been wondering what to do once all these armies are tabletop ready. Am flirting with the idea of replaying the Siege of Middenheim from the 2003 Storm of Chaos campaign as a narrative battle. o that end went hunting about for some siege rules. Best official ones I was able to locate were from Appendix 4 of the WHFB 6th edition rules combined with the siege section form the General’s Compendium (circa same edition – possibly 2003ish again? Great book regardless and well worth tracking down if you still like the idea of massed rank and flank fantasy combat games of any flavour). I have a section of barbican from Printable Scenery that I could use for the wall, but the size of the scenario possibly necessitates more than a 4 foot frontage, so not going to commit to anything until I’ve had a chance to think through what might actually be involved…

 

The 'on hand' barbican. probably doesn't look quite as imposing as the walls of Middenheim would actually need to be...The 'on hand' barbican. probably doesn't look quite as imposing as the walls of Middenheim would actually need to be...

Paintathon Update - Day 6; Thursday

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Well that was a thing….

Decided I wasn’t happy with where the base colours were at – I know that the AP dip hides a multitude of sins and that I am only aiming for tabletop standard, but I do feel something of a sense of duty to those who sculpted the original minis to try to do a half-decent job. So spent about 12 hours today ( @johnlyons not sure how you manage all that painting day in day out without needing a shoulder reconstruction….) going through each colour in turn and applying a second coat or touching up the gaps as appropriate. Then put down detailed colours everywhere else that hadn’t been done yet. There are still details that I could go back and add to but I think that where they are presently will suffice for a presentable tabletop standard once the dip is on etc.

So gameplan form here will be to brush on AP strong Tone dip tomorrow morning and let that settle until Saturday morning. At which point I can base them all and then hit with a matt varnish. So all going well should be done by Sunday?

Today has pretty much meant there is little to no chance of me making meaningful progress on the Elves or Knights of the White Wolf but I might look to do a little just so that they are moved across to ‘in progress’. Will see how my levels of enthusiasm are tracking tomorrow.

 

Paintathon Update - Day 5; Wednesday Part 2

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Pushed on and got the leather brown onto all the Khorne and Tzeentch models. Will do Nurgle tomorrow, but that should just be the belts as they have Cavalry Brown for their  boots and gloves. from thee, it will be a pass over the metals to touch up, a beige contrast colour onto the Khorne knights, Khorne horses in black or dark grey, a general pass through to tidy up some bits quickly then I think we are ready for the AP varnish phase 🙂

 

Paintathon Update - Day 5; Wednesday Part 1

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Insert witty comment about the importance of an uncluttered paint bench here...Insert witty comment about the importance of an uncluttered paint bench here...

Hit all the gold metals today – was the first time I had seen the mins under a proper hobby light. Think I’m going to need to hit a lot of the base colours with a second pass, plenty of gaps in the paint (I find silver is a little difficult to paint over in thin coats) and chipping from handling. going to try and push on tonight and get a bit more done. Should still manage to get this lot to the dip stage by the weekend, all going well. Going to take a bit of a break as I am beginning to overstep frequently…

Paintathon Update -Day 4; Tuesday

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After getting distracted by my newly arrived copy of Warlords of Erehwon  (which I keep having to type backwards to get the spelling right 😛 ) I pushed on and got a bit more done on the Chaos forces. The Nurgle force got gloves and boots filled in with Vallejo Cavalry Brown (I am pretty much addicted to this colour…). From here, just the belts, weapon wraps and gold and steel highlights and they are ready to dip. I’ll fix up any obvious errors after the dipping phase…

Paintathon Update -Day 4; Tuesday

Nurgle Cavalry got the same Cavalry Brown and a coat of AP Monster Brown on the horses. I know for experience there isn’t much point in layering highlights prior to an AP dip – the dip tints everything and tends to leave any underlying shading as ‘subtle’ at best. Same treatment on the chariot horses and rider.

Paintathon Update -Day 4; Tuesday

Finally, Monster Brown on to the Tzeentch knights. I’m sort of stalling on the Khorne knights, don’t really want to introduce a new colour to the faction but painting the newer sculpts with the same approach as the older ones might not have them presenting as well as they otherwise might. I guess I could go for a light tan on the cloth areas just to break it up a little. Will have to think on it…

 

Paintathon Update -Day 4; Tuesday

Paintathon Update - Day 3; Monday

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Only minor progress today – could only steal away for a couple of hours due to having to do real life stuff unfortunately. Got a coat of Skeleton Bone on where it needed to go so starting to get to the more ‘value add’ colours that make it appear like progress is happening. Tomorrow s likely to be busy too so not sure how productive I’ll be hobby-wise regrettably… Should still manage to finish the Chaos forces (sans Tzeentch characters who I might leave and try hitting with washes if I feel confident…)

Paintathon Update - Day 2; Sunday

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A late start to the day due to getting distracted by printing projects, but had picked up a brush by noon.

The Nurgle force got a few colours added to them today, from here need to add the bone, leather and metal colours and I think they are pretty close to the dip stage (will need to have a close look at the comparison model to see if I’ve missed anything of note).

 

Slightly more in focus in real life...Slightly more in focus in real life...

Khorne got another pass of red ink on the characters and spiky knights, left the lone knight and warriors as they are a closer match presently oto existing units. Again, blocked out some more colours here, mainly the cloaks which aren’t visible…

Paintathon Update - Day 2; Sunday

Finally, did the cloaks for Tzeentch and had a targeted retouch on the armour here and there where I had missed bits on the first pass or wanted a bit more depth.

Paintathon Update - Day 2; Sunday
Paints used to date - mainly as a remiinder for myself. Apparently when doing the initial cohort I was in my 'paint all the things in WW2 infantry colours' phase...Paints used to date - mainly as a remiinder for myself. Apparently when doing the initial cohort I was in my 'paint all the things in WW2 infantry colours' phase...

Paintathon Update - Day 1; Saturday

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Had a pretty chilled day today with a friend over to work on some hobby stuff. I got stuck into my chaos side of the project while he worked on some stuff he wanted to progress. Aside from a break for BBQ lunch most of the day was just chatting , painting and listening to music.

Paintathon Update - Day 1; Saturday

Managed to get the base shading down on all the armour, and a start on blocking out the first colour, English Uniform on the cloaks on the Tzeentch knights. The original paint schemes were before the projects system on OTT, so I don’t have an accurate record of the colours I had used previously, so am trying to do an eyeball comparison and account for the fact that the currently finished stuff has had an AP strong tone varnish dip which will tint the colours somewhat. I figure as long as it lines up approximately it shouldn’t be too much of an issue though…

Nurgle warrior finished/target vs progress mini - OK with where the armour is at for these guys.Nurgle warrior finished/target vs progress mini - OK with where the armour is at for these guys.
Tzeentch - again armour looks like a good matchTzeentch - again armour looks like a good match
Khorne marauders - no progress yetKhorne marauders - no progress yet
Khorne Warriors - still needs some work. Have vague recollections I may have used a Secret Weapon ruby wash in some of the recesses (others were all definitely AP inks over a metallic primer) so may need to play with these a little...Khorne Warriors - still needs some work. Have vague recollections I may have used a Secret Weapon ruby wash in some of the recesses (others were all definitely AP inks over a metallic primer) so may need to play with these a little...
Protein for lunch...Protein for lunch...

A very Silly Idea...

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So, if the stars and fates align and Great Cthulhu does not rise from the depths I might get a few days off work next week. Planning on setting some time aside and doing a bit of a paint-a-thon. (As opposed to a pint-a-thon which is what I first typed… While a paint-a-thon does also result in blurred vision it usually doesn’t end with lamb kebabs and no taxi fare home…).

So planning on speedpainting some Chaos Mortal reinforcements for my existing armies, just to bulk them out a bit and get them big enough to field on the tabletop. Will be doing to ‘tabletop’ standard only, which in my world is block colours, an army painter dip, retouch, quick base and matt varnish. Consider these ‘A’ priorities for the project:

First up, half a dozen Tzeentch knights and a couple of characters:

A very Silly Idea...

Next up, a Nurgle force. A unit of 6 knights, plus one extra to add to an existing unit of 5, 5 warriors to add to an existing unit of 10, a chariot and a block of 14 warriors with a character to go with.

A very Silly Idea...

And for Khorne, 2 blocks of 5 (extra-spiky) knights, 4 marauders to bulk an existing unit up to 20 strong, 14 warriors and 2 characters, plus one lone knight to push an existing unit up from 5 to 6 knights.

A very Silly Idea...

If I get that lot knocked over I’ll push on with my High Elf Sea Patrol force as a ‘B’ priority – 2 blocks of 15 Seaguard, 2 blocks of 6 Shadow warriors, a unit of 10 marines, a captain and a mage.

A very Silly Idea...

 

Doubt I’ll make it through that but if I do would be good to get a start made on putting the base colours down on these 29 Knights of the White Wolf.

A very Silly Idea...

Even aiming to get to just ‘tabletop’ quality I’m not sure how far I’ll get but I’m keen to find out. I’ll post updates regularly to track progress and keep myself honest. Will kick off Saturday morning local time and see how far I get by next weekend. Wish me luck 🙂

Batch Painting 150 Minis At A time - Not As bad As It Sounds...

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Skill 8
Idea 9
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Today’s update is brought to you by the colour Prussian Blue…

Batch Painting 150 Minis At A time - Not As bad As It Sounds...

It's Just Too Hot....

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Skill 10
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It’s been way too hot to get any meaningful hobby progress done. (As in the paint is drying out on a wet palette kind of heat). Locally the weather has been hitting the 35-40 degree mark for most of the month hence my lack of progress/updates.

Have been doing some tinkering here and there – a little more work on the Dragon for the High elf Sea Patrol and have started putting the base colours on a couple of the Middenheim unis, but primarily it’s just been assembly and priming.

Middenheim/Cult of Ulric army as it presently stands:

50 spearmen assembled and primed.

25 swordsmen assembled and primed

25 Halberdiers assembled, primed and base colours commenced

10 Crossbowmen assembled, primed and base colours commenced

10 Handgunners assembled and primed

10 Handgunners assembled and primed

10 Huntsmen assembled and primed

2×3 man artillery crews assembled and primed

Cannon assembled, yet to be primed

Mortar have most of the parts, need to kitbash a frame and assemble

9 Knights of the White Wolf assembled and primed, red armour done

9 Knights of the White Wolf assembled and primed, red armour done

9 Knights of the White Wolf assembled and primed, red armour done

Grandmaster of the White Wolf assembled and converted, primed, halfway through base colours.

Plus other characters assembled and primed: Markus Wulfhart, 4 priests of Ulric on foot, 2 mounted Priests of Ulric, and a Middenheim Captain or Lord on foot.

Yet to buy/convert/procure – A couple of units of Hunting Hounds, a block of Teutogen Guard (maybe 2?…) and probably a wizard for the Middenheim half of the army – Frostgrave have some nice metal character wizards who look rough and ready (and beardly) enough to fit the bill. Also found an old empire engineer who I am considering adding – the model looks like a good fit but the army is getting a bit ‘shooty’ as it is…

So if I am only looking at the ‘in hand’ stuff I have 152 infantry, 30 cavalry and 2 warmachines to paint. Well at least that should keep me out of trouble for a bit 🙂

In actual hobby progress, I did get that unit of Bretonnian Knights finished off. A couple of progress shots follow

 

Base colours onBase colours on
Soooo many decals added....Soooo many decals added....
And the finished product.And the finished product.

Will have to confess I wasn’t sold on the colour scheme when my friend told me what he wanted but now with them all ranked up I have to admit that they have grown on me – pretty sure he made the right call. Recipe follows (as I’ll probably add a Paladin to lead the unit and a foot retinue in the same colours/heraldry somewhere down the line…).

(All paints Vallejo Model Colour range unless otherwise stated).

Knights were primed in AP Plate Mail, Mounts in AP Matt White.

Purple was a violet base colour, next highlight was a 50/50 mix of violet and Violet Blue, fial highlight was Violet Blue (could afford not to be too subtle with the gradient as the AP ink at the end tones down the colour shift).

Leather was Leather Brown

Red was Cavalry Brown, re-highlighted after dip

Gold was AP Bright Gold

Flesh was Basic Skintone (multiple coats of same)

Hair was Light Brown (multiple coats of same)

White was multiple coats of Ivory, followed by a thin coat of AP matt White, retouched after dip.

The Dip was AP Strong Tone Varnish thinned down slightly with mineral turpentine and brushed on. Brushed excess off areas with decals to try and avoid pooling around edge of decals.

Base was Olive Green (2 coats). Flock was a blend of Woodland Scenics Earth Blend Blended turf and  Woodland Scenics Yellow grass Fine Turf. Flowers and grass tufts were a mix of of manufacturers (AP, Gamers Grass and Leadbear IIRC).

Then 2 coats of AP Matt Varnish.

Purple Knights, Dark Elves and Floaty Boats

Tutoring 7
Skill 9
Idea 7
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More miscellaneous progress here and these since my last update. Firstly, have managed to get a solid start on the base colours for the Brett cavalry unit I’m currently working on. My friend wanted the whole unit in purple and white so that’s what I’ve gone with. Trying to keep it to a fairly limited number of colours for the sake of expediency – plus they will be getting hit with AP varnish so I’m rusting that to do most of the hard work for me…

Over a white AP primer used the following colours (all Vallejo unless otherwise stated) – Base Violet, first highlight a 50/50 mix of Violet and Violet Blue, second highlight Violet Blue, then followed by an AP Purple Ink wash (if doing this again I would have just airbrushed in one shade of purple and left the vanish to do the rest… Best laid plans and all that…). Horses were neutral grey ase with a sparing Light Grey highlight with the beginnings of a few coats of Ivory on the white areas. All leather was hit with Leather Brown. Will still need to touch up where I have overstepped and hit the metal parts with silver before dipping. Knights will be hit with the same colours as their mounts with the addition of some gold for sword hilts etc and Cavalry Brown as an accent here and there and to tie in the red decals a little for when I get there.

 

Purple Knights, Dark Elves and Floaty Boats

Also unpacked and sorted what Dark Elves I had on hand. good news was a lot of metal minis. bad news is that most were missing parts. Just small things like wings, weapons or mounts mind you… Also have generic ‘drow’ or dark elf minis from other product lines which could be incorporated into the force without too much fuss. However I think this is going to get rolled into a Cult of Slaanesh army so the small model count presented should be OK, because everything goes better with daemons…

Purple Knights, Dark Elves and Floaty Boats

For the High Elf force I’ve printed and put together a couple of boats to ferry them around. Printed some bolt throwers to go with but can’t quite arrange four of them to a vessel so think it will have to be two apiece and the crew can just shift them from one side to the other as required. Printed models with wooden dowelling attached, then a basecoat of AP Desert Yellow before the rattlecan ran out, then a brushdown with AP Strong Tone Dip. Also appearing in the photo are some siege equipment I was painting up at the same time, because one day I WILL get to play a siege game 🙂

On the Middenheim front I primed the 50 spearmen, 10 huntsmen and a few of the characters before my white rattle can too gave out. Today I managed to assemble two command groups and do another pass through my bits boxes. Think I will be able to scrounge together enough components to have a block of 25 halberdiers and 25 swordsmen to form part of the Middenheim army – which is good as I feel Empire armies should have large blocks of core infantry. Just wouldn’t be proper otherwise…

Purple Knights, Dark Elves and Floaty Boats

Happy New Year All!

Tutoring 9
Skill 11
Idea 13
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Happy new year All! Wishing everyone all the best for 2019.

Progress since last update:

Bretonnia – have started work on the base colours for the horses barding for the unit of 12 Knights of the Realm. Not much to show here yet.

Middenheim – Coated all all the cavalry with an airbrushed thinned down red ink over the Platemail basecoat. Also assembled another 8 proxy spearmen to bring the unit up to a sizeable 50. Finally, converted a Middenheim leader (Possibly Captain?) on foot.

High Elves – Converted a block of 10 Elven Marines. converted a Commander for the force and primed all the infantry in AP Plate Mail. Primed the Bones dragon (I’m just going to call it a Sea Dragon rather than a Merwyrm – Corsairs get Sea Dragon cloaks so makes sense to me…) in gloss black then airbrushed with fancy colour shift paint from green Stuff World – The ‘Psychotic Illusions’ from their metal colour Shift Box Set #1. Metallic green with a red shift offset which the camera fails to capture… Going to paint on details with a brush then do a few ink washes, then considering an AP varnish coat follows by a gloss varnish spray. Then plenty of water effects on the base. No idea how this will all impact on the colour shift paint but I’m keen to find out and don’t really mind if I mess it up 🙂

Cavalry all sprayed red - will tidy up by brushing red ink directly on to any bits missedCavalry all sprayed red - will tidy up by brushing red ink directly on to any bits missed
8 new proxy rank-filler spearmen plus a commander on the right8 new proxy rank-filler spearmen plus a commander on the right
Sea guard patrol force - going to go with a black and white scheme for this forceSea guard patrol force - going to go with a black and white scheme for this force
Sea Dragon with colour shift paint in direct sunlight - you can see some of the red shiftSea Dragon with colour shift paint in direct sunlight - you can see some of the red shift
Sea Dragon in shadowed lightingSea Dragon in shadowed lighting
The paint and paint set usedThe paint and paint set used

High Elf Sea Patrol

Tutoring 2
Skill 2
Idea 8
1 Comment

I started sorting out my High Elves, then got frightened and confused – not looking forward to sorting out the mess that is my chaos themed pile of shame… I’m not really too sure what to do with regard to the High Elves – they are the army that I always wanted to play and I have been working on my force since 5th edition (and before anyone asks, no of course I haven’t finished yet 😛 ). I was taken with the idea of doing a separate themed force for the Everqueen, but I might be better just pushing on with getting everything else painted in the main forces scheme rather than doing different paint schemes for each of the smaller provinces. I guess with the Everqueen I could just go with a different scheme and explain it as her personal retinue when I fielded. Anyhow, getting off topic… In the Storm of Chaos book there was a list for a High elf Sea Patrol list. I originally thought it was a bit dull but the idea is growing on me. So given the chance to do a few naval vessels as well, and maybe later incorporate a deepkin caster model, I figured I’d give it a go. Happy for a different paint scheme here as they would be a different military branch form the standard elf army. So will be using my shadow warrior minis, any remaining sea guard I can get my hands on, and kitbashing some elven marines. Progress so far (Ok, just assembly…)

 

High Elf Sea Patrol

The merwyrm proxy is a reaper Bones dragon – don’t remember which one off the top of my head. Kind of wish i’d picked up the Dagon mini now as that would have been perfect for this project 🙂

So from here I’ll need a Sea Lord to lead, a Mistweaver, possibly an accompanying regular mage, bolt throwers, and a second unit of Seaguard and/or some kitbashed marines. Might proxy up a Sea Helm and re-jig the Storm of Chaos list (which was a 6th edition supplement if I recall…) to include provisions for a Sea Helm. I’ll need to update the lit to 8th ed regardless so shouldn’t be too much of an imposition.

 

Also got the first basecoat/primer down on my Middenheim knights before it got too hot. have primed in AP Plate mail – plan is to shade with red inks to get a nice metallic red plate armour and then paint around that.

Chipping Away a Little More...

Tutoring 2
Skill 9
Idea 8
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A bit more progress today – final greenstuff down on the Grand Master – just need to give it a final rework once it has cured a little more, and put a cloak on my scratchbuilt Teutogen guard test mini (may be press ganged into service in one of the infantry blocks or as Wolf-kin. Also put together a group of 10 huntsmen to accompany Markus Wulfhart as dedicated monster-hunters (although I’m not sure how practical standard bows would prove to be against high toughness monsters, but still, it fits the narrative…).

Chipping Away a Little More...
Chipping Away a Little More...
Chipping Away a Little More...
Chipping Away a Little More...

Army as it presently, or more correctly once I assemble everything, will stand:

  • Grand Master Rein Volkhard 165 points
  • Markus Wulfhart 140 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, heavy armour 72 points
  • Warrior Priest of Ulric, mounted, heavy armour 84 points
  • Warrior Priest of Ulric, mounted, heavy armour 84 points
  • 50 Spearmen with shields and full command 330 points
  • 10 Handgunners, marksman with long rifle 120 points
  • 10 Handgunners, marksman with long rifle 120 points
  • 25 Swordsmen with command 205 points
  • 25 Halberdiers with command 180 points
  • 9 Knights of the White Wolf, command 237 points
  • 9 Knights of the White Wolf, command 237 points
  • 9 Knights of the White Wolf, Inner circle, command 264 points
  • 10 Huntsmen, tracker (Upgraded to Wulfhart’s Hunters) 90 points
  • Great cannon 120 points
  • Mortar 100 points

So with upgrades sitting somewhere in the 2,800-3,000 point mark.  Thinking I might use some of the Warrior Priest models as Seneschals of the White Wolf (approximate equivalent of a Captain) for a bit of variety. From here, maybe a small unit or 2 of hunting hounds (found some appropriate blister packs in the Frostgrave range) and then maybe the Teutogen guard. I can rope in generic archers and militia from other armies or games systems if I need more archers, huntsmen or some free company detachments for the infantry units (which I probably actually do…). Not sold on the need for a battle wizard (maybe a low level one?) but do think I should add a captain on foot somewhere to represent the overall commander of the Middenheim component of the force.

 

More Middenheim

Tutoring 3
Skill 9
Idea 9
5 Comments

The interweb ate my first update, so here’s the restated abridged version:

  1. More progress on the Grand Master of the White Wolf. A little more greenstuffing to go and will then call him done and undercoat the knights.
  2. Been 3d printing torsos to combine with bitzbox spares for ‘rank filler’ minis to pad out the spearmen unit. They look bad but will get me above the magic 40 models for the unit.
  3. Found more handgunners and parts to kitbash a static mortar emplacement. army is getting shootier than initially intended but thats OK.
  4. Considering whether to kitbash or buy proxy Teutogens. Problem for later.
  5. Need to find a few proxy hunting dogs/warhounds. I see another search through boxes in my near future…
  6. Still need huntsmen – might press gang some of the new handgunners into a more rustic form of service?

 

More Middenheim
More Middenheim
More Middenheim

Delving Into Ancient Tomes of Dangerous and Forbidden Lore

Tutoring 1
Skill 0
Idea 8
1 Comment

Have gone back to look through a lot of the old WHFB rulebooks, supplements and expansions. Only really scratching the surface to be honest. Plenty of fun ideas for themed armies. And I still haven’t started on the Warhammer fantasy roleplay supplement books, which have a tonne of info on locales etc… If anybody is still messing about with Warhammer Fantasy and hasn’t ever read the General’s Compendium then I would highly recommend tracking a copy down. The build guides for the boats and terrain look a bit dated now but the rest of the optional rules and the campaign system are well worth checking out. Seriously, rules for naval warfare and sacking towns? Awesome 🙂 So now I need ships. See, dangerous tomes… Just like that and the book steals more of your sanity spare time. And going back to the 5th ed rules I even found some nice optional rules for veteran/heroic units, so thinking about how to incorporate something similar there.

A few of the ancient tomes....A few of the ancient tomes....

Plus there is also the Warhammer Armies Project website – Problem with this one is now I want to use historical minis to do up a force for Estallia, my miscellaneous pirrate minis for a Pirates of Sartosa force and use my Shieldmaidens as the core of a Norse army. Plus maybe another Sigmar themed Empire force for good measure. Or maybe go 30k and do up some armies for the time of the founding of the Empire? Sigh, too many project ideas, not enough spare hands to hold the brushes…

http://warhammerarmiesproject.blogspot.com/

The site really is worth checking out though. Highly professional, and some sensible and thematic rules for each army.

Fair Bretonnia

Tutoring 2
Skill 9
Idea 9
No Comments

A friend of mine who I play against/with has a Bretonnia army which we have both been slowly adding to for a few years now. It’s been an on-going project rather than something new but I figured I’d drop here anyway as it’s one of my current projects I’m cycling through. the next unit on my ‘to do’ list is another block of Knights of the Realm. Will be doing these in the same scheme to give the unit a uniform look – purple and white with an accent colour of perhaps orange or yellow.

Soon to be galloping off the paint bench...Soon to be galloping off the paint bench...
Fair Bretonnia
Fair Bretonnia
Fair Bretonnia

The GW models I’ll give to my friend once the project is finished to combine with his force. The Perry foot knights at the centre rear and the Fireforge foot sergeants (centre left rear and centre right rear) I had intended to keep for use in historical forces and swap out for extra support infantry when he was over and we needed more numbers on the tabletop but seeing everything ranked up today made me realise that the Perry’s are too small in scale to incorporate into the Bret army so I’ll find another heavy foot proxy to drop in instead. This also means that the Warlord Landsknechts with Zweihanders that I was hoping to use as proxy Empire Greatswords are going to be a no-go as well. So on a positive note, more historicals 🙂 I’ll have another look at the scale on the Fireforge minis before I make a final call on what to do with those guys.

His army has another 4 or 5 blocks of cavalry plus a tonne of foot and archers (his army can feel a bit Agincourt-y to face, especially if I’m playing squishy elves…) plus trebuchets and flying cavalry, so we pretty much have the main options covered and can go to stupidly large games. Of course as the old saying goes, no WHFB army is ever finished – they just get bigger…

More Middenheim Progress

Tutoring 7
Skill 13
Idea 9
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A little more progress on the Middenheim front. Added more greenstuff to the miscellaneous cavalry to hide either Sigmar iconography, missing left arms or the back of the horse where the plastic moulding over the rump was shattered on both sides, respectively.

 

Grandmaster of the White Wolf last week with the first round of greenstuff and parts conversion...Grandmaster of the White Wolf last week with the first round of greenstuff and parts conversion...
The crew from today. Grandmaster still needs more work but happy with the extra bulk on the horse. Thinking of adding fur blankets on the rea to make it look halfway to chaos (hey - it's a big hammer wielding hairy guy from the north...)The crew from today. Grandmaster still needs more work but happy with the extra bulk on the horse. Thinking of adding fur blankets on the rea to make it look halfway to chaos (hey - it's a big hammer wielding hairy guy from the north...)
Weapon of choice for the greenstuff was this 1mm chainmail stamp from Greenstuff World. Pro tip - apply the texture to greenstuff and then transpose to the model - much easier than trying to stamp directly onto the model.Weapon of choice for the greenstuff was this 1mm chainmail stamp from Greenstuff World. Pro tip - apply the texture to greenstuff and then transpose to the model - much easier than trying to stamp directly onto the model.
Also looking at converting up some Teutogen Knights - Might be easier to buy some and mix on with some scratchbuilds. The point of this exercise was to clear the backlog of old minis and not to buy new ones, but if I can add small amounts and get a new army to field then it might be a worthwhile investment...Also looking at converting up some Teutogen Knights - Might be easier to buy some and mix on with some scratchbuilds. The point of this exercise was to clear the backlog of old minis and not to buy new ones, but if I can add small amounts and get a new army to field then it might be a worthwhile investment...

Finally, busy agonizing over what to do about huntsmen (apparently I’m easily bewildered and confused by first world problems 😛  ). I have a box of the old Empire Militia still in the shrinkwrap but I just can’t bring myself to open it. I think because it is the same sprues that were used to make Mordheim warbands and I just can’t let the magic go… I have some Shieldmaiden plastics form Shieldwolf minis KS a couple of years back which would be perfect, bt the poses are so dynamic that they require a 25mm base rather than 20mm, so they will go back to being either chaos marauders or a standalone ‘army of the north’ if I can pick up some more vikings at some stage. So my best bet might end up being one of those Frostgrave warband sets and kitbashing. I’ve been keen to pick up a box to have a look at so this would give me a nice excuse.

 

Army of Middenheim

Tutoring 3
Skill 4
Idea 16
6 Comments

A quick search (Ok, a long and involved search…) of many boxes yielded an assortment of sprues, blisters and bits, plus some assembled models in various states of disrepair.

Army of Middenheim

Sorting that mess out it became obvious I had in my travels procured quite a few Cult of Ulric character models. Given I also had a large number of cavalry it seemed logical to do this force up as an Army of Middenheim as I could incorporate the Cult of Ulric int the force seamlessly. Plus it would make a nice counterpoint to the Talabecland theme of my main Empire army. A day clipping, cleaning and assembling and I had the following:

A big block of spearmen with command group and warrior priest - banner to be glued on later so that I can paint it more easily...A big block of spearmen with command group and warrior priest - banner to be glued on later so that I can paint it more easily...
A cannon with crew, plus a squad of handgunners. One of the handguns had snapped off so I modified with some old parts to convert into a blunderbuss which seems oddly appropriate... barrels were too small for my pin vice so had to drill out with a sharp hobby blade.A cannon with crew, plus a squad of handgunners. One of the handguns had snapped off so I modified with some old parts to convert into a blunderbuss which seems oddly appropriate... barrels were too small for my pin vice so had to drill out with a sharp hobby blade.
Some Priests of Ulric on foot...Some Priests of Ulric on foot...
...and a couple mounted. regrettably their left arms are lost to history, so some conversion work would be necessary....and a couple mounted. regrettably their left arms are lost to history, so some conversion work would be necessary.
A Markus Wulfhart model - so I was going to need some Huntsmen to go with...A Markus Wulfhart model - so I was going to need some Huntsmen to go with...
Plus some other random foot troops and the beginnings of a plastic mounted general and this was the horde at the end of the first day. Starting to come together...Plus some other random foot troops and the beginnings of a plastic mounted general and this was the horde at the end of the first day. Starting to come together...

General Overview

Tutoring 0
Skill 0
Idea 12
No Comments

In a rare moment of realisation recently I worked out that I have three painting speeds, and that I need a project in each category so that I can switch between as the mood takes me. With this in mind, and inspired by playing Warhammer Total war, i decided to go looking through my old boxes of minis and put together some alternative armies for Warhammer Fantasy from the ‘spare’ models I had accumulated over the years.

Idea is these will just be quick fun projects done to tabletop standard or as far as the mood takes me at the time.

First up, The Empire…

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