Persei-Aries War Resumes
Recommendations: 1279
About the Project
After racking up 127 entries, 3500+ recommendations, and 600+ comments, the original Darkstar project thread was getting a little unwieldy. So I'm starting a new one, featuring a new campaign for interested players in the OTT community and beyond. So far we have five players, but there's always room for more!
Ever wonder if you had what it took to command fleet of starships in tactical combat? Darkstar offers that challenge to the hard-core wargamer, with a "Newtonian Physics" movement system, rules for astrophysical objects and phenomena, gravity, and of course dizzying amounts of 26th-century firepower. There are no aliens, no "hyperspace," no planets that look suspiciously like movie studio back lots. Just the old empires of Earth doing what they do best, colonization and kicking the hell out of anyone who gets in their way (i.e., each other).
In addition to starship tactical combat, Darkstar includes rules for carriers and aerospace craft, atmospheric operations, orbital and surface installations, boarding actions, assault landings, and a complete campaign system.
The system is free to download for members of the OTT community, and of course we play almost every weekend with a on-line version with starship commanders around the world! So if you ever want in, you know where to find us!
Related Genre: Science Fiction
This Project is Active
Intercept Enemy Reinforcement Covoy
In the wake of their recent (and bloody) victory Battle of Kinkaid III, repair work continues on the heavier American warships of Task Forces Liberty and Oriskany (creatively nicknamed TF “Lib-Skany” by the poets among the crews). On the surface of Kinkaid’s Outpost, meanwhile, ground-pounders of 2nd Battalion / 5th Marines are able to finally break the deadlock around the Kinkaid III colony, assisted in no small regard by the American naval victory in orbit overhead and the subsequent orbital support missions mounted by the destroyer USS Oriskany and other ships of the task force.
All the same, it soon becomes apparent that the Black Dragons are also mounting determined efforts to tip the balance of this ongoing battle in their favor.
On 28 May, while on long-range perimeter sweep, the torpedo corvette USS Daggerfish comes upon an incoming Black Dragon troop and supply convoy on a high-speed “ghost trajectory” toward Kinkaid’s Outpost. This is a common tactic for in-system naval operations, where a battlegroup or task force sets a low-speed, low-profile Darkstar dilation into the inner orbital zones of a system, then “ghosts” through normal space in a powered-down glide, hoping to avoid detection. What tips the Americans, however, is the sheer size of this new force – two light cruisers, four destroyers, and three frigates, all screening a host of troop ships, freighters, tankers, and other vessels for the support and reinforcement of the wilting Black Dragon beachhead at the Kinkaid III surface colony. The upgraded sensors and veteran crew of the Daggerfish certainly helped matters, along with no small amount of good old-fashioned luck when it comes to American patrols and detection efforts.
Other aspects of the American situation remain less cheerful. For the most part, Task Force Liberty remains laid up in orbital repair yards. Only the frigate Ronald Evans stands ready to join Rear-Admiral Spencer’s Task Force Oriskany. Even Spencer’s own force remains less than complete, as USS Princeton, replacement for the ill-fated Hancock, is only just arriving in system and is still fitting-out and doesn’t yet have anything like a full crew aboard.
Thus, Spencer has only the destroyers USS Oriskany, Valley Forge, the light carrier Tarawa, the frigate Ronald Evans, and the torpedo corvette Daggerfish to head off two Greater Xhia class light cruisers, four Sovnya class destroyers, and three Zhenhai class frigates. In all, Spencer is outweighed about 2.5:1 (approximately 475,000 tons vs. 175,000 tons). But this reinforcement convoy must be stopped, or the Americans could lose all the progress they have made in the bloody – and still undecided – ground battle of Kinkaid III.
The two sides detect each other at relatively long range, allowing both task forces plenty of time to vector toward “Stonepointe,” the sole terrestrial moon of Kinkaid’s Outpost, each commander hoping to use the moon to their own tactical advantage. The Black Dragons, clearly, hope to leverage their advantages in numbers and heavy gunnery … the Americans hopefully countering with experience, heavily-upgraded ships, and the aerospace carrier striking power. The battle will most like be won by the side that somehow gets their enemy to fight their preferred form of engagement.
A New Campaign Begins - Four Players So Far - Any More?
The ever-turbulent world of Darkstar: Tactical Starship Combat has shifted and yet again, the empires of the Second Colonial Age are in a mood best described as disagreeable.
The scene of combat this time is the Perseus-Aries Strategic Command Sector (SCS). Here, colonies belonging to the United States (winning few local friends through the corporate behavior of United Energy and Transport) have come under attack by the “Black Dragons” of the Khitan-Tunguska Free State.
The colony under attack is Kinkaid’s Outpost (51 Aries system), where an American battlegroup was heavily defeated an the light cruiser USS Austin exploded with a tremendous loss of life.
For three weeks, only the rapid-deployment response force “Task Force Oriskany” was able to hold the line in Kinkaid’s Outpost. Immediately, however, overtures were made to nearby British star systems for help.
Through a cigar-smoke shrouded back-room campaign of neo-Victorian shenanigans, the British have agreed to help, which brought Black Dragons into mining their shipping lanes out of Alpha Aries … a system with planets also owned by the Japanese … and when a mine took out a Japanese passenger liner with the loss of 1200 civilians …
Now the Japanese are at war with the British for bringing Black Dragon into the shipping lanes and indirectly causing the loss of many Japanese citizens.
So far we’re six battles in. Mostly Americans vs. Black Dragons, but now a major battle has been fought between Japan and Great Britain as well at Blackwell’s Treasure (Alpha Aries-C … look for a full battle report tomorrow.
Meanwhile, here is the PDF that lays out in detail the camapign in progress. Included is a map of the real-life stars and their approximate locations, who controls what, and where some of the major battles have taken place so far.
Myself, Ramsu, Damon, and Hegemongary are signed up to particate so far, but more of course are welcome. Factions so far are the United States, Black Dragons, Great Britain, Japan, and the Arab League is about to jump in as well.
The full PDF is below, or the first few pages (lower-res) available for a quick preview.
Hope you like it!
New Campaign Theater Researched, Plotted, and Prepared
I’ve spent the day plotting declination and right ascension coordinates, color-coding stellar classifications, generally giving myself a headache …
End result is worth it, as I’ve now built up a new campaign area, potentially for the next big area of operations for a future Darkstar campaign / war / narrative.
None of these star systems (actual, albiet approximate locations) have been assigned factions yet … holding off until some people sign up (or don’t, it’s all fine) for a possible camapign.
If nothing else, gives us some new locations for pick-up games.
Battleship Smackdown at Delta Eridani
Once again, the heavens blaze with the fury of hypertech interstellar combat – another Darkstar game is in the books! This time I playtested the new Shahada al-Qadir (Witness of the Almighty) class battleship of the Arab League, recently requested by the Darkstar community and to be fair, it’s been on my “get around to it” list for at least six years. At last this “dreadnought of the star caliphate” is here, and she’s made a helluva splash.
New Warship Class Reported: Arab League "Shahada al-Qadir" (Witness of the Almighty) Hybrid Battleship
The Shahada al-Qadir (Witness of the Almighty) is the latest battleship class being produced by the larger shipyards in the Arab League and associated colonial caliphates. They are the largest warships ever built by the League, even if they are somewhat light compared to other battleship designs in peer navies. They are in many ways classic examples of League Navy design and construction, keeping many of the quintessential features of the League’s warships, even if such features make the Shahada class quite unusual among dreadnoughts of the Ten Powers.
As flagships of the League Navy, the Shahada battleships are dedicated command and control platforms, with extended passenger accomodations, CIC suites, and hangar bays for additional “admiral’s elbow room.” Such design features are fairly typical for a battleship, what is not so typical is the Darkstar drive capable of hurling her 396,000-ton bulk into a 10th magnitude distortion wave. Most battleships manage only a 9th (or even just an 8th) magnitude wave, making the Shahada one of the faster FTL battleships in Known Space. Such faster Darkstar drives are common in the League Navy, of course. As one of the last powers to make the leap into interstellar space, the Arab caliphates found most of the easier, closer colonization sites already claimed and so had to venture further to stake their national claim. Today, this legacy manifests itself by making the League Navy the overall fastest, longest-ranged, and most agile superluminal battlefleet in Known Space, and the Shahada battleships are no exception.
The Shahada is also something of a hybrid class, a battleship carrying not only heavy guns but also a respectable aerospace strike group and impressive torpedo load. In her normal strike group configuation, a Shahada carries two “Alnazir” (Beholder) scouts, twelve “Mylekinir” (Fire Angel) fighters, and six “Demkikam” (Vengeance) bombers. This load is only slightly less than a typical light fleet carrier, but due to the expanded launch bays and hangar facilities, a Shahada can launch all of these at once. The Shahada also carries a withering twenty-tube torpedo array, mounting the “Ahrasyfa” (Storm) Class IV warhead. Simulations and early engagements have shown that when used in conjunction with the aerospace strike group, this complete strike package can threaten almost any warship in Known Space.
For her main armament, the Shahada carries five triple turrets of 25-teravolt EPCs, opting for more turrets and more barrels of a slightly smaller gun, rather than huge cannonades as we see in the Colorado, Tirpitz, Yamato, and Qin Shuhangi classes. Three turrets are carried forward (two dorsal, one ventral), and two aft (one dorsal, one ventral), ensuring coverage on all quarters. Also note the torpedos are arranged fore and aft in a “broadside” configuation, common among many battleship and heavy cruiser designs that incorporate gravitic torpedoes in the weapons array. At least in this sense, the Shahada is a classic battleship design, her weapons loadout arrayed for maximum broadside output.
One curious omission is the complete lack of any secondary batteries. Indeed, except for the torpedoes, the Shahada carries only mass drivers as secondary weapons, and even this battery is somewhat light compared to other classes. This lack of a secondary gun battery – combined with somewhat mediocre mass driver defense and front-loaded main battery layout – makes the Shahada abnormally vulnerable astern. True, all battleships are somewhat vunerable from astern, and all battleships rely heavily on an escort fleet of cruisers and destroyers, but with the Shahada this drawback is somewhat more pronounced.
Also, however fast she may be in FTL, at sublight cruising and engagement speeds, a Shahada’s thrust-to-weight ratio is nothing special. A Shahada’s maneuver envelopes and accelleration curves are comparable only to heavier ships with much more firepower, and when compared to battleships of her own weight, she’s downlight sluggish. This isn’t a problem with her advanced power plant, it’s a concession made to the power demands of her Darkstar drive and aerospace hangars, launch bays, workshops, and associated support systems.
The Shahada al-Qadir is definitely an unusual battleship, and requires an unusual commander that can make the most of her uncommon strengths and also minimize her drawbacks. As a “jack of all trades,” she’s the “master of none” – clearly designed to be part of a battlefleet of other vessels. So far this doctrine seems to be working, with the class racking up impressive records against Japanese and Black Dragon opponents.
So far nine ships of the class are confirmed:
- Shahada al-Qadir (Witness of the Almighy)
- Rasul al-Allah (Messenger of God)
- Sayf al-Iktikham (Sword of Reprisal)
- Ayn al-Saalihin (Eye of the Righteous)
- Kalimat al-Nabii (Word of the Prophet)
- Abd al-Adl (Servant of the Just)
- Qatil al-Shiriyr (Slayer of the Wicked)
- Sayf al-Iman (Faithful Sword)
- Idrab Rahim (Merciful Strike)
New Warship Class Reported: Japanese Ransu Class (I-360 series) Torpedo Corvette
The Ransu (“Lance”) I-360 class torpedo corvette is a cutting-edge design emerging in recent years from smaller Japanese naval shipyards. A long-overdue replacement for the aging I-300 Umiyari (“Sea Spear”) series, the Ransu seems to be almost an overcompensation, an “apology” to the officers and crews of the Japanese corvette flotillas for their decades-obsolete I-300s. Other analysts speculate that the Japanese Navy plans to build these new corvettes by the dozen, far into the 2530s and 40s (much like they did with the I-300s) and are thus banking against the passage of time with a “leapfrog” step-up in technology. Only time will tell if the Imperial Navy will drive the Ransu class “into the grave” like they did with the Umiyaris.
The Ransu is, quite simply, the most advanced corvette design in Known Space. A single I-360 costs a third more than a K-56 of the Holy Russian Empire. Other “top tier” torpedo corvette designs like the American Mako class, Prussian Type XII class, and Roman Drusus class trail at least 5-10 years behind in terms of power generation … and thus combat, defensive, and targeting systems. The weapons suite is built around the dreaded Ki-45 “Toryu” (Dragon Slayer) torpedo, mounted in two quadruple racks on either side of the dagger-sharp hull. These are very large torpedo banks, making the Ransu also the largest torpedo corvette in Known Space at the time of this writing, tipping the scales at just under 14,000 tons, edging out even the hulking Russian K-56. The Ransu also costs more than most frigates twice their mass.
These torpedoes are guided by the trademark Japanese “Seiku” (Clear Sky) targeting and fire control system, one of the best in any Navy, especially daunting when one considers eight “Dragon Slayers” streaking toward a target. Even Consortium corvettes, while faster and carrying the comparable “Sparta XII” torpedo, don’t carry said warheads in similar numbers. In the words of the IJN press release, the Ransu is the ship to “make our enemies fear the Dragon Slayer again.”
Indeed, in many battles through the 2510s-20s, what was once one of the Imperial Navy’s most fearsome weapons largely became a non-issue once opposing navies developed simple, effective countertactics. By keeping even a few ships together for mutual mass driver support, Ki-45s just weren’t getting through to hit their targets. Sure, the Ki-45 can penetrate enemy shielding, especially with the “Seiku” firecontrol system, and did tremendous damage once an impact was scored. But in no less than seventeen engagements, not a single Ki-45 hit was recorded, especially as the Navy started moving toward torpedo-less designs like the Katana heavy cruisers and Sengoku battlecruisers.
The Rensu is part of an effort to redress that. A wolfpack of two or three of these corvettes is a nightmare for any captain not commanding a battleship. Of course, the pricetag of the Rensu (and the relatively small number of units so far produced) means such wolfpacks will be rare, but a chilling threat nonetheless.
If the Rensu can be said to have a weakness (besides its cost), its flank shielding is weak compared to many of its competitors. Admittedly bow shielding is very strong (rivalling even the Prussian Type XII), but mass driver defense is also poor, with only double-mounded 20mm and a single triple mount covering the stern. While not as vulnerable as a Corporate Twilight or Eclipse class, the Rensu might be something of a glass cannon, especially considering its cost.
Still, the Ransu presents a deadly new threat to those who stand against the Imperial Chrysanthemum. Rumors of an even larger, more advanced, and more expensive “I-400” class torpedo attack craft … perhaps edging into the “frigate scale” of warship hull … remain unconfirmed.
Darkstar Three-Way Battle!
More fiery combat burns across the stars with a three-player game of Darkstar, a “ménage à trois” of rail guns, plasma projectors, torpedoes, and electron particle cannons. This time it was Rasmus and his Japanese “Nobunaga” battlecruiser squadron up against Hegemongary’s Arab Leage carrier strike group and two cruisers from my own “Khar Khilizh” (Black Sabre) strike squadron. This was also a rather big one, a 497-point game involving 9 ships, including aerospace carriers loaded with missile and torpedoes.
New Player's First Game in Darkstar!
It’s happened again, folks. The cruel, fickle mistress that is Darkstar (Starship Tactical Combat in the 26th Century) has claimed another wargamer into her capricious claws. Yesterday my friend @Yavasa played his first game, taking out his new Prussian battlegroup in a maiden voyage to square off against a Russian cruiser group.
It was furious, fun, and fast … a straight-up gun fight with beginning rules, leaving out carriers, aerospace groups, planetary assaults, orbital installations, and so on. Old school Darkstar at it best.
Oriskany's Russians v. Rasmus' Japanese: Battlecruiser Smackdown
Late last week, my friend Rasmus and I sat down for another game of Darkstar … which saw his Japanese battlecruiser IJN Nobunaga (Sengoku class) and her escort ships sortie forth in search of redemption. The last time this task force headed out to the stars … they were, frankly speaking, roundly defeated by a raiding American battleship and heavy cruiser at the Farukon Kosuto colonies (99 Herculis).
Can Rasmus’ Japanese redeem themselves and restore the honor of the Imperial chrysanthemum?
British vs. French in All-Out Cruiser Melee!
Earlier this week, my friend Elessar2590 and I sat down for a long-overdue game of Darkstar … and a pretty big one as well. With eleven total warships (not including 30+ aerospace craft) and 438 points, this game wound up taking about 5 ½ hours to play out, but it had a great finish.
Darkstar Returns (It's baaaaack ...)
It’s true, it’s true … after eight months (I think) since our last game, and I think about a year since the official end of the Third Hercules War, we’ve dusted off the Darkstar rules and played another game! It takes place vaguely in the Third Hercules War timeline (we don’t really have a full campaign going yet), but of course that war is already over and decided so this won’t affect the conclusion of that war in the Darkstar timeline.
The basic background of this engagement has to have the two forces CLOSE, because both players wanted to try out a battleship, and such star-dreadnaughts don’t exactly lend themselves to fast, long-range strikes … especially when under-escorted (as they will be here). Also, both sides have to make MAJOR operational and strategic assets nearby and under threat, or else a battleship wouldn’t be committed to combat in its defense.
So I used the old “Redemption” star system (99 Herculis), a UN Mandate along the Hercules Rim where several regional naval powers have colonies and installations orbiting terrestrial worlds or gas giant moons. We can imagine the US Navy (despite their loss to the British Navy earlier in the war’s timeline, scraped out a new lease here in Redemption thanks to another campaign against the Spanish, French, and Italians of the New Roman Alliance) setting up their new base on one of the dozen or so moons of an outer ice giant’s moon, only to find the Japanese have a moon here as well (Farukon Kosuto, or “Falcon’s Coast”). As so often happens here in the colonial world of Darkstar, misunderstanding compounds distance-delayed communication compounds old grudges compounds corporate greed compounds, compounds, compounds …
Long story short, an American destroyer-frigate battlegroup strayed too close to Faukon Kosuto, Japanese corvettes slung out a salvo of torpedoes. The Americans turned hard about and withdrew, vowing a response to this “militant act of war, blatantly violating the guarantees of (insert half a dozen out-of-date treaties here). Perhaps flush with overconfidence after their recent thrashing of the New Romans, the US Navy sends out a full battleship with heavy cruiser escort. There’s no hiding such a deployment, so the Japanese have plenty of time to respond in kind … and the match is on!
New Warship Class: Azadistan Class Light Fleet Carrier
I should note that this week’s warships were designed by the community during a “Warship Workshop” held on our Discord Channel last Saturday. Now the community members have made their decisions, set their priorities, and made their tradeoffs, we’re ready to try these new warships in live Darkstar games in the weeks ahead!
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The Azadistan class light fleet carriers are a new class of aerospace strike ships being built for the Arab League Navy. They are named for breakaway Arab caliphates that waged a stunning and bloody (if brief) war against the Holy Russian Empire, Indian Republic, and United States during the Water Wars of the 2190s. In some ways they are the “purest” carrier class yet built, little more than flying hangars (albeit with advanced engines and Darkstar FTL drives). All they can do is carry and launch aerospace strike aircraft, and this they do very well.
Note the greatly expanded hangar and launch bays, housing a startling total of forty-four craft, easily more than any other light fleet carrier class, challenging even the aerospace strike groups of much larger fleet carriers like the American Obama and British Windsor classes. Also note the disproportionate number of bombers, with two full squadrons of “Demkikham” (Vengeance) bombers carried along with just one reinforced squadron of “Mylekinir” (Fire Angel) fighters. This clearly indicates the Azadistan’s true purpose as a dedicated strike platform, hurling out a wave of bombers to devastate enemy capital ships, orbital platforms, or ground targets. There are practically no comparable ship classes that even have a hope of withstanding such a strike, statistically speaking an Azadistan commander could theoretically play “finger of God” and simply point at the enemy warship he wants erased from existence.
The problem, however, is that the Azadistan carries such a devastating weapon at the cost of some crippling weaknesses that enemy commanders may be able to exploit. One, the ship carries no ship-to-ship weaponry, period. Even other “pure” light fleet carriers like the Gagarin, Endeavor, Valiant, and Kagoshima classes at least carry a battery of gravitic torpedoes. Two, the Azadistan carries ECM and shielding suites that most analysts consider mediocre at best, as well as mass driver protection. Note these systems aren’t bad, but they aren’t great, either. Three, even the Azadistan’s aerospace group may need protection, with such a high number of vulnerable bombers compared to escorting fighters. Fourth, and perhaps most dangerous, the Azadistan is still a light cruiser, and can thus only launch so many aerospace craft at a time. Estimates indicate that an Azadistan will require a full three minutes to launch their entire aerospace group, an eternity in a high-speed naval engagement. Bombers typically need a further 60-90 seconds to reach engagement ranges to their targets, meaning that an Azadistan may require four-five minutes to actually hit with a full strike, but which time many battles are already over. By that time enemy fighters, bombers, and warships are likely upon the Azadistan, which would now be at risk of destruction perhaps with aerospace strike craft still in the hangars.
Used correctly, however, and well-supported by other ships in a fleet action, the Azadistan has potential as a truly fearsome weapon. They may be demanding ships to command, but properly managed and coordinated, the damage they can inflict as a raider or strike platform (perhaps as part of a planetary invasion) is truly impressive. As the first units of this class take their place in the battle lines of select Arab League task forces, the verdict will soon be in on whether this bold new concept pays off in combat.
New Warship Class: Sengoku Class Battlecruiser
I should note that this week’s warships were designed by the community during a “Warship Workshop” held on our Discord Channel last Saturday. Now the community members have made their decisions, set their priorities, and made their tradeoffs, we’re ready to try these new warships in live Darkstar games in the weeks ahead!
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The Sengoku-class battlecruisers, named for the leading daimyō who unified Japan during the Sengoku period of the 16th Century, are the end product of hard lessons learned by the Japanese Navy in the recent Xi Scorpio War. Together with two smaller American task forces, a larger Japanese task force under the flag of Commodore Hiromi Ozawa fought for fourteen incredibly violent months to reclaim the “Flower of Hokkaido” colony of the Kurakawa system (Xi Scorpio D), one of the closest Earth-analogs yet found in Known Space. In the final battle of that war, however, the Japanese flagship, the Taiho class light cruiser Sendai, exploded, Commodore Ozawa barely escaping with her life. In the end the Americans (Task Force Liberty, Task Force Oriskany) had to finish that battle and win the war, along with the smaller Scorpion’s Tail War that immediately followed.
In the wake of these events, the message was clear. Too many warships of the Imperial Japanese Navy fell into two divergent categories. First, there were the fast, sleep, ultra-tech, (and ultra-expensive) but tragically vulnerable “glass cannons.” Second, there were the proud old icons of the fleet, storied, reliable, tough … but just plain old. After so many modernizations and upgrades, they barely had an original part in their hulls and orbital shipyards could barely maintain or repair them. Besides, they couldn’t keep up with the faster elements of the fleet, especially when the Japanese Navy had to cover a long distance fast (like they had to with Xi Scorpio, 92 light-years from Sol).
In the wake of the Xi Scorpio War, the new Katana class heavy cruiser was designed, embracing the EPC as her main weapon type with three triple turrets, small se. The first one, Naginata was assigned to Commodore Ozawa, who smashed a British heavy cruiser task force with the new ship in less than four minutes. The Naginata also performed very well in the subsequent Duchess Annabel’s War and Third Hercules War, where a second shop of the class, IJN Kama, also performed very well, particularly against heavier Russian warships.
With the success of the Katana class, talk quickly started in Naval command circles of taking the next logical step, expanding the general concepts of the Katana class into the battleship range. Thus we see the Sengoku-class battlecruiser, armed with a similar layout of main armament, protection and defensive systems priorities, and curious omissions in the design (considering the norms of Japanese naval design).
First up, the Sengoku carries three triple turrets of heavy EPCs, but much larger 25-teravolt weapons, a single shot easily capable scorching through the armor of a light cruiser even at ranges beyond 5,000 kilometers. Closer in, a single bolt from these weapons can all but saw a frigate in half. These turrets are laid out in the classic Pacific configuration, with two triple mounts forward (one ventral, one dorsal) and one aft, along with two triple turrets of 30-kilogram plasma projectors. Note these two secondary batteries are mounted aft (clearly to meant to ward off close-range stern-rakes by smaller warships), but not on the port and starboard quarters, but along the ventral centerline of the ship so they can add to the battlecruiser’s broadside firepower as well. This weapons arrangement is admittedly risky, since the capacitors and relays for all aft weapons must pass through only a few compartments along the Sengoku’s stern, but designers note these conduits are behind the main reactors … if enemy fire ever got this deep in the ship’s hindquarters, she’s probably been crippled already.
One must note, however, that the Sengoku is not a battleship. She is a battlecruiser. At only 364,000 tons, she is light for her size, and so maintains a fast acceleration curve. She easily outpaces Japanese battleship classes like the Haruna and the Yamato, keeping up with other battlecruisers like the Cross class and battleships like the American Colorado and the New Roman Constantine. Protection is also solid with powerful ECM and gravitic shielding emitters, together with an expanded and up-scaled version of the advanced “Seiku” (Clear Sky) targeting and fire control system. But all this speed, accuracy, and protection comes at a cost, and that cost is paid in the simple weight of the firepower. Although impressive, those nine 25-teravolt EPCs are hardly war-winners compared to weapons mounted on other full battleships. Further, the Sengoku’s secondary weapons, while formidable up close, are far less effective at longer ranges. And of course, being a “small battleship,” she can only push a ninth-magnitude Darkstar wave, meaning she will go nowhere very fast in the interstellar sense, and she will almost never achieve any kind of operational or strategic surprise.
The Sengoku is a brand new class, the first units just having finished their fitting out and shakedown cruises. While fearsome, and based on a very successful design, it remains to be seen whether these “big sisters” to the Katana class cruisers will really stand up to the crucible of combat.
New Warship Class: Windsor Class Fleet Carrier
The Windsor class fleet carriers, named for royal families in the history and myth of terrestrial England, are built to form the nulceus of most of the Royal Navy’s more powerful aerospace strike squadrons or planetary assault task forces. Usually escorted by a heavy cruiser like a Titan or Iron Duke, or alternately by two Relentless class light cruisers, a Winsdor class can usually establish aerospace superiority over a recently-colonized world, if not a whole star system. Her hangars carry no less than three reinforced strike squadrons, two of Supermarine Starfire fighters and another “heavy” squadron of Nebulon Star Typhoon bombers (more like a squadron and a half, when fully loaded), a well as a section of De Havilland Buccaneer scouts. In all, this aerospace wing can potentially put over 140 warheads into a single strike, enough to destroy most warships under a battleship, most orbital installations, and certainly any ground target in support of a planetary invasion. Indeed, Windsor class fleet carriers are often called “baby Ark Royals,” sometimes expected to do a supercarrier’s job in a star system or contested sector where the fleet can’t afford to send one of its precious few Ark Royal flagships.
The comparison to Ark Royal class supercarriers goes further than simple size of the aerospace wing or hangar bays. Like the Ark Royal, the Windors carry curiously heavy ship-to-ship weapons for an aerospace carrier class. They mount two double turrets of Harland and Wolff “Nebula” 8-megakelvin laser emitters, the same as were mounted in the Maecenas class expedition cruisers and Falklands-Commonwealth destroyers. Rumors abound that these lasers were mounted on the Windor because the arms manufacturer building these other classes (Johnston-McAuley Aerospace at New Glasgow Colony – Psi Serpentis-E) “padded” the contract and over-delivered the weapons – leaving the Royal Navy with a surplus that had to be used somewhere. Such rumors are unconfirmed, those who believe the story point to the lack of Hawkinge Electronics 01A system that is mounted in the Trafalgar and Iron Duke class heavy cruisers, “proof” that the Windsors were not originally built for these weapons. Those who discount the rumor point to the Ark Royal class and it’s 8-gigawatt rail gun turrets, citing that mounting relatively large ship-to-ship weapons on carriers is a long-standing facet of Royal Navy carrier doctrine. While too small and too few to really make a difference in an actual gunnery duel, the idea is for these British carriers to be able to close with target vessels or installations long enough to rapidly recover, re-arm, and re-launch successive waves of bombers.
While this sounds good in theory, please note the somewhat lackluster mass driver defense system installed, electronic warfare suite, and gravitic shielding. While such defensive systems are not exactly poor, they aren’t very formidable either, especially for the hull profile and high-value target that a Windsor class carrier presents. Similar aerospace carrier types like like the American Obama class have tougher shielding, stronger mass drivers, and better electronic warfare and targeting systems, but lack the laser firepower of the Windsor. As the Windsor is still a very new class, it remains to be seen whether these design features will pay off in combat.
In parallel with the Windsor class, a sub-class of planetary assualt carriers has also been developed. These are the Waterloo class, named for victorious land battles won by the British Army through the centuries. In this configuation, the ship trades in all its fighters for twelve Griffon Hoverwork Conqueror class assault boats, six of which carry twelve Excelsior battle tanks (two in each assualt boat), four of which carry twelve Rapier class APCs (three in each assualt boat), and two of which carry a total of 48 Royal Marine Commandos. Bomber complement remains the same, their payloads usually configured with missiles for maximum effectiveness against enemy planetary surface targets.
Rasmus and Tuffyears take on Oriskany
Hello one and all. This past weekend we had another great game of Darkstar with the community, this time with veteran Rasmus and newcomer Tuffyears. Together they teamed up to take on some of Oriskany’s Americans in a larger, 241-point game. Rasmus had two of his Japanese warships, including the mighty Kama. Sleek, powerful, bristling with weapons and sensors, she’s a 149,000-ton Katana class heavy cruiser, escorted by the scrappy little Akashi class strike frigate Sakito. Their allies in this game were two Baroness class security frigates, high-tech “escalation action” response ships sailing under the auspices of a ASDA, a powerful shipping and commodities corporation here along the Andromeda Arc.
That’s right, after almost two years of gaming we finally have to take a break from the Hercules Rim of the recent Third Hercules War, because in that war, the Japanese and Consortium were firmly-entrenched enemies. But of course Hercules is just one of 24 strategic command sectors (SCS) in the Second Band of Known Space, in any other one these two factions could be fast friends. The Andromeda Arc (Andromeda-Pisces SCS) was chosen for this game simply because the American and Japanese navies fought a bitter war here in 2514-15, and its easy to imagine tensions sparking again into open conflict.
Such is the nature of Darkstar, a setting designed to allow warships of any nation to fight any other nation without wondering about lore or mythos or “current situation.” Yes, such background is available, but it’s set up specifically to never be in the way. Next week might see me team up with Tuffyears against Rasmus, but with my Black Dragons, or Russians, or French … against Rasmus or Damon or Hegemongary or who knows who … playing who knows which faction. Not until a definitive campaign is set up do the factions solidify a little, and even then only in the specific campaign area (usually 6-15 star systems) and even then only temporarily (1-2 years of campaign time).
New Darkstar Players - Tuffyears vs. Hegemongary
Darkstar is back, everyone with new players “joining the fleet” eager to test their skill, push their luck, and find their fate across the stars. This game was played between community @tuffyears and @hegemongary, both of whom were brand new to the game. In a single session, we sat down and created two small beginning battlegroups, with the players electing their factions and warships. We pointed up a small 65-point game, set up “raid” victory conditions, and had a quick game.
For their first time with the system, both players did great with the rules mechanics for range bracketing, torpedo and aerospace strikes, and the Newtonian “drift movement … and the end result was damned near to a mathematical draw. It was a great first taste of Darkstar, and we hope the first of many games with these new players (building up their fleets until their ready to take on some of our more veteran commanders like @Damon and @Rasmus.
Tuffyears has started with a battlegroup from the high-speed, low-drag, and very high-tech Corporate Consortium. Just for fun she’s designated “Wal*Mart ASDA” as the sci-fi mega-corp that her Senior Director and crew of “security consultants” fly for. Yes, even in the year 2522, it seems this company is still a powerhouse. Hegemongary has chosen the Arab League, wanting to select a navy not many have chosen before and interested in their high-tech, high-FTL designs, their doctrine heavy with carriers and hybrid-carrier/cruiser designs.
So the date is July 2522. The Third Hercules War has ended just last month, yet even as the embers cool and the ink dries on a fresh stack of peace treaties, further conflict kindles anew. The Consortium technically wound up on the losing side of that war, while the Arab League stood as a victor. Now, as planets, moons, and whole star systems change hands across forty light-years of the Hercules Rim, some local Consortium vice-presidents are less than happy with how the war ended, and remain reluctant to hand over holdings and shipping lanes to the winning powers.
The first incident comes in the outer protoplanetary debris belt of the Gliese 649 system (Ragnarssonland Colonies). The United States co-owns that system with the Consortium, and the US has agreed in the peace treaty to provide access to certain Ragnarssonland orbital refueling points and comm-drone relay points to the Arab League. As the Arab League dispatches a small, high-speed battlegroup to claim its stake, they find their approach being intercepted by a small Consortium battlegroup. Apparently the US Navy forgot that Wal*Mart ASDA was one of the companies on the lease of these refueling stations, and Wal*Mart ASDA never agreed to that clause of the treaty. It seems Wal*Mart ADSA were supposed to receive a quiet kickback from the US State Department in exchange for signing off on this clause, but payment is still pending.
Thus, the Consortium is not backing down, and Tuffyears has orders to intercept the “invaders” and teach them some manners. Hegemongary’s battlegroup, conversely, has orders to claim what was rightfully won in the late war and legally signed over by international treaty. Looks like another scrap is about to go down in the chaotic world of Darkstar.
Darkstar: Live on Discord
Good afternoon – Today we’re bringing back Darkstar, the game of starship tactical combat in the “Second Colonial Age” of the early 2500s. We’re gathering up some old players, and potentially bringing in some new players, for world-wide web play on on our Discord channel.
If anyone wants in, we’ll be live, on-line starting at 2PM EST today (7PM UK time). May or may not be actually gaming, but setting up task forces and introducing the game to some new interested players.
Here is an invite link for anyone who wants to check us out:
Sitrep Discord
Conquest and victory await you among the stars!
We hope to see some of you there!
Damon + Gladesrunner v. Oriskany
Last Saturday, myself, Damon, and Jennifer had a game of Darkstar. No big story arc, no campaign background. Just a fun smash-em-up with some of our favorite ships. Now, since so many of our “favorite ships” have been upgraded to the point of madness, this means that even a game with a relatively small ship count will be very heavy in points, as upgrades to your ships and command crew naturally increase the point cost of your vessel.
So this was a big one, a 772-point Darkstar game that would up taking about 5.5 hours once we got going.
Damon and Jenn (@gladesrunner) teamed up as the British. I took a force of my favorite Russians and Americans, with one huge Russian battlecruiser to balance the points.
BRITISH FORCE:
TASK FORCE “A” (Lord Commodore Edward Cavendish)
Trafalgar-class heavy cruiser HMS Agamemnon
Relentless-class light cruiser HMS Retribution
Falklands-class destroyer HMS Sheffield (ISLE upgrade)
TASK FORCE “K” (Commodore Rhea Aubrey)
Iron Duke-class heavy cruiser HMS Kraken
Inflexible-class light cruiser HMS Inflictor
RUSSO-AMERICAN FORCE:
Kirov-class battlecruiser CPK Potemkin
Kutuzov-class light cruiser CPK Admiral Lazarev
San Antonio-class light cruiser USS Northampton
Valcour-class destroyer USS Oriskany (FRAM-I upgrade)
RAID Victory Conditions
Last Battle of the Third Hercules War
FROM: ADVISORY OFFICE, UN HERCULES SCS REGIONAL COLONIAL CENTER
17:10 SOL GMT, 13 JUNE 2522
BREAKAUTH: 181072.18J
CLEARANCE: NATIONAL COMMAND AUTHORITY
SUBJ: BATTLE OF MISHA’S WINDFALL (72 Hercules-A, 119 Delta)
The climactic campaign of the Third Hercules War continues, with a joint British, Arab League, and Japanese invasion of the Holy Russian Empire “Krasnaya Nadhezda” (Red Hope) colonies in the 72 Hercules system. The Russians are the last major power holding out against the “Renkei Alliance” between the British, Arab League, and Japanese, and 72 Hercules is their last major stronghold here along the Hercules Rim. Finally, after months of preparation, buildup, and coordination, often disrupted by Russian spoiling attacks, counter-invasions, and political maneuver, the Renkei invasion of 72 Hercules is underway.
The 72 Hercules system is a trinary system, with a yellow main sequence star (72 Hercules A), an orange dwarf and a red dwarf (72 Hercules B and C) orbiting around a common gravimetric barycenter. Although defense and industrial installations exist in 72 Hercules B and C, the main center of the Krasnaya Nadhezda colonies are rooted in 72 Hercules A.
Just over 24 hours ago, the British spearheaded the initial thrust of this invasion, with the Agamemnon cruiser-carrier fleet cracking Russian defenses along the outermost orbital belts of 72 Hercules A. The assault was a bloody one, with heavy damage inflicted on the Agamemnon squadron, while the defending Russian Admiral Lazarev cruiser task force was effectively destroyed. What remained of Russian defenses here was the massive “Goryzhont Stanstsiya” (Horizon Station), a naval support and defense facility the British hoped to use as a beachhead for expanded deployments deeper into the inner orbital zones of the 72 Hercules system.
But the British never subdued or took Horizon Station, only destroying its protective cruiser task force and than “laying siege” to the installation. The British outgun Horizon Station, and the installation’s eventual fall is assured … assuming no reinforcements reach the station.
The only problem is, reinforcements are now on the way – and the Russians are not kidding around, either. With an enemy foothold now in their primary Hercules colony, their allies long gone, the Duma screaming for an end to this war, and even the Holy Patriarch of Muscovy petitioning the Czar to end hostilities … their time has run out. The Holy Russian Navy has one last chance to redress the situation, and the time is now.
Fortunately for the Russians, they believe they finally have the tools to mount an effective frontal counterstrike. Escorted by the veteran heavy cruiser Tatiana Mikhailevna and strike carrier Novorossysk, the Russian task force is built around the Kirov-class battlecruiser CPK Potemkin. With upgraded Darkstar drives, this “light” battleship has covered the distance from the larger Russian colony group at Psi Serpentis C – a high-speed voyage from the Psi Serpentis Strategic Command Sector of about 45 light-years covered by the Potempkin covered in just under two months. Accordingly, Potemkin has made it here long before the larger, full-dreadnought Peter the Great class battleship from the core colonies of the Holy Russian Empire. Originally she was intended to spearhead a more concerted Russian counter-invasion of the Outer Hebrides or Khaizan’s Haven, but the Russians have clearly run out of time.
The Russian task force sorties from the Red Hope colony at the heart of 72 Hercules A, their mission to engage the British cruisers at Horizon Station and lift the siege. One of their navigational waypoints is the moon of an outer ice giant, 72 Hercules 119 Delta. More colorfully nicknamed “Misha’s Windfall,” this tiny moon is being bombarded with debris torn by gravitational tidal forces off an asteroid that Russian industrialists have tugged into a fatally-close orbit. As shards of asteroids the size of small countries smash into the surface of Misha’s Haven, the moon’s rotation pulls the impact zones an orbital industrial station, which has an easy time mining through the metals, silicates, and even glacial ice hurled up as impact ejecta.
This leads to a very curious battlespace, with two small moons in terribly close (and very unstable) proximity and cascading sheets of debris. The Russians though the hazardous nature of Misha’s Windfall would make it the last place intercepting ships would look for the Potemkin battlegroup.
They were wrong. For the Potemkin has indeed been located, and has now been intercepted by converging vectors of two smaller task forces. These are Task Force Mutamid (Captain Rashid abd-al Maghrebi) of the Arab League Navy, and Task Force Kama under Captain Seizo Yamamoto. The Mutamid task force in particular has been heavily upgraded after their recent victories at Khaizan’s Haven, and now includes no less than three Almanzor class light hybrid cruisers. The largest allied ship is of course the heavy cruiser Kama, her massive 18-teravolt EPCs suddenly overshadowed by the Potempkin’s 25-teravolt mass drivers . . . and 12-gigawatt rail guns. At 347,000 tons, Potempkin outweighs any other ship engaged by 2:1, but the Japanese and Arab League in turn outnumber the Russians by the same factor. The League also brings a powerful aerospace group from their three Almanzor class cruisers . . . fighters and bombers that will be hardpressed to make a dent in Potempkin’s gigantic point-defense systems or double rack of torpedo tubes . . . of twenty tubes each.
The Battle at Misha’s Windfall will be one for the ages. For the Russians, this is their last chance. If they lose here, they are out of the war and as the last power of the Coalition of Eagles . . . that’s the end of the Third Hercules War in general. The Japanese and Arab League also want a win here, hoping for vindication after some stinging defeats, even their victories have been overshadowed by the British.
Can the Japanese and Arab League score the win that finally ends the Third Hercules War?
JAPANESE: Rasmus
ARAB LEAGUE: Muakhah
HOLY RUSSIAN EMPIRE: Oriskany
RAID VICTORY CONDITIONS (568 points)
New Warships - Falklands-ISLE upgrade and Kirov-class Battlecruiser
Here are some new warship classes I’ve been working on for Darkstar.
The first is a new upgrade made to the British Falklands class destroyer, much the same way we did for the Valcour class (USS Oriskany) before.
The Falklands has been a fan favorite of the community ever since I brought Darkstar to the OTT community, with at least four players having at least one in their fleets. At least two players have told me its one of their favorites, and two of them (HMS Sheffield and HMS Burke) are well on their ways to becoming the next “USS Oriskany” – legendary destroyers of the Darkstar ‘verse. 😀
The second ship presented … wait for it … the Russians finally have a battleship. Technically she’s a battlecruiser, the Kirov class (obvious homage to the Cold War era Kirov class nuclear-powered missile battlecruiser). This one’s already been upgraded and will now form the core of the Russian force in tomorrow’s game against @rasmus and @muakhah!
When the Falklands class destroyer was first brought into service, many within the Royal Navy doubted the newest “glass cannon” in the fleet. A personally-sponsored program of the immensely powerful and influential Lord Admiral Nathaniel Byron Annistaire, he pushed the design and construction of these ships after the death of his son Daniel aboard the aging Bristol class destroyer HMS Stamford. This intense personal attachment, the high cost of the Falklands design, and the lack of any real improvement in shielding, armor, or speed, made many question whether Annistaire’s “pet destroyers” were really worth it.
Sixteen years later, the debate is over. Since 2504 the Falklands has proven the most capable (and most sought-after) destroyer design in the FTL-era history of the Royal Navy. An entire spin-off class has been commissioned (the Commonwealth class) and units continue to be produced to this day. Famous ships of this class include the HMS Burke (Commander Robert Lewis), HMNZS Aotearoa (Commander James Matapaere), HMS Singapore, HMS Dignity and especially HMS Sheffield (Commander Howard Bowen).
Finally the decision was made to prepare this ship for the next two decades of service. This was the “In-Service Life Extension” program (ISLE), a particularly fitting suffix to the “Falklands” name of the class. The HMS Sheffield was the first ship selected to undergo the overhaul and refit after completing her tour during the Third Hercules War in mid-2522. Work started at the Lucy’s Hope shipyards (Hawking’s Star / HR 6806 star system) in August of that year, and completed in January 2523.
The Falklands ISLE program was a comprehensive upgrade of the ship’s protection package, weapons suite, point-defense systems. Aft shielding was amplified, the gravitic curvature of the generator increased by 20%. This was an important upgrade, since directly aft is the facing most commonly targeted by enemy torpedo, missile, and aerospace strikes. The point-defense system was also modernized, with the older, slower-firing 35mm systems upgraded with new Hispano-Vickers 25mm systems, mostly in triple mounts, and double mounts port and starboard.
Offensive systems were also upgraded, with the biggest single improvement coming to the deadly BAE “Sabre” class 75 exohertz syglex emitters (x-ray lasers). Where the Falklands class formerly mounted two of these weapons (one fore and one aft), the Falklands-ISLE now mounts a double-gun turret. Redesigned gravitic lenses, optimized power couplings, and redesigned mounting braces have allowed two guns to be twin mounted in an expanded turret ring assembly. Admittedly this was the most difficult part of the upgrade, requiring the complete restructure of at least six decks of both the fo’c’sle and quarterdeck areas of the ship. Power relays also had to be greatly expanded from the newly-upgraded Johnston-McAuley Aerospace DT-Fusion engines, not only to the new shielding and mass driver arrays, but especially these oversized new syglex emitters.
Lastly, the torpedo array was expanded from three tubes on the port and starboard bow racks, to four on each rack.
In all, this has resulted in seven new crew aboard, an additional 2300 tons in mass, and 5.5% additional power draw on average. But the Falklands ISLE class can still pull the same acceleration curve, and make the same 10-mag Darkstar Waves in FTL.
Four ships were eventually selected to undergo this refit. Only the future can tell whether these upgrades will prove the value of the investment, and if these esteemed destroyers will continue their winning record through the 2520s and beyond.
The Kirov class battlecruiser is a something of an odd design, considered by some to be the “least Russian warship in the Russian navy.” Indeed, her design choices seem to heavily draw from similar designs of other navies, like the Prussian Scharnhorst class or the British Cross class. Not quite powerful enough to lock horns with a true battleship but easily capable of breaking heavy cruisers in half, a Kirov battlecruiser trades the firepower of a true dreadnought for additional speed. The general idea is that this speed will extend cruising and maneuver envelopes beyond the capabilities of likely opponents, allowing a Kirov to choose the angle and time of engagement, the range of fire exchange, and the point of disengagement. In plainer language: “She can outrun anything she can’t outfight, and outfight anything she can’t outrun.”
This design principle is borne out in the weapons systems. Note she does not have a primary battery and a secondary battery, but two primary batteries. The 25-teravolt EPCs are admittedly heavier, but not only do they hit harder, but at much longer range than most Russian warships (normally famous for their blistering batteries of short-range, high-yield plasma accelerators). The Kirov can kill at a distance, something not usually seen in Russian warships. These are also the forward-weighted mountings (two turrets forward), allowing the approach Kirov to choose the aforementioned range. Meanwhile, the 12-gigawatt rail guns mount two turrets aft, closer-range weapons clearly meant to defend against smaller, faster cruisers and destroyers looking for a swing around the Kirov’s stern.
In some ways the Kirov is better than its rivals. While not as fast as the Scharnhorst, the Kirov mounts a far more impression gunnery suite. That said, it is not as accurate as the Prussian counterpart. Then again, Russian analysts have seen that dreadnoughts are taken out by massed torpedo attack as often as anything else, and mount a point-defense array of 25mm quad-mounts and 35mm triple mounts that make the Scharnhorst green with envy. This leads at least one American admiral to comment: “Battlecruiser my ass. She’s a fast battleship, same as our Colorados.” He may be correct, except the Kirov also mounts two massive racks of no less than twenty tubes for the P-500 “Plamya” (Plame) torpedo … a weapon for which a Colorado class has no answer.
All that said, the Kirov does have weaknesses. Like all battlecruisers, she has underpowered guns (compared to a true battleship) and underpowered shielding. Conversely, although faster than most battleships, she’s slower than any heavy cruiser class in known space. Accordingly, any Kirov commander has to know that he’s going into battle with a shortcoming that a savvy opponent can exploit. Also, although impressive in number, the P-500 is painfully slow and highly inaccurate. Furthermore, the Kirov ship is clearly set up as a “broadside” ship, with all weapons (even the torpedoes) arrayed along the ship’s centerline. While this allows for great broadside firepower, is also crams the weapons systems and their power, control, ammunition, and crew systems into tightly-compacted compartments within the ship that sometimes lead to cascading systems failures when damaged in combat. And finally, with a mass of 413,494 tons and crew of almost 1600 officers and men, a Kirov battlecruiser is exorbitantly expensive to build and operate.
In terms of aesthetic, the Kirov’s lines are a combination of sleek yet brutish, streamlined yet bristled, an odd blend of cutting speed somehow combined with hulking intimidation. In this regard the battlecruisers are something of prestige ships, showing the flag at far-flung colonies and carrying diplomats to high-stakes negotiations. Clearly the Holy Russian Navy is proud of these vessels, and plans to keep them for decades into the future.