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Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022

Star Wars RPG Campaign Setting (2019 & 2020) – Reactivated for May the 4th 2022

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Project Blog by grimwolfuk Cult of Games Member

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About the Project

Creating a sector of space for my Star Wars RPG Group, I didn't want it to be within the known planets of the Star Wars canon. This allows me to have some freedom with the sector in creating a living environment for my players.

This Project is Active

Future Development - Expanding the Galaxy version 2

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Updated and expanded sector map for my Star Wars setting, merging two maps together. This is a work in progress.Updated and expanded sector map for my Star Wars setting, merging two maps together. This is a work in progress.

Interlude - Book of Boba Fett Theme

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Behind the Scenes - Character Sheet

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After seeing a post on a Star Wars: The Old Republic Reddit Site, I got some inspiration to create some custom character sheets for my players. Yes, we are playing on Roll20 VTT, I’m giving all my players PDF sheet to use.

Still a work in progress as the sheet will be atleast 2 pages more be more.Still a work in progress as the sheet will be atleast 2 pages more be more.

The first three pages of the sheet now include a cover sheet which is customizable (the cover is based on the FFG module covers). More Pages on the way

Behind the Scenes - Interactive Sector Map in Roll20

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Using the below roll20 guide video I made an interactive map for my players in the VTT Roll20.

The interactive map for my players also has a token them can move from planet to planet for their ship – The misplace mynock, this is to show what planet they have decided to visit. Please note not all the planets have a description attached this is to allow should they wish the ability to create a planet for themselves.

Planets Lists - Players Map

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.1 Imperial Capital – Asherah Prime

Orbital Metrics: 360 days per year / 24 hours per day

Population: 7,200,000,000 (86% Human, 14% other)

Major Cities: V’Vorcia

Asherah Prime is a beautiful ocean world, the blue jewel that crowns the Asherah Expanse and classed as a capital world by the Empire. Blessed with abundant seas and favourable winds, Asherah Prime has long served as the sacred gathering place of the noble houses, who reside in stunning white cities and palaces that float in the skies over the waves.

So captivating are the vistas the Empire built a palace to be a pinnacle piece of imperial architecture formed from millions of shimmering blades that turn slowly about a central palace. As a benefitting for a world once deemed the imperial capital for this part of space, the planet is protected by a vast energy shield, projected from huge generator towers that burst from the waves to loom into the sky.

The capital of V’Vorcia is the largest floating city on the planet where the noble houses of the planet hold council. It is full of political intrigue and scandal befitting its status in the expanse; what transpires in the gleaming council chambers and scintillating banquet halls have major ramifications that affect every corner of the known space.

 

.2 Imperial Shipyard – Asherah Nova

Orbital Metrics: 322 days per year/20 hours per day

Population: 3,600,000,000 (80% Human, 20% other)

Major Cities: Cora

Asherah Nova is a standard terrestrial planet but unlike other planets in the galaxy, a single, large man-made ring circled its equator. Serving as the shipyards the ring is an immense scaffold in space, bridged and augmented with enormous habitats and machinery.

Inside the scaffolding is a myriad of ship skeletons and other craft, with tiny bright dots drifting to and from the ships under construction with the habitats of the station.

The orbital ring had a total inhabitable area of less than three hundred thousand square kilometres, thus making its liveable space smaller than a typical planetary substation.

The majority of goods that past into and out of the Sector pass through Asherah Nova, and it is here that goods and cargo manifests are inspected, recorded and taxed before being transferred from local freighters or massive space barges that run the trade routes into the Galactic Core.

This requires a huge number of services, and the entire system is overseen by guild masters personally appointed by the nobility of each of the houses. Tariffs are collected, filling the coffers of the noble houses, but they, in turn, pay a sizable proportion to the Empire.

Corruption, smuggling, bribery, tampering, and theft are inevitable, and the Falleen Princess Xedvan is the undisputed master of the darker aspects of the trade hub. Her base of operations is the luxurious palace at the centre of the trade sector on the largest of the orbital ring, and her power that on part of ring she can in a whim shut down most operations within Asherah Nova, and thus The Reach.

The shipyards are where her influence is weakest; here the mechanics and shipwrights are allied in powerful and belligerent trade unions that keep her at bay. The entire collection of myriad orbital bodies and stations are protected by an array of defensive systems. Those fools who attempt to raid Asherah Nova rarely if ever get a second chance.

 

.3 Aariat

Orbital Metrics: 381 days per year/26 hours per day

Population: 1,000 (Guards – Human 100%) 10,000 (Prisoners – Various)

Major Cities: None

Aariat is infamous as the most savage penal world for several Sectors. Even before the rise of the Empire, it was used as the dumping ground for the very worst of the galaxy’s convicts; most prisoners would rather be killed on the spot then sent there. The high rotation of its magnetic core has turned the planet into a violent dynamo, massive lightning storms strike the planet. Special automatic prison ships deliver prisoners to the surface. In recent years up to and beyond the defeat, the Empire has been using the planet was used as a political prison, now is being run for any planet to remand its prisoners to.

 

.4 Janutra

Orbital Metrics: 306 days per year / 31 hours per day

Population: 5,650,000,000 (71% Human, 29% Others)

Major Cities: Pk’Mersi

Janutra is a purple crystalline world that serves as the corporate capital of the sector. All of the largest sector corporations maintain offices on the planet, in pristine cities nestled between shimmering spires and radiant peaks or along the shores of the sparkling deserts. Great chains of shard mountains cross the planet and pierce the sky, some reaching even into space; the wonder and cold beauty of this world are renowned.

The transition from the Republic to Imperial rule was relatively smooth; the citizens value peace and security above all things, and Governor Jaira Rholar has done much to ensure this tranquillity is maintained, though at great cost to personal freedoms. Public outcry and dissent are virtually unheard of; the Empire considered Janutra to be a role model world for the sector and recruits heavily from youth seeking something more adventurous. That was five years ago, and things have not changed much on Janutra since the fall of the empire.

 

.5 Anthryn Prime

Orbital Metrics: 361 days per year / 25 hours per day

Population: Population: 64,000,000 (40% Human, 60% Others)

Major Cities: Sh’Tresi

Anthryn Prime is a heavily jungled covered planet that is dedicated to the production of repulsorlift vehicles and is famed for its pod racer designs. The planet is under the stewardship of Grand Duchess Dagmara Poliseul who has a passion racing this has seen the world rise from corporate ignominy to become one of the leading manufacturers and it is believed that the Grand Duchess has also taken part in the races.

The Grand Duchess encourages a healthy rivalry between the domed city-states that rise out of the Jungle; the trees and swamplands are home to many racing circuits the most famous and dangerous being the Leafspear Labyrinth, a deadly leg on the galactic pod racing circuit, the plants tear and impale many racers on this deadly circuit who are unlucky. Everyone on the planet follows every event on a yearly race calendar.

For many, the dream of becoming a racer is enough to maintain them through the long hours and fiendishly hot and wet conditions; and while rare, some do achieve this dream, rising to become one of the many brash and notoriously short-lived stars.

 

.6 Imperial Outpost – Imperial Listening Post LP138

Orbital Metrics: 372 days per year / 30 hours per day

Population: Population: 4,000 (Human 98%, other 2%)

Major Cities: None

The Imperial Listening Post is constructed on the planet of Kr’Pakyo and is a largely subterranean facility constructed on an island located off the northern coast of M’Jori, a far larger island on the planet Kr’Pakyo. The outpost’s entrance was an above-ground bunker that contained a large elevator to the lower levels, which consisted of one central chamber, two smaller rooms located off that chamber, and a hallway linking the central chamber to a lift. The facility contained advanced surveillance equipment and communications relays, which the outpost’s staff used to eavesdrop on the traffic within this area of space.

 

.7 Imperial Outpost – Imperial Hub Station KC166

Orbital Metrics: 364 days per year / 28 hours per day

(artificially maintained to Coruscant standard)

Population: 12,000 (Human 78%, other 22%)

Major Cities: N/A

This outpost was originally constructed by the Trade Federation a few years before the blockade and then the Battle of Naboo, Cryocia Outpost, as it was named, was designed as a commercial facility positioned along a more prominent trade route at the time. The outpost was built to accommodate many permanent vendors, including living quarters and recreational facilities for the residents and administrative staff.

With the rise of the Empire, the Imperial Military took control of the station due to its placement along trade routes and was renamed as Imperial Hub Station KC166.

While those who control the station changed several times over the years, many of its operations and functions stayed a constant. The Trade Federation used the Outpost for purely commercial reasons. The Empire has continued many of the commercial functions while adding a military presence.

 

.8 Yinrâ Koihûs

Orbital Metrics: 375 days per year / 33 hours per day

Population: None

Major Cities: None

Yinrâ Koihûs is a dark and foreboding world at the far reaches of the known space, wherein years past countless millions were laid to rest beneath grim grey skies and cold stone. That anyone would choose such a forlorn place may be a surprise, it is believed that Yinrâ Koihûs contains some the strange power: those who were swiftly interred within days of passing may live on again, albeit in a ghostly form.

Some great wonder was at work on the world, and the dead continue to appear before the living and commune with them, though there are some limitations. The dead could not learn anything new, only recall memories from their living days, and they must receive regular contact, or their memories will fade away, leaving a ghostly apparition of their former selves. It is believed by some that those who are risen are the dark memories of those and wish to return to undertake some dark purpose for the planet.

A great temple to some ancient lord, the largest single structure stands at the centre of the planet. Here the vast marbled halls are filled with silence, in the past petitioners could have brought their fallen and seek permission to bury them on Yinrâ Koihûs. If it had been approved, instructions, where to find their final resting place, were given, and once the fallen was interred in the soil of the world, they may rise once more. There are sad tales of the living being unable to let go of loved ones buried on Yinrâ Koihûs, remaining in the presence of the past, till they too die.

All attempts to study the planet have met with failure; expeditions have been known to encounter extraordinary runs of ill luck and data corruption. For now, the secrets of Yinrâ Koihûs remain undisturbed, and the jump beacons have been destroyed and the primary jump point is under a blockade that was until the fall of the Empire.

 

.9 Dianides

Orbital Metrics: 346 days per year / 36 hours per day

Population: Indeterminant after Planetary Cataclysm

Major Cities: None

Dianides is a shattered world, split in two by the cataclysmic event that caused the fall of an Ancient Empire. The forces of gravity have been hard at work, however, and the remnants of the planet have reassembled to form a new world of high volcanic, tectonic and cosmic activity.

Numerous chunks of the planet still orbit the central planetary mass, and meteoric bombardment is a continuous threat. Volcanoes run along the great fissures that cross the world, and there are constant seismic events as the two main halves grind against each other. Scientists from across the galaxy are drawn to the planet, and from the relative safety of its outermost moon, they monitor the planet below, eager to decipher the mystery that surrounds the planet.

The surface of the planet is lifeless where oceans have been transformed into dusty deserts; firestorms engulf the planet on a frequency unmatched in the galaxy; ill winds scour the ancient and ruined ziggurats that tower over the plains. Immense structures, the ziggurats are believed to one of the few locations bearing physical evidence of the old Empire to have survived. The hyper lanes to access the planet are the most dangerous in the sector.

 

.10 Mandai Minor

Orbital Metrics: 329 days per year / 30 hours per day

Population:  Indeterminant after Planetary Cataclysm

Major Cities: None

Mandai Minor is a world that defies description, for those whoever land upon the surface of the planet it seems to be in flux and a planet out of time. Visions plague those who visit, and the planet emits unquantifiable energy that plays havoc with sensors and scanners, making categorization of the world almost impossible. It is believed that the visions are glimpses of your past and future, it also includes or aspects of the visitor’s life history that confront and challenge them; it is rumoured that even the Emperor himself once visited the planet.

 

.11 Anjan

Orbital Metrics: 354 days per year / 32 hours per day

Population:  5,000,000 (74% Human, 26% Others)

Major Cities: R’Mini

Anjan is a beautiful pleasure world where the sector’s elite come to play, bathing in the golden seas beneath lavender skies or dancing the night away in the light of the seven moons. Access to this shimmering paradise is heavily restricted, with all interstellar traffic directed to the orbital station that circles the equator; here all visitors must turn over any weapons as they board shuttle craft that then descends through the clouds to their palace of pleasure.

The planet offers all manner of idyllic pastimes, from relaxing on tropical sky-yachts, to nautodiving the vibrant reefs that colour the shallow seas, to aero boarding from the troposphere, landing on a mountainside, and working the slopes before paragliding from glacial cliffs of the polar continent.

Naturally, with such an influx of the wealthy, security is paramount, and the planetary defence force is as deadly as it is discreet. There are several small enclaves scattered across the planet where the rich may retire and live in peace. It is rumoured that to meet the needs of clientele on the planet that the corporation that runs hotels and estates are slavish in catering to all tastes, however sordid. Such speculation is of course dismissed as the envy of the masses.

 

.12 Halmea

Orbital Metrics: 378 days per year / 31 hours per day

Population: Population: 68,600 (46% Human, 54% Others)

Major Cities: None

Halmea has no starport, no industrial centres, no population density the only population are people seeking a quiet life, farmers and those looking to hide from the galaxy make up the main in habitats on the surface of the planet which has a rich collection of wildlife. The surface is made up of forests and water pools full of Krill and is used to brew the drink spotchka.

 

.13 Gigasator

Orbital Metrics: 370 days per year / 29 hours per day

Population: 58,000,000 (20% Human, 80% Others)

Major Cities: Carrgak

Gigasator is a none descript world that sits between the Janutra Nebula and the V’keda Rift however, it has become home for the newly resurrected and dangerous sport of Huttball. The once-popular sport during the Old Republic period and was played across the galaxy and was the most-watched sport on Nar Shaddaa. It pitted two teams against one another in a no-holds-barred attempt to gain possession of the ball and bring it into the opposing team’s camp.

Violence and cheating were encouraged within the sport along with the everyone betting on the outcome of the match, to who will be the first player to fall or how gets the most killing blows. The resurrected version keeps all the excitement however the teams are now sponsored and holo’s of the matches are streamed live. Massive Huttball arenas have been erected across the planet thus Gigasator is now the centre of the new HuttBall league.

 

.14 Dyssine

Orbital Metrics: 300 days per year / 28 hours per day

Population:  88,000,000 (72% Human, 28% Others)

Major Cities: Dancha

Dyssine is a barbaric world that orbits the third brightest star in the Sector. Beneath its brilliant glare, the once shining beacon of civilization collapsed in a civil war that left the planet devastated, where warlords continue to shed blood over petty border disputes, and loyalties and alliances are in constant flux.

They fund their campaigns by selling off the remnants of the glass cathedrals that once made Dyssine famed throughout the galaxy; a single shard of the luminous light-bending substance is worth a considerable fortune if the right buyer can be found.

During the Grand Republic to try and end the conflict banned the sale of the Dyssine-glass however, it drove that commodity to the black market; few let the knowledge that each shard is paid for with blood cloud their conscience. If more recent years Dyssine-glass blades have become a much sort of weapon for people with the means to afford them. It is said that the gyre glass weapons can even pierce Mandalorian metal.

 

.15 Alastant-Li

Orbital Metrics: 300 days per year / 28 hours per day

Population:  88,000,000 (72% Human, 28% Others)

Major Cities: Hakkua

Alastant-Li is a world crisscrossed by canyon systems that contain numerous industrial cities. The weapon factories play an important part of the manufacturing economy within the Reach, with large research facilities and proving grounds; most of the labour is provided by convict workforces, mostly alien who are the victim of a number of worlds pro-human stance. The planet is also known for the podracing track that runs the entire circumference of the planet and is a week-long event for the race.

 

.16 Planet – Krisia

Orbital Metrics: 330 days per year / 30 hours per day

Population:  Population: 47,000,000 (36% Human, 64% Others)

Major Cities: Larra

Krisia is known for a single thing in the galaxy and that is its gladiator pits. It’s on Krisia that nobles rub shoulders with the poor to watch slaves and prisoners fight for their lives. Gladiators whose bravery caught the nobles’ fancy were sometimes granted their freedom and showered with riches. The most famous of the Arena’s is called the Felvath Kurs Arena which is named after one of the most honoured of the famed pit-fighters, it includes private boxes for the most notable individuals in the sector, included in the stadium fights are battles between large, carnivorous beasts; such as rancors or krayt dragons.

 

.17 Shadow-ta

Orbital Metrics: 333 days per year / 26 hours per day

Population:  92,000,000 (56% Human, 44% Others)

Major Cities: The Citadel

Shadow-ta is a complicated hollowed world full of secrets and mystery. The planet is governed by House Ravithier’s and they have a comprehensive understanding of orbital physics that ensures their rule over the planet is absolute. Early in the Republic, survey ships found a world rich with ore and minerals, and mining began. After years of mining the planet is a hollow sphere with several structures are said to orbit within its confines.

The one main entrance to the planet’s interior is guarded by Ravithier troops that operate out of the only surface structure: The Citadel which is heavily fortified and is a cylinder of airlocks that control the planet’s internal environment.

Rumours are that the Citadel Gates are of a scale that will allow even the largest of Capital Ships to pass within. Inside is a plethora of superstructures in slow orbit around each other, each with a variable gravity that the Ravithier can control at a whim. Included inside the citadel are arcologies, refineries, manufacturing stations, warehouses, and the ore itself, in massive free-floating stockpiles of material that fuel the planet’s incredible energy requirements.

 

.18 Uurian

Orbital Metrics: 336 days per year / 29 hours per day

Population:  48,600 (36% Human, 64% Others)

Major Cities: None

Uurian was a planet that was located at one spur near the end of the Kodi Maw, in one of the galaxy’s Outer Rim Territories. The planet consisted of sandy landmasses and huge oceans. Uurian was also known for its famous brandy drink.

 

.19 Japria

Orbital Metrics: 367 days per year / 36 hours per day

Population:  32,000,000 (45% Human, 55% Others)

Major Cities: None

Japria is a mineral rich planet causing animals to grow larger than average. An Ethical Hunting Alliance was created to control the population of big creatures on the planet keeping the eco-system in balance. The Ethical Hunting Alliance (EHA) is a band of hunters working for equal pay, helping each other with the hunts. Leaders are voted in by respect from other hunters, those who help more are often valued more than those who bring the biggest trophies. The main trade from Japria is selling meat, fur, skin, and pelts from the hunts the items are sold and shared out equally between all the hunters. In more recent years especially with the rise of the empire the Astral Mineral Expanse Mining Cooperation set up a small station and cause some problems with the EHA and the ecosystem of the planet.

 

.20 Mirigonal

Orbital Metrics: 336 days per year / 25 hours per day

Population:  Unknown

Major Cities: None

Mirigonal was an ice planet within the Reach and is believed to be one of the main sources of the valuable Adegan crystals. The caverns containing the crystals were long ago turned into a Jedi temple. Unlike the crystals of other planets, the colours of the crystal were limited to blue and green however it is believed that dark colours could be found. I’Centra Canyon is a naturally formed cleft in the surface of the planet some and is about a kilometre downward and spanned a distance of ten kilometres through a treacherous mountain range. Deep within the heart of the canyon is an anomaly, that fluctuates only every few hundred years. The planet was over ninety percent ice.

 

.21 Kilacology

Orbital Metrics: 326 days per year / 30 hours per day

Population:  458,000,000 (46% Human, 54% Others)

Major Cities: V’Tetro

Kilacology was a desert planet that was home to the casino city V’Tetro. The city was located on the shores of the Sea of Meni Drome, an artificial ocean considered one of the largest in the galaxy by the inhabits. V’Tetro was a coastal city on the desert planet Kilacology. The city was a destination for wealthy individuals, and it was filled with casinos and racetracks.

 

.22 Cybozus

Orbital Metrics: 326 days per year / 30 hours per day

Population:  458,000,000 (46% Human, 54% Others)

Major Cities: V’Tetro Core Station

Cybozus was a poor world dominated by rocky plains. Large swathes of the planet’s surface were comprised of junkyards, with countless decommissioned starships over the centuries cut up for scrap and other machinery spread haphazardly, awaiting destruction. It is orbited by one moon which is home some of the best ship engineers and builders in the sector. Given the generally inhospitable nature of the world, most of its population of the world was comprised of scrappers, who made their living breaking down and selling the trash left on the world. The scrappers often tipped platforms full of junk into the Z’Fithpa Maw and harvested the waste products for profit. Cybozus’s surface was crisscrossed by high-speed transport trains that delivered supplies from the scrapyards to the spaceports, where they would then head out of the system.

 

.23 Fael

Orbital Metrics: 322 days per year / 24 hours per day

Population:  250,000,000 (54% Human, 46% Others)

Major Cities: Elian

Fael was a planet located within the Athoth’s Reach. Renowned for the art and music produced by the simple locals, the planet is ruled by a monarch who was guided in their decisions by the Charzark Order, a group reputed for their mysticism and attention to spiritual matters and thought to be linked to the Whills (an order that were based on the planet on Jeda).

The planet’s laws were few, though punishment for violation of those that do exist is a swift banishment. Organized crime was non-existent on Fael, except for smugglers of antiquities. Smugglers of these ancient artifacts were dealt with harshly when caught, receiving a facial brand, and exiled as enemies of the planet.

In more recent times three new pod racing tracks were created within the frozen region of the planet and draws many a visitor to see the races as well as to seek out its markets filled with art of every type, included textiles and tapestries made of Fael silk, it is believed that the robes of the jedi was made from the silk.

 

.24 Dahrti

Orbital Metrics: 325 days per year / 33 hours per day

Population:  619,000,000 (84% Human, 16% Others)

Major Cities: Zhoone, Kidra, Barno and Kz’Lekyo

Dahrti is famed across the sector as the homeworld of the Dahrti Mercenary Guild, a brutally efficient militant society where death and honour a sacred. Dahrti’s fortress-cities are built on the mountain ranges, and here the various families still maintain diligent martial training. Its is not unusual for entire families to do nothing but serve in the military, and many families have a proud tradition of having served for generations, recognised as producing some of the most highly trained officers and troops. Dahrti has been known to lease out its legions during times of war, and readily send its troops to maintain battle competence across the galaxy.

 

.25 Teardrop

Orbital Metrics: 337 days per year / 36 hours per day

Population:  497,000,000 (41% Human, 59% Others)

Major Cities: None

Teardrop is a small, desolate, and uninhabited planet. The planet was once rich in minerals and orbiting a single star. A thick crust of rock salt covers the entire planet surface, with a deep purple coloured mineral underneath. Dominated by large salt flats, the planet also features mountains, canyons, and deeply sunken waterways— which homes aquatic creatures. The only sign of technology is the orbital waystation for ships to resupply and refuel.

 

.26 Khimai

Orbital Metrics: 331 days per year / 26 hours per day

Population: Population: 2,000,000,000 (27% Human, 63% Others)

Major Cities: Jidla

Khimai is a sprawling urban moon locked in a perpetual eclipse, trapped in the shadow of its parent planet, warmed by geothermal power, and lit by the blood gold hues of the Nebula. At least, when the smog clears long enough for the stars to shine through. Otherwise, the ruddy haze of neon lights and the glow of death sticks is all that lights the way through the murk. Khimai was not always this way, but a century ago the planet was staked against his vast gambling debts to the Hutts – and lost.

Since the takeover of the planet by the Hutts, Khimai has become a sordid backdoor into Sector and the prime source of vice and spice. The sprawling towers are filled to the brim with hapless peons, slowly choking and mutating in the foul chemical broth they call air. Gas masks are essential. Organised crime is rampant, corruption ever-present, and suffering to be found on every corner.

 

.27 Vorzheva

Orbital Metrics: 303 days per year / 25 hours per day

Population: 680,000,000 (82% Human, 18% Others)

Major Cities: None

Vorzheva, a beautiful if relatively small deep-blue world speckled with clouds, Vorzheva was comprised of tropical, volcanic island chains rising from clear, shallow oceans. The oceans being surrounded by extremely rocky archipelagos. Vorzheva’s beaches were tranquil and idyllic, and some led into jungle canopies filled with flora and fauna which offers natural protection. In the last few years, the Empire has constructed a large security complex across a collection of landmasses that are connected by sandy tombolos and artificial transit tubes. The region was surrounded by a volcanic island covered in jungles, and the central islet housed the monolithic Citadel Tower. The entire planet is covered by a planetary deflector shield that could only be entered via a Shield Gate which is raised and lowered to allow space traffic to the surface.

 

.28 Heliomes

Orbital Metrics: 355 days per year / 27 hours per day

Population: 330,000,000 (30% Human, 70% Others)

Major Cities: None

Heliomes is an oceanic planet whose atmosphere featured enormous amounts of electromagnetic interference in its upper levels. The planet’s gravity, while below standard, possessed unique anomalies that resulted in the formation of many massive stone pillars across surface. The pillars, which reached high above Heliomes cloud layer and were often large enough to contain entire cities on the plateaus and mesas that topped them, were riddled with complex cave systems. The pillars and caves were home to both Heliomes native wildlife and numerous deposits of minerals, these minerals have powerful warping effects on electromagnetic and gravitational fields. Heliomes is also the home of a gravity hook station as it is the only way to get from orbit to the surface because of the gravity of the planets effect onto ships.

Character Folio

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Character Folio

Khimai

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Khimai

Orbital Metrics: 331 days per year / 26 hours per day

Government: Hutt Controlled

Population: Population: 2,000,000,000 (27% Human, 63% Others)

Languages: Basic, Huttese

Terrain: Swamp, Mountains

Major Cities: Jidla

Areas of Interest: The Huttball Arena of Dakua

Major Exports: Ship Alloys, Bacta

Major Imports: Foodstuffs, industrial equipment

Trade Routes: Asherah Reach Corridor

Khimai is a sprawling urban moon locked in a perpetual eclipse, trapped in the shadow of its parent planet, warmed by geothermal power and lit by the blood gold hues of the Nebula. At least, when the smog clears long enough for the stars to shine through. Otherwise, the ruddy haze of neon lights and the glow of death sticks is all that lights the way through the murk. Khimai wasn’t always this way, but a century ago the planet was staked against his vast gambling debts to the Hutts – and lost.

Since the takeover of the planet by the Hutts, Khimai has become a sordid backdoor into Sector and the prime source of vice and spice. The sprawling towers are filled to the brim with hapless peons, slowly choking and mutating in the foul chemical broth they call air. Gas masks are essential. Organised crime is rampant, corruption ever-present, and suffering to be found on every corner.

Sith Empire Planet - Karimir - GM MAP ONLY

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Sith Empire Planet - Karimir - GM MAP ONLY

Orbital Metrics: 860 days per year / 36 hours per day

Government: None

Population: None

Languages: Basic, Sith

Terrain: mountains, canyons, ruins

Major Cities: Dreshdae ruins

Areas of Interest: Valley of the Ancients, Valley of Ansioth, Shyrack Caves

Major Exports: Sith artifacts

Major Imports: None

Special Conditions: Positioned on the edge of a Blackhole

Karimir is one of the many worlds that were once controlled by the great Sith Empire. According to some of the legends, the Sith Empire, populated by a species of long-extinct red-skinned aliens, was a proud civilization that spread throughout the Kodi Maw around the same time that the earliest known documents relating to the Galactic Republic. 

In times long past into history, a group of fallen Jedi, exiled from the Republic, crash-landed on Karimir and these Jedi dominated the Sith and eventually set themselves up as the ruling elite. 

Over time, the former Jedi bred with the Sith to continue their lines. Eventually, the friction between these two species resulted in a civil war. The vicious conflicts between these two Force-using sects unleashed unimaginable devastation not only on Karimir but on the whole of the galaxy. The planet saw repeated bombardment in the ongoing conflict: its surface was blasted of life and its inhabitants fled or died.

Karimir itself is now a dry, dull rock filled with canyons and caverns and has been forgotten or abandoned for millennia upon millennia. Fierce, Sith-spawned predators populate the world. All across the planet the ruins and monuments to the exploits of ancient Sith lay, It is sadi that ancient sith lords are entombed in even larger crypts below the surface of the planet. Exotic Sith-spawned creatures often guard the tombs, and ancient texts suggest the dead Sith Lords haunt their catacombs, seeking anyone they can corrupt to some unknown purpose.

While most structures on Karimir were designed to house only the dead, the planet did have some areas for the living. It is believed that an ancient sith academy was built near the spaceport. However, the Sith abandoned both the academy and the city long ago, and the world is now populated only by the marooned and insane due to the proximity to the center of the Kodi Maw.

Planet of the Dead - Yinrâ Koihûs

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Planet of the Dead - Yinrâ Koihûs

Orbital Metrics: 375 days per year / 33 hours per day

Government: None

Population: None

Languages: Basic 

Terrain: Barren and Lifeless

Major Cities: None

Areas of Interest: The Mad-lands, Rhara Canyon, The Temple to Lord Arkis 

Major Exports: none 

Major Imports: none

Trade Routes: none

Special Conditions: Isolation from the rest of galactic civilization

Yinrâ Koihûs is a dark and foreboding world at the far reaches of the known space, wherein years past countless millions were laid to rest beneath grim grey skies and cold stone. That anyone would choose such a forlorn place may be a surprise, it is believed that Yinrâ Koihûs contains some the strange power: those who were swiftly interred within days of passing may live on again, albeit in a ghostly form.

Some great wonder was at work on the world, and the dead continue to appear before the living and commune with them, though there are some limitations. The dead could not learn anything new, only recall memories from their living days, and they must receive regular contact, or their memories will fade away, leaving a ghostly apparition of their former selves. It is believed by some that those who are risen are the dark memories of those and wish to return to undertake some dark purpose for the planet. 

A great temple to some ancient lord, the largest single structure stands at the centre of the planet. Here the vast marbled halls are filled with silence, in the past petitioners could have brought their fallen and seek permission to bury them on Yinrâ Koihûs. If it had been approved, instructions, where to find their final resting place, were given, and once the fallen was interred in the soil of the world, they may rise once more. There are sad tales of the living being unable to let go of loved ones buried on Yinrâ Koihûs, remaining in the presence of the past, til they too pass away. All attempts to study the planet have met with failure; expeditions have been known to encounter extraordinary runs of ill luck and data corruption.

For now, the secrets of Yinrâ Koihûs remain undisturbed, and the jump beacons have been destroyed and the primary jump point is under a blockade that was until the fall of the Empire.

Grand Moff Kyreiken's Flagship - ISD Reckoning

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Executor-class Super Star DestroyerExecutor-class Super Star Destroyer

The superstar destroyer was a blatant show-off of the Imperial war machine that was meant to boost overall Imperial morale while utterly terrifying the Alliance. The first vessel of this class, the Executor, was completed not long after the Battle of Yavin and was the first of four Executor-class vessels to enter into Imperial service before the Imperial victory at Hoth.

The Executor was put under the direct command of Lord Darth Vader and was used as his flagship as he searched out the Rebels. The Executor was involved in several key engagements during the height of the Rebellion that
included the Battle of Hoth and a skirmish over Coruscant during which Black Sun vessels were engaged with an Alliance fighter squadron.

The Executor was later deployed at Endor to guard the Death Star II during its final phases of construction. The mere sight of the Executor and another Death Star was supposed to be enough to deter any Rebel attacks as
no force would stand the slightest chance against the Empire’s most powerful weapons.

Unfortunately for the Empire, and especially for the crew of the Executor, Alliance A-Wings were able to exploit a design defect, leaving the bridge of the Executor completely unshielded long enough for a doomed A-Wing to crash into the main bridge and send the ship crashing into the surface of the Death Star II.

The bridge deflector defect was fixed in almost every other SSD in service within months of the Executor’s demise by adding a third bridge generator that is out of the line of fire, keeping the bridge superstructure shielded even if the two main generators have been destroyed. A second defect exposed after the destruction of the Executor’s bridge was also fixed. This defect was the centralization of controls on the SSD bridge (frantic engineering crews on the Executor tried to regain control of the vessel from remote terminals but were unable to do so before the ship collided with the Death Star).

Perhaps the most interesting tidbit relating to the SSD is the official length of the vessel. In an interesting and controversial move, Imperial Navy Command released a public announcement after the completion of the Executor that said, “the Executor-class battleship is five times the length of a standard Imperial-class Star Destroyer.” This release was accurate and inaccurate at the same time. The release was correct in that it was more than five times the size of a standard ISD but it also gave the impression that is was only five times the length of an ISD. The Alliance generally accepted it to be approximately eight kilometres in length for a short period until encountering an SSD, sensor reports clearly showed the real length but the Alliance High Command kept it quiet as to not frighten their soldiers.

Craft: Kuat Drive Yards’ Executor-class Super Star Destroyer
Type: Superstar destroyer
Scale: Capital
Length: 17,600 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 279,144, gunners: 1,590, skeleton: 50,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting 6D+2, capital ship shields 5D+2, sensors 5D
Passengers: 38,000 (troops)
Cargo Capacity: 250,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Space: 4
Hull: 10D
Shields: 8D
Sensors:
    Passive: 75/1D+2
    Scan: 150/3D+2
    Search: 300/5D
    Focus: 8/6D+2

Weapons:
250 Turbolaser Batteries
Fire Arc: 125 front/left, 125 front/right
Crew: 1 (100), 2 (150)
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D

250 Heavy Turbolaser Batteries
Fire Arc: 100 front/left, 100 front/right, 50 back
Crew: 2
Skill: Capital ship gunnery
Space Range: 5-20/40/60
Atmosphere Range: 10-20/80/120 km
Damage: 10D

250 Concussion Missile Tubes
Fire Arc: 100 front/left, 100 front/right, 50 back
Crew: 1
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 2-5/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D

250 Ion Cannons
Fire Arc: 100 front/left, 100 front/right, 50 back
Crew: 1 (100), 2 (150)
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-10/25/50
Atmosphere Range: 2-50/50/100 km
Damage: 4D

40 Tractor Beam Projectors
Fire Arc: 20 front, 10 left, 10 right
Crew: 1
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D

Starfighter Complement:
72 TIE/ln Fighters
12 TIE Experimental Advanced Fighter
24 TIE Interceptors
24 Scimitar Assault Bombers
24 TIE Advanced Fighters
24 TIE Bombers

Ground/Air Vehicle Complement:
25 AT-ATs
50 AT-STs
3 prefabricated garrison bases

Penal Planet - Aariat

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Penal Planet - Aariat

Orbital Metrics: 381 days per year/26 hours per day

Government: Imperial warden

Population: 1,000 (Guards – Human 100%) 10,000 (Prisoners – Various)

Languages: Basic

Terrain: Barren

Major Cities: None

Areas of Interest: Aariat Prison Complex

Major Exports: None

Major Imports: Consumables

Special Conditions: Aariat is under strict entry/exit conditions

Aariat is infamous as the most savage penal world for several Sectors. Even before the rise of the Empire, it was used as the dumping ground for the very worst of the galaxy’s convicts; most prisoners would rather be killed on the spot then sent there. The high rotation of its magnetic core has turned the planet into a violent dynamo, massive lightning storms strike the planet. Special automatic prison ships deliver prisoners to the surface. In recent years up to and beyond the defeat, the Empire has been using the planet was used as a political prison, now is being run for any planet to remand its prisoners to.

Imperial Capital - Asherah Prime

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Imperial Capital - Asherah Prime

Orbital Metrics: 360 days per year / 24 hours per day

Government: Aristocracy with Imperial Oversite

Population: 7,200,000,000 (86% Human, 14% other)

Languages: Basic, Asherah

Terrain: Oceans

Major Cities: V’Vorcia

Areas of Interest: The Metallic Sea of Hyfuu, The Crystalline Ocean of Ukaan, The V’Vorcia Underwater Spaceport

Major Exports: luxury goods, alcohol, art, food

Major Imports: Electronics, machinery, raw materials

Trade Routes: Asherah Reach Corridor

Asherah Prime is a beautiful ocean world, the blue jewel that crowns the Asherah Expanse and classed as a capital world by the Empire. Blessed with abundant seas and favourable winds, Asherah Prime has long served as the sacred gathering place of the noble houses, who reside in stunning white cities and palaces that float in the skies over the waves.

So captivating are the vistas the Empire built a palace to be a pinnacle piece of imperial architecture formed from millions of shimmering blades that turn slowly about a central palace, this acts as the imperial governor’s office.

As a benefitting for a world once deemed the imperial capital for this part of space, the planet is protected by a vast energy shield, projected from huge generator towers that burst from the waves to loom into the sky.

The capital of V’Vorcia is the largest floating city on the planet where the noble houses of the planet hold council. It is full of political intrigue and scandal befitting its status in the expanse; what transpires in the gleaming council chambers and scintillating banquet halls have major ramifications that affect every corner of the known space.

With the rise of the Galactic Empire, the power and influence of nobles on the planet have somewhat diminished as more and more Imperial might was exerted; however, it wouldn’t be possible for the Empire to maintain order without the support of some of the council members.

Halmea

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Halmea

Orbital Metrics: 378 days per year / 31 hours per day

Government: Local Council

Population: Population: 68,600 (46% Human, 54% Others)

Languages: Basic, Asherah

Terrain: Plains, forests, marsh

Major Cities: None

Areas of Interest: None

Major Exports: None

Major Imports: None

Trade Routes: None

Halmea has no starport, no industrial centres, no population density the only population are people seeking a quiet life, farmers and those looking to hide from the galaxy make up the main inhabitants on the surface of the planet which has a rich collection of wildlife. The surface is made up of forests and water pools full of Krill and is used to brew the drink spotchka.

Imperial Planet - Cvarcaya IX (Designation Bolthole) - GM MAP ONLY

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Imperial Planet - Cvarcaya IX (Designation Bolthole) - GM MAP ONLY

Orbital Metrics: 321 days per year / 26 hours per day

(artificially maintained to Coruscant standard)

Government: Exiled Imperial

Population: 5,000,000 (Human 100%, other 0%)

Languages: Basic

Terrain: Space station, Imperial Fleet

Major Cities: N/A

Areas of Interest: Hangars, Repair Bays, Barracks

Major Exports: None

Major Imports: None

Trade Routes: None

Cvarcaya IX was discovered during the time of the Great Hyperspace War, which is about 5,000 years before the Battle of Yavin. No other information can be found about the planet until an obscure report during the clone wars by a Confederacy probe droid sent into the Unknown Regions and it was deemed dangerous not only to organic life forms but also to the droid armies of the CIS.

After the Clone Wars and the Republic starts to transform into the Empire it was reported that the planet was used as a Jedi retreat during Order 66. The Emperor dispatch one of the Emperors Eye’s to investigate the reports and found no trace, so either Cvarcaya IX is just a stop on the way to an even more secluded hiding-place, or the Jedi who go there succumb to the dangers of the planet.

However, the Emperor saw some potential in the location of the planet and ordered a project designated bolthole that would allow the empire to construct an orbital staging and construction base out of the way, this would allow the Empire to explore the Unknown Regions.

Interlude - Game Opening Crawl (No Sound)

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Note: Opening Crawl was created in After Effects CC2020 with the use of a free template and the logo was created in Photoshop CC2020.

Episode I: Allegiances

The New Republic is in its infancy, five years after the defeat of Emperor Palpatine at the hands of the rebellion, the galaxy is still feeling the effects of his rule.

Criminals and Imperial Warlords are now everywhere, and the New Republic is unable to, or are inadequately equipped to offer help partly due to the infighting with its ranks.

As parts of the galaxy are still trying to come to terms with no Imperial control, Athoth’s Reach, a section of the galaxy on the outer rim has to weather a new threat, that of a returning of an Imperial Grand Moff from the unknown regions, annexing The Reach under their control.

Gigasator

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Gigasator

Orbital Metrics: 370 days per year / 29 hours per day

Government: Hutt Controlled

Population: 58,000,000 (20% Human, 80% Others)

Languages: Basic, Huttese

Terrain: Swamp, Mountains

Major Cities: Carrgak

Areas of Interest: The Keni Military Base above Sara, The Huttball Arena of Korrda

Major Exports: Hyperbaride, Huttball

Major Imports: Foodstuffs, industrial equipment

Gigasator is a none descript world that sits between the Janutra Nebula and the V’keda Rift however, it has become home for the newly resurrected and dangerous sport of Huttball. The once-popular sport during the Old Republic period and was played across the galaxy and was the most-watched sport on Nar Shaddaa. It pitted two teams against one another in a no-holds-barred attempt to gain possession of the ball and bring it into the opposing team’s camp.

Violence and cheating were encouraged within the sport along with the everyone betting on the outcome of the match, to who will be the first player to fall or how gets the most killing blows. The resurrected version keeps all the excitement however the teams are now sponsored and holo’s of the matches are streamed live. Massive Huttball arenas have been erected across the planet thus Gigasator is now the centre of the new HuttBall league.

Mandalorain Seige World - Zarida V (or as the Mandalorian's called named it Vode An) - GM MAP ONLY

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Mandalorain Seige World - Zarida V (or as the Mandalorian's called named it Vode An)  - GM MAP ONLY

Orbital Metrics: 305 days per year / 24 hours per day

Government: None

Population: None

Languages: None

Terrain: Plains, Forests

Major Cities: None

Areas of Interest: Ruins of Aruetii A’den (Traitor’s Rage)

Major Exports: None

Major Imports: None

Trade Routes: Destroyed

Zarida V (or as the Mandalorian’s called named it Vode An) is spoken in myths and stories and the planet in Mando’a is named after an ancient war chant Vode An, meaning “Brothers All” it is said to be a temperate world of broad plains and forests, made famous by the Siege of Aruetii A’den, where a force of five hundred Mandalorians from Death Watch took refuge during the siege of Mandalore at the end of the clone wars and for one thousand days and nights fought against The First Legion (who went after the rebels during Order 66) till finally they were betrayed by one of their own within their ranks and everyman was killed thus ending the siege. Upon leaving the planet The First was ordered to destroy the hyperspace beacon and wipe the navigation data to consign the planet to history.

It is said that some members of the remaining clans who survive the purge have taken the signet of the Deathwatch which is a Shriek-hawk, also known as jai’galaar to honour the members of the five hundred, it also mentioned in the history of the clan’s that one day they will return and seek vengeance upon the one who betrayed them. It is said in the tales that Vode An, that the remnants of the Mandalorian fortress still stands and the weapons and armour are still locked away in the vaults waiting for someone to find them.

Interlude - Star Wars: Burying The Dead (It's Over Now) | EPIC CINEMATIC VERSION - Spoilers

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Imperial Outpost – Imperial Hub Station KC166

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Imperial Outpost – Imperial Hub Station KC166

Orbital Metrics: 364 days per year / 28 hours per day

(artificially maintained to Coruscant standard)

Government: Imperial commander/administrator

Population: 12,000 (Human 78%, other 22%)

Languages: Basic

Terrain: Space station

Major Cities: N/A

Areas of Interest: Vendors, Hangar Levels

Major Exports: Various vendor goods

Major Imports: Consumables

Trade Routes: Janutra Trade Lane

This outpost was originally constructed by the Trade Federation a few years before the blockade and then the Battle of Naboo, Cryocia Outpost, as it was named, was designed as a commercial facility positioned along a more prominent trade route at the time. The outpost was built to accommodate a large number of permanent vendors, including living quarters and recreational facilities for the residents and administrative staff.

With the rise of the Empire, the Imperial Military took control of the station due to its placement along trade routes and was renamed as Imperial Hub Station KC166. 

The Empire uses the station to monitor traffic along the hyperspace route between Asherah Prime and Janutra and to be used as a staging area for local strikes as necessary. To this end, two Pursuit-class cruisers, two Interdictor-class cruisers, and one Victory-class Star Destroyer have been assigned to duties staged from KC166 under the direct command of Grand Moff Kyreiken.

While those who control the station changed several times over the years, many of its operations and functions stayed a constant. The Trade Federation used the Outpost for purely commercial reasons. The Empire has continued many of the commercial functions while adding a military presence.

Imperial Shipyard – Asherah Nova

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Imperial Shipyard – Asherah NovaImperial Shipyard – Asherah Nova

Orbital Metrics: 322 days per year/20 hours per day

Government: Aristocracy with Imperial Oversite

Population: 3,600,000,000 (80% Human, 20% other)

Languages: Basic, Asherah

Terrain: Plains, forests

Major Cities: Cora

Areas of Interest: The Wreckage of the Tari, The Crystalline Ocean of Caldo, The Vani Spaceport

Major Exports: Civilian and military starships, luxury goods, alcohol, art, food

Major Imports: Electronics, machinery, raw materials

Trade Routes: Asherah Reach Corridor

Asherah Nova is a standard terrestrial planet but unlike other planets in the galaxy, a single, large man-made ring circled its equator. Serving as the shipyards the ring is an immense scaffold in space, bridged and augmented with enormous habitats and machinery.

Inside the scaffolding is a myriad of ship skeletons and other craft, with tiny bright dots drifting to and from the ships under construction with the habitats of the station.

The orbital ring had a total inhabitable area of less than three hundred thousand square kilometres, thus making its livable space smaller than a typical planetary substation.

The majority of goods that past into and out of the Sector pass through Asherah Nova, and it is here that goods and cargo manifests are inspected, recorded and taxed before being transferred from local freighters or massive space barges that run the trade routes into the Galactic Core.

This requires a huge number of services, and the entire system is overseen by guild masters personally appointed by the nobility of each of the houses. Tariffs are collected, filling the coffers of the noble houses, but they, in turn, pay a sizable proportion to the Empire.

Corruption, smuggling, bribery, tampering, and theft are inevitable, and Princess Xedvan is the undisputed master of the darker aspects of the trade hub. Her base of operations is the luxurious palace at the centre of the trade sector on the largest of the orbital ring, and her power that on part of ring she can in a whim shut down most operations within Asherah Nova, and thus The Reach.

The shipyards are where her influence is weakest; here the mechanics and shipwrights are allied in powerful and belligerent trade unions that keep her at bay. The entire collection of myriad orbital bodies and stations are protected by an array of defensive systems. Those fools who attempt to raid Asherah Nova rarely if ever get a second chance.

Princess Xedvan - Head of the Xedvan SyndicatePrincess Xedvan - Head of the Xedvan Syndicate

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